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War Chest FAQ

114 questions players ask · Updated Nov 8, 2026 · Full rulebook

Setup and winningDrawing coins and the bagHidden information and table etiquetteDeploy, bolster and recruitInitiative, passing and the Royal CoinMoving, controlling and attackingPikeman, Berserker and attack triggersArcher, Lancer, Cavalry and CrossbowmanFootman, Scout and MercenaryMarshall, Ensign and Warrior PriestRoyal GuardFour-player gamesWar Chest: NobilityWar Chest: SiegeWar Chest: Shock TacticsWar Chest: Nightfall

Setup and winning

  • How many control markers do I need on the board to win?
  • Can I take control of my opponent's starting locations?
  • What happens if neither player can finish, or a player runs out of options? Can the game be drawn?
  • How many coins does each unit have, and where is the count listed?
  • In the advanced drafted setup, who takes the Initiative Marker?

Drawing coins and the bag

  • When do I draw my next hand: when I play my last coin, or at the start of the next round?
  • What do I do if my bag has fewer than three coins when I draw?
  • What happens when I have only one or two coins in total between hand, bag and discard?
  • When I refill the bag mid-round, does the coin I just played go back in?

Hidden information and table etiquette

  • Can I count or ask about the coins in a bag?
  • What information is hidden in War Chest?
  • Are coins removed from the game in the box open information?

Deploy, bolster and recruit

  • Can I have more than one unit of the same type on the board?
  • Can I deploy both Footmen with a single action?
  • Where can I deploy, and what if all my controlled locations are occupied?
  • When I recruit, can I take any coin from my supply, and must it match the coin I discarded?
  • Is a unit with only one coin left still worth using?

Initiative, passing and the Royal Coin

  • When can I claim initiative, and can it change hands more than once a round?
  • Can the Royal Coin be used as a wild coin for any unit action?
  • Does passing cost a coin each time, and am I committed to passing afterwards?
  • Can I discard my hand and redraw if none of my coins are useful?

Moving, controlling and attacking

  • When a unit loses a coin in an attack, does the coin return to the supply?
  • If a bolstered unit attacks a bolstered unit, how many coins does each side lose?
  • After my unit destroys an enemy, does it move into the vacated space?
  • If I move a unit onto an enemy-controlled location, do I take control?
  • Can a unit move into or through a hex that holds another unit, friendly or enemy?
  • Can I attack my own unit to remove it and redeploy it?
  • Can I use a unit's plain move, attack or control instead of its tactic?
  • What does bold text on a Unit Card mean?

Pikeman, Berserker and attack triggers

  • When does the Pikeman remove a coin from its attacker?
  • What happens when a Knight or Royal Guard attacks a Pikeman?
  • If two single-coin Footmen attack a bolstered Pikeman, how does it resolve?
  • Who wins when a Swordsman attacks a Pikeman, and does the Swordsman still move?
  • If a Pikeman destroys the attacker, does the attacker's "after" attribute (Swordsman, Warrior Priest, Berserker, Bannerman) still trigger?
  • When a bolstered Berserker attacks a Pikeman, what resolves first and where do coins go?
  • What does a Berserker's extra maneuver cost, and where does that coin go?
  • Can a Berserker pay a coin for an extra maneuver and still attack a Knight?
  • If a Bannerman attacks a bolstered Pikeman and loses its last coin, can it still push?

Archer, Lancer, Cavalry and Crossbowman

  • Which units cannot make a normal attack?
  • Does an Archer or Lancer need to be bolstered to hit a Knight with its tactic?
  • Can the Lancer use its tactic to move without attacking?
  • How does the Cavalry tactic work, and can it be used next to an enemy?
  • Can the Light Cavalry move just one space?
  • Can the Crossbowman attack an adjacent unit, and can the Archer?
  • Can the Crossbowman shoot along a line that crosses a hex corner?

Footman, Scout and Mercenary

  • If I use the Footman tactic with two Footmen on the board, must I maneuver both?
  • Are the two Footman maneuvers simultaneous?
  • Can the Footman tactic be chained to give unlimited maneuvers?
  • Where can the Scout deploy?
  • Can the Scout deploy onto an empty location the opponent controls?
  • How does the Mercenary's free maneuver work?

Marshall, Ensign and Warrior Priest

  • Can the Marshall order an Archer, Lancer or other tactic-only attacker to attack?
  • Do Warrior Priest, Swordsman and Berserker attributes trigger after a Marshall-granted attack?
  • How far do Marshall and Ensign reach, and does anything block them?
  • Does a Berserker's ability trigger after an Ensign moves it?
  • Can the Ensign trigger the Swordsman's move-after-attack?
  • Can the Marshall or Ensign activate both Footmen at once?
  • Is the Warrior Priest's draw mandatory?
  • What can I do with the coin the Warrior Priest draws?
  • Can a drawn Warrior Priest coin trigger another draw?
  • Does the Warrior Priest's attribute trigger when it moves?
  • What if the Warrior Priest triggers when my bag is empty?

Royal Guard

  • Which coin do I discard for the Royal Guard's tactic?
  • When the Royal Guard is attacked, where does the lost coin come from?
  • Can the Royal Guard attack and move like other units?
  • Should I play the original Royal Guard or the Royal Guard 2.0 from Nobility?

Four-player games

  • In a four-player game, can I show my teammate my coins or tell them what I hold?
  • How many control markers does a team need in four-player, and who owns them?
  • In four-player, does Recruit help my teammate, and can tactics target a teammate's units?
  • Who decides what a teammate's unit does when my Ensign or Marshall activates it?
  • How do the initiative flips work in a four-player drafted game?

War Chest: NobilityExpansion

  • If the Sacrifice decree removes the attacker's last coin, does its after-attack attribute still trigger?
  • If a unit uses Sacrifice to attack a Pikeman, how many coins does the attacker lose?
  • Does a coin removed by Sacrifice go to the discard pile or out of the game?
  • When Sacrifice involves a Royal Guard, which coin is removed?
  • How does the Redeploy decree work on a bolstered unit, and where do the coins go?
  • Can the Earl control a location and then proclaim a decree such as Redeploy?
  • What can the Herald's free maneuver be, and does it help my teammate?
  • Where can the Guard decree be used in a team game?
  • How does the Bishop's tactic work, and who moves or attacks afterwards?
  • If the Bishop's tactic or an Enlist decree recruits a Mercenary, when does the Mercenary move?
  • How does the Spy decree work with empty hands, hidden draws and teammates?
  • How does the Bannerman's push work?
  • Do the Bannerman and Berserker trigger when another unit moves them?
  • What exactly does the Royal Guard 2.0 tactic do?
  • Can a decree that targets a "friendly unit" affect a teammate's unit?
  • Do the Nobility hexagonal control markers replace the base ones?

War Chest: SiegeExpansion

  • Does the Sapper have a Siege Tactic, and must it be bolstered?
  • Do the Fortification tokens come out without the Sapper, and do destroyed forts come back?
  • Where and when can the Sapper build a Fortification?
  • Can ranged tactic attackers (Archer, Trebuchet) attack a Fortification?
  • If a unit stands in a Fortification, what does an attack hit, and does the Pikeman still punish the attacker?
  • Can I attack my own Fortification?
  • Which units can enter a location with a Fortification?
  • When is bolster checked for a Siege Tactic with two attacks?
  • Can ranged units shoot over a Fortification?
  • How does the Trebuchet's Siege Tactic handle units in between, and can it hit a Bishop?
  • How does the War Wagon behave?
  • Can I play the Siege units (War Wagon, Trebuchet, Siege Tower) without Fortifications?
  • Does a unit sit on top of the Fortification or under it?
  • Can the Bannerman use its ability if a Fortification is involved, and what resolves first?
  • Does standing on a Fortification bolster a Siege unit?

War Chest: Shock TacticsExpansion

  • When a unit is shocked, which coins go to the discard pile?
  • Can the Warlord shock itself?
  • With the Warlord's tactic, who is shocked, and can the maneuver be a tactic?
  • Does the Vanguard need to be bolstered to use its tactic?
  • Can the Raider's tactic use a bolstered coin from another unit?
  • Can the Pitch Thrower shock a unit only one space away?

War Chest: NightfallExpansion

  • Does the Assassin's coin removal happen if its attack destroys the Assassin?
  • When the Assassin attacks a poisoned unit, how many coins are removed?
  • How is poison removed?
  • Can a unit be poisoned twice?
  • Can an unpoisoned Footman's tactic maneuver a poisoned Footman?
  • How do I get rid of a Decoy token that is in my bag?