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Vora

Vora Rulebook

Table of Contents

Table of Contents

  • Setup
  • Basics (I)
  • Basics (II)
  • Specials (I)
  • Specials (II)
  • Specials (III)
  • Specials (IV)
  • General Rules
  • C-c-combo
  • Score!
  • Reference Card

Setup

  1. Make a random 5x5 grid. This is the meadow.
  2. The first player takes 2 random cubes.
  3. The other players take 1 cube each.
  4. Your side of the table is your farm. The grid is the meadow.

Basics (I)

On your turn, choose one action: basic or special.

Basic: Push a row or column in the meadow with a cube from your farm [1-2].

If a cube falls to an occupied side, that player keeps it. If not, you decide! [2]

Basics (II)

Then, collect any formed lines and let all the cubes fall in the direction of the push [4].

If new lines appear, you keep them too! Repeat [4] as needed, and when you can't collect anymore, randomly refill the meadow [5].

Specials (I)

  • Noble pig: The noble pig is such a brute that it can push double.
  • Clever crow: The clever crow can fly over the meadow and snatch an animal, swapping places.

Specials (II)

Wolves also devour other animals, but since they can't fly, they enter the meadow from the sides.

The next cubes flee in terror in the direction the wolf entered. When using the wolf's special ability, the fall doesn't affect it, since it stays in place eating.

Specials (III)

Some special actions can be performed by activating cubes in the meadow, instead of using cubes from your farm.

  • Ladybug: On your turn, you can pick up a ladybug from the meadow and end your turn.
  • Duck: You can activate a duck in the meadow and fly it to a water or grass cube, swapping them.
  • Mole: If you activate a mole's special action during your turn, you can dig and swap it with any surrounding cube.

Specials (IV)

Other actions are passive. This means they trigger automatically when certain conditions are met.

  • Sheep: When collecting a line of sheep, you must also collect all orthogonally adjacent grass.
  • Water: Water is liquid, so you can collect it in any shape, as long as there are 3 or more connected cubes.

General Rules

The booklet prints no heading for this page; the panel is transcribed as a general rules list.

  • Whenever an action doesn't push, the fall occurs towards you.
  • Whenever you devour an animal, take it to your farm.
  • Crows and wolves cannot devour water or grass.
  • Any action that leaves a player with no cubes in their farm is forbidden.
  • You can use any cube from your farm for the basic action.

C-c-combo

  • If you collect a line of 4 consecutive cubes, you can pick an extra cube from the meadow before the fall. Remember: for water, they don't need to be in a line.
  • If you collect a formation of 5 or more cubes, you can perform the 4-line combo OR steal a cube directly from an opponent's farm. Remember: for water, it can be any formation of 5 or more cubes.

Score!

If you cannot completely refill the meadow at the end of your turn, the game ends.

Then, score families of matching cubes.

MultiplierPoints
x1-1
x3+1
x6+3
x9+9

The booklet prints the multiplier values as shown above and does not spell out what each multiplier counts; they are transcribed as printed. The reference card (below) gives the same values as "-1 point", "+1 point", "+3 points" and "+9 points".

Reference Card

Page 14 is printed in Spanish only. It is translated here into English. The card's own icons are described in words; the rainbow-coloured cube symbol is printed without a label and is read here as "any cube".

During your turn, do only one of the following:

Basic move

  • Push [any cube in the meadow] with [any cube from your farm].

Special move

  • Noble pig (from your farm): pushes x2.
  • Crow (from your farm): devours an animal from the meadow.
  • Wolf (from your farm): devours an animal from the meadow, and the other animals flee.
  • Ladybug (in the meadow): reaches your farm.
  • Mole (in the meadow): digs under [any cube] to its surroundings.
  • Duck (in the meadow): flies to a grass or water cube.
  • Three sheep: graze around a grass cube in the meadow.
  • Water (in the meadow): collect in any shape.

Collecting

  • 4 in a row: collect an extra cube from the meadow.
  • 5 in a row, or a T or Y shape: collect a cube from the meadow, or steal one from another player's farm.

If the meadow cannot be refilled:

  • x1 gives -1 point
  • x3 gives +1 point
  • x6 gives +3 points
  • x9 gives +9 points

Key: In the meadow (meadow icon). Animals (animal icon). From your farm (X icon).