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Walking in Burano

Walking in Burano Rulebook

Table of Contents

Table of Contents

  • Goal of the Game
  • Symbols
  • Components
  • Game Setup
    • Player Setup
  • How to Play
    • Acquiring Floor Cards (mandatory)
    • Taking Coins (conditional)
    • First Round Example
  • Placing Floor Cards (optional)
    • Golden Placing Rules
    • Breakable Placing Rules
    • Placement Examples
  • Visit from Characters (conditional)
    • Tourist
    • Inhabitant
    • Visiting Examples
    • Scoring Examples
  • Hand Limit (3 Floor Cards)
  • Coin Limit (6 Coins)
  • Prepare the Next Round
  • Game End & Final Scoring
  • Solo Play Rules
    • Solo Game Setup
    • How to Play
    • Game End & Final Scoring
  • FAQ
  • Scoring Example
  • Credits

Goal of the Game

  • Place the Floor Cards in order to receive a visit from different characters. They will score points based on the various symbols (see below) on the houses. The player with the most points at the end of the game wins.

Symbols

The Floor Cards show the following symbols, which the Characters score at the end of the game:

  • Curtain (Blue)
  • Curtain (Red)
  • Chimney
  • Plant
  • Streetlight
  • Closed Window
  • Cat
  • Point
  • Shop
  • Pedestrian
  • Flower

Each symbol also carries a "For Colorblind" marking, so the blue and red Curtains can be told apart without relying on color.

Components

  • 72 Floor Cards
    • 24 1st Floors (6 different colors, 4 cards each)
    • 24 2nd Floors (6 different colors, 4 cards each)
    • 24 3rd Floors (6 different colors, 4 cards each)
  • 26 Character Cards
    • 12 Tourist Cards (4 different types, 3 cards each)
    • 14 Inhabitant Cards (7 different types, 2 cards each)
  • 8 Scaffold Cards (double sided: 1st Floor Scaffold on one side, 2nd Floor Scaffold on the other)
  • 18 Coins (12 value 1, 6 value 3)
  • 16 Regulatory Bonus Tokens (4 for each player color)
  • 1 Score Pad (40 sheets)
  • 1 Starting Player Token

Game Setup

  1. Shuffle each Floor Card Deck separately, and then place them in a column in increasing order from bottom to top.

  2. Reveal cards from each Floor Deck, forming a "Floor Supply". The number of cards revealed depends on the number of players:

    • 4 Players- Reveal 5 cards.
    • 3 Players- Reveal 4 cards.
    • 2 Players- Reveal 3 cards.
  3. Sort the 26 Character Cards by type (11 types). Place the 4 piles of Tourist Cards in a row below the Floor Supply (3-A), and then place the 7 piles of Inhabitant Cards in the configuration shown in the example (3-B). Make sure each player can clearly see the symbols on each of these piles.

    Optional Rule: For beginners, players may remove ALL Shop Owners, Florists, and Gardeners (marked with an asterisk). Use only 8 piles (4 Tourists & 4 Inhabitants) to simplify the game.

    • 4 Players- Use ALL cards.
    • 3 Players- Remove 1 card of each Tourist (there should be only 2 of each remaining), and place them back into the box. (Note: Do NOT remove any Inhabitant Cards.)
    • 2 Players- Remove 1 card of each Tourist (there should be only 2 of each remaining) AND Inhabitant (there should be only 1 of each remaining), and place them back into the box.
  4. Place the 18 Coins aside (sort them by value), forming a "Bank".

Player Setup

A. Each player chooses a player color and takes the corresponding 4 Regulatory Bonus Tokens.

B. Each player takes 2 Scaffold Cards and places them, 1st Floor side faceup, in front of themselves, and next to each other. Designate a 5x3 area in front of each player as their "House Area".

C. Each player takes 4 Coins from the Bank.

D. The player who has most recently traveled abroad begins or randomly determines a starting player who will take the Starting Player Token.

How to Play

The game is played over several rounds. Beginning with the starting player, each player takes a turn in clockwise order.

During your turn, you must do one of the following actions:

  1. Acquire 3 Floor Cards (see below)
  2. Acquire 2 Floor Cards and take 1 Coin (see next page)
  3. Acquire 1 Floor Card and take 2 Coins

After the action is complete, you may choose to place up to 3 Floor Cards (see page 8: Placing Floor Cards).

At the very end of your turn, determine if you receive a visit from a Character (see page 10: Visit from Characters).

After each player has taken a turn, the round is over. If any player has completed 5 houses, the Game Ends (see page 13). If nobody has completed 5 houses yet, Prepare the Next Round (see page 12).

Acquiring Floor Cards (mandatory)

To acquire Floor Cards, choose a column from the Floor Supply. Acquire the chosen number of corresponding cards (1, 2 or 3) starting from the top or the bottom of the column. Players CANNOT SKIP any card in the column.

Note 1: You may NEVER acquire cards from different columns.

Note 2: If there are 3 cards in the chosen column, you may NEVER skip the 1st or the 3rd Floor Card to acquire the 2nd Floor Card directly. However, if the 1st or the 3rd Floor Card have been acquired by another player this round, you may directly acquire cards starting from the 2nd Floor.

Put the Floor Card(s) you acquired into your hand without showing them to the other players.

Taking Coins (conditional)

Take the corresponding amount of Coins (1 if you acquired 2 cards, 2 if you acquired 1 card) from the Bank and place them in front of you.

Note: If you acquired 3 cards, you DO NOT take Coins from the Bank.

The Bank is not limited. If the Bank is empty, use a substitute material.

First Round Example

  1. On Maisherly's turn, she acquires the 3rd and the 2nd Floor Cards from the leftmost column, and then she takes 1 Coin from the Bank.
  2. On Wei-Min's turn, he acquires the 1st Floor Card from the middle column, and then he takes 2 Coins from the Bank.
  3. On Johnson's turn, he acquires the 2nd Floor Card from the middle column since the 1st Floor Card was acquired by Wei-Min, and then he takes 2 Coins from the Bank.
  4. On Eros's turn, he acquires ALL 3 Floor Cards from the rightmost column. He does not take Coins from the Bank.

Placing Floor Cards (optional)

You may only place Floor Cards from your hand.

You may place up to 3 Floor Cards on a turn. To place the 1st card, you must pay 1 Coin. To place the 2nd card and the 3rd card, you must pay 2 Coins per Floor Card:

Number of placed cards1 card2 cards3 cards
Total amount paid1 Coin3 Coins5 Coins

Golden Placing Rules

The following are Golden Rules that cannot be broken in the game. After placing a Floor Card, you cannot move it.

  1. A 1st Floor Card MUST be placed on the first floor. A 2nd Floor Card must be placed on the second floor. A 3rd Floor Card must be placed on the third floor.
  2. All 2nd Floor Cards MUST have a 1st Floor Card below it. All 3rd Floor Cards MUST have both 1st and 2nd Floor Cards below it. You may temporarily use Scaffold Cards in lieu of unbuilt Floor Cards, and replace Scaffold Cards with Floor Cards on future turns.
  3. All Floor Cards MUST be placed orthogonally adjacent to a previously placed Floor Card or a previously placed Scaffold Card.
  4. Your House Area may NEVER have more than 5 houses.

Note: Each Scaffold Card is double-sided. You can flip and move them as many times as you wish, but after moving, you cannot break any Golden Rules. There are only 5x3 spaces in the House Area. If there are not enough spaces to place a Scaffold Card, just place them aside.

Breakable Placing Rules

The following are Breakable Rules. Each player may only break these rules up to 4 times during the game. Each time 1 newly placed Floor Card breaks one or more of the following rules, the player must spend 1 of their Regulatory Bonus Tokens and remove it from the game. Each token spent in this way costs the player 3 points during the final scoring.

A. All three Floor Cards of one house MUST be the same color. For example, a house must be all red, or all blue, etc.

B. Adjacent houses may NEVER be the same color. For example, two yellow houses cannot exist next to each other.

Placement Examples

  1. Maisherly would like to place her pink 3rd Floor Card. She is not allowed to place a 3rd Floor Card on the first or second floor, so she (1) flips a Scaffold Card and places it above another Scaffold. She may (2) place her pink 3rd Floor Card now.
  2. Wei-Min would like to place his two red 2nd Floor Cards and keep them non-adjacent. He (1) replaces the Scaffold Card with his new 2nd Floor Card, and moves the replaced Scaffold to (2) another space. Then he may (3) place his other new Floor Card above the moved Scaffold Card. However, he cannot move (4) the middle Scaffold Card now, since all of the cards MUST be orthogonally adjacent.
  3. Johnson would like to (1) place his yellow 2nd Floor Card above (2) a blue 1st Floor Card. His new yellow 2nd Floor Card would also be adjacent to (3) a yellow house. This breaks two Breakable Rules. In order to place his new card, he must remove 1 Regulatory Bonus Token. Then, he would like to (4) place his blue 3rd Floor Card in the same house. Since the new card (blue) shares a color of this 2-colored house (blue and yellow), the action is legal.

Visit from Characters (conditional)

At the very end of your turn, if you completed placing ALL 3 Floor Cards of one house, you MUST receive 1 Character Card and place it below the 1st Floor Card of the completed house.

Note 1: If you completed two or three houses in one turn, each completed house receives a Character Card.

Note 2: You CANNOT receive the same Inhabitant twice, but you CAN receive the same Tourist multiple times.

Note 3: Incomplete houses do NOT receive Character Cards—even at the end of the game.

Each Character Card will score points based on the symbols showing on the Floor Cards. All points will be scored during Final Scoring:

Tourist

(Note: Each Tourist scores an additional 2 points.)

TouristScoring
WomanCheck the house above the Woman, score 1 point per Flower.
ManCheck the house above the Man, score 1 point per Plant.
GirlCheck the house above the Girl, score 3 points per Cat.
BoyCheck the house above the Boy, score 2 points per Cat, Curtain, Streetlight, and Chimney.

Inhabitant

(Note: You CANNOT receive the same Inhabitant twice.)

InhabitantScoring
MayorCheck ALL of your 1st Floor Cards, score 1 point per Pedestrian.
PolicemanCheck ALL of your 2nd Floor Cards, score 5/9/15 points for 1/2/3 non-adjacent Streetlights.
Santa ClausCheck ALL of your 3rd Floor Cards, score 3 points per Chimney.
Shop OwnerCheck ALL of your 1st Floor Cards, score 2/5/9/15 points for 1/2/3/4 different Shops.
TailorCheck ALL of your Floor Cards, score 4 points per each pair of red and blue Curtain.
FloristChoose any 3 Floor Cards horizontally adjacent to each other, score 1 point per Flower.
GardenerChoose any 3 Floor Cards horizontally adjacent to each other, score 1 point per Plant.

Visiting Examples

  1. Maisherly's pink house is not completed since there is a Scaffold Card on the first floor. The yellow house is also not completed since there is no 3rd Floor Card. At the end of her turn, she does not receive a Character.
  2. Wei-Min's red house is completed. He chooses the Woman Card and places it below the 1st Floor Card. The blue-yellow-blue house is also completed. He chooses the Policeman and will try to keep his Streetlights non-adjacent to score more points.

Scoring Examples

  • Policeman — 15 points: three Streetlights on the 2nd Floor Cards, all of them non-adjacent.
  • Policeman — 9 points: only two Streetlights count here, because two of them are adjacent to each other.
  • Florist — 7 points: the Flowers on the 3 horizontally adjacent Floor Cards chosen by the player.

Hand Limit (3 Floor Cards)

At the end of your turn, you can never have more than 3 Floor Cards in your hand. If this happens, you must return cards of your choice to the bottom of corresponding deck until you have 3 cards in hand.

Coin Limit (6 Coins)

At the end of your turn, you can never have more than 6 Coins. If this happens, you must return Coins to the Bank until you have 6 Coins.

Prepare the Next Round

After each player has taken a turn, the round is over. If nobody has completed 5 houses yet, prepare the next round.

The Starting Player Token is passed clockwise to the next player. That player is now the starting player.

Before the next starting player begins their turn, refill the Floor Supply in the following order:

  1. Fill the empty space(s) in each row by sliding the Floor Cards to the right (away from the Decks), creating new empty space(s) just to the right of each Deck.

    2-Player Variant: Before sliding cards, remove the RIGHTMOST card from each row, and place them back into the box.

  2. Reveal the top cards from each Deck and place them in the free spaces. Make sure each row in the Supply contains the number of cards revealed:

    • 4 Players- 5 cards.
    • 3 Players- 4 cards.
    • 2 Players- 3 cards.

Examples:

  1. During the 1st round, (1) Maisherly takes a turn, and then (2) Wei-Min, and then (3) Johnson. After that, (4) Maisherly passes the Starting Player Token to Wei-Min.
  2. Wei-Min slides the Floor Cards in each row and (1) creates 1 empty space in the bottom row, (2) 2 empty spaces in the middle row, and (3) 1 empty space in the top row. Then, (4) reveals enough cards from the corresponding decks so that each row contains 4 cards.

Game End & Final Scoring

When a player has completed their 5 houses (and received 5 Character Cards), the game ends. Complete the current round so that each player has played the same number of turns.

Each player follows each of these steps to calculate their points (score sheets are included to help make this process faster and easier):

A. Points for Characters (+): Starting with the LEFTMOST Character card and moving right, gain as many points as each Character scores (see page 10: Visit from Characters).

B. Points for Shops (+): Check all of your 1st Floor Cards. Gain 2 or 3 points for each Shop, as indicated on the card.

C. Points for Regulatory Bonus (+): Gain 3 points for each remaining Regulatory Bonus Token.

D. Lose Points for Closed Windows (-): Check ALL of your Floor Cards. The player who has the most Closed Windows loses points equal to the number of Closed Windows that player has. (Maisherly has 3, Wei-Min has 2, and Johnson has 5 Closed Windows. Johnson has the most Closed Windows, so he loses 5 points.)

Optional Rule: For beginners, players may ignore the penalty rule (D.) to simplify the game.

Tips: To do well, you should aim to complete all 5 houses. That way you can receive points from all 5 Characters. You should also aim to score more than 10 points per Character. (See final page for Scoring Example.)

After calculating, the player with the most points wins the game.

In the case of a tie, the tied player with more COINS wins the game. If there is still a tie, the tied player with more CATS in their houses wins the game. If there is still a tie, the tied players share the victory.

Solo Play Rules

Solo Game Setup

The solo game setup is similar to a base game with 2 players (see Game Setup) except for the following: step 2 — Reveal 4 cards instead of 3.

How to Play

The solo gameplay is similar to a base game with 2 players. The only rule change happens when your turn is over:

  1. Do not pass the Starting Player Token.
  2. Use the 2-Player Variant: Before sliding cards, remove the RIGHTMOST card from each row, and put them back into the box.
  3. After removing Floor Cards, you choose 1 of the remaining Character Cards, remove it and put it back into the box.

Note: Make sure there are 15 Character Cards on your first turn.

Game End & Final Scoring

The solo game ends when you have completed 5 houses, OR when there are NO Character Cards left.

Tip: To do well in the Solo Play, you should aim to complete all 5 houses. That way you can receive points from all 5 Characters.

Points are scored like in the base game except for the Closed Windows. You are the only player so you lose points equal to the number of Closed Windows you have.

Compare your final score to this table to evaluate your performance:

ScoreRating
0-60So-so.
61-70Not bad.
71-80Good job!
81-85Awesome!
86+Masterpiece!

It might be difficult on your first try, but don't be discouraged. With careful planning, a smidge of luck, and familiarity with the symbol distribution on the cards, success will be yours! The highest score of the designer is 87.

FAQ

Q: On my turn, can I acquire 3 Coins and zero Floor Cards?

A: No. You must acquire at least one Floor Card on each of your turns.

Q: Can I place a Floor Card that I have kept in my hand from a previous turn?

A: Yes. You can keep up to 3 Floor Cards in your hand and place them on future turns.

Q: If I have 3 Floor Cards in my hand already, can I acquire more Floor Cards?

A: Yes. You may acquire more Floor Cards and even place them on your turn. But at the end of your turn, you must discard down to 3 Floor Cards.

Q: Can I have two non-adjacent houses of the same color? (For example: [Red] [Blue] [Red]).

A: Yes. You can even have Red-Blue-Red-Blue-Red, but it's really hard.

Scoring Example

A. Points for Characters (+):

  • Woman scores 9 Flowers plus additional 2 points: 11 points
  • Florist scores 9 Flowers in 3 horizontally adjacent Floors: 9 points
  • Santa Claus scores 4 Chimneys: 12 points
  • Policeman scores 2 non-adjacent Streetlights: 9 points
  • Boy scores 2 Cats, 1 Streetlight, and 1 Chimney plus additional 2 points: 10 points

B. Points for Shops (+):

  • 1 Pizza Shop and 1 Cloths Shop: Total 5 points

C. Points for Regulatory Bonus (+):

  • 4 remaining tokens: 12 points

D. Lose Points for Closed Windows (-):

  • Maisherly has the highest number of Closed Windows: Lose 4 points

TOTAL SCORE: 64 POINTS

Credits

  • Game Design: Wei-Min Ling
  • Illustrations: Maisherly Chan
  • Producer: Wei-Min Ling
  • Graphic Design: Maisherly Chan
  • Playtesting: EmperorS4
  • Proofreading: Winnie Chang, Lorna Dune, and Jay Bernardo

Development by © 2018 EmperorS4 Technology Co., Ltd. 1F., No.9, Ln. 212, Sec. 3, Heping E. Rd., Da'an Dist., Taipei City 106, Taiwan (R.O.C.) — Email: [email protected] — Website: www.EmperorS4.com

  • Director of Projects: Nicolas Bongiu
  • Editing: Nicolas Bongiu

English version by © 2019 Alderac Entertainment Group. 555 N. El Camino Real #A393, San Clemente, CA 92672, USA. All Rights Reserved. Made in Taiwan. Warning: Choking Hazard! Not for use by children under 3 years of age.

Any questions, please contact: [email protected] — http://www.alderac.com/walking-in-burano