Virtual Revolution
Virtual Revolution Rulebook
Table of Contents
Table of Contents
Overview
As the head of a multinational corporation producing virtual universes, take control of Neo Paris and the verse market, after a merciless struggle against your competitors, each more corrupt than the last.
Expand your influence, set up your servers, develop verses, recruit agents and let them get their hands dirty for you. But avoid attracting the attention of the Necromancers: these cyber terrorists, also known as Necros, will do anything to take you down. Will you manage to become the most influential corporation in Neo Paris?
Contents
NOTE: Most of the components of the game are represented in the rules and on the cards by icons, shown next to their names. See the Reminder of the Game Pictograms section for a summary of all icons.
1 Main Board. The Main Board consists of the following elements:
- 5 available Verse card spaces
- Verse card deck
- Necro card deck
- Corruption card deck and discard
- Recycle Area
- Reminder of the bonuses gained when you collect Influence tokens from the Recycle Area
- Turn Order Track
- Income Track
- Neo Paris (divided into 7 Districts, each divided into 3 or 4 Boroughs)
- Agent card deck
- 55 available Agent card spaces
- 5 Localization token spaces
NOTE: Two Boroughs (in a same District or in two different Districts) are considered adjacent if they share a border (not only a corner).
For each Player (in 4 colors):
- 1 Player board
- 20 Influence tokens
- 3 Directors tokens
- 7 Servers tokens
- 2 Income markers
- 1 Turn Order marker
Other components:
- 5 Localization tokens (numbered 1 to 5)
- 24 2 VPs tokens
- 24 Localization cards
- 12 Objective cards
- 20 Immunity tokens
- 60 Eurocredit tokens (values 1, 5 and 10)
- 7 Title cards (1 for each District)
- 36 Corruption cards
- 18 Level 1 Agent cards (6 Fighters, 6 Techs, 6 Diplomats)
- 15 Level 2 Agent cards (5 Fighters, 5 Techs, 5 Diplomats)
- 24 Verse cards (6 Science Fiction, 6 Horror, 6 Fantasy, 6 Adventure)
- 14 Necro cards (11 Standard cards and 3 End of Game cards)
- 7 Boost cards
- 12 Necro markers (used to track Necro effects on Player Boards)
- 1 Scorepad
Setup
-
Place the Main Board in the center of the table.
-
Each player chooses a color, takes a Player Board and the corresponding Influence tokens. They place a number of Influence tokens on their Player Board depending on the number of players, filling the leftmost spaces first.
- 2 Players: 20 Influence tokens
- 3 Players: 18 Influence tokens
- 4 Players: 15 Influence tokens
Return the unused tokens to the box (in 3 or 4 Player games).
Players take their 3 Director tokens and place them on the corresponding spaces on their Player Board, the 7 Server tokens, 10 Eurocredit tokens and 1 Immunity token.
NOTE: The 3 Directors are represented by different miniatures for aesthetic reasons, they are all identical in terms of gameplay.
-
Deal 2 Objective cards to each Player. Return the remaining cards to the box. At the end of the game, Players will choose which of the 2 cards will count towards their score.
-
Players start the game with an Income of 5 and place a Marker on the corresponding space on the Income Track. An additional Marker will be used if your income goes over 20.
-
Deal the 24 Localization cards so that all Players have the same number of cards (12 for 2 Players, 8 for 3 Players, and 6 for 4 Players).
- Each player places 1 Influence token on each of the Boroughs indicated on the cards they received.
- The player who gets the 1st Player card places their Marker on the 1st Player space on the Turn Order Track. The other players, in clockwise order, place their tokens in the next available space.
- Take all the Localization cards and shuffle them together. Form a deck and place it next to the Board.
-
Prepare the Agent card deck:
- Shuffle the Level 2 Agent cards face-down, remove 6 of them, and place the remaining 9 cards in a face-down deck on the corresponding space.
- Shuffle the Level 1 Agent cards face-down, remove 3 of them, and place the remaining 15 on top of the Agent deck.
- Players can look at the removed cards if they wish before returning them to the box.
-
Reveal the first 5 Agent cards and place them on the 5 Agent spaces on the Main Board. Then, for each of the 5 Agents, draw 1 Localization card and place the corresponding Localization token in the indicated Borough. This indicates where in Neo Paris the Agent is located.
- Return the drawn Localization cards to the box. They won't be used for the rest of this game.
- If the 1st Player/Intercepted Agent card is drawn, immediately remove the Agent's card from the board. Do not draw another card. This Round, there will be 1 less Agent available to recruit. Leave the Localization token under the card space.
Gameplay
The game plays in 5 Rounds.
Starting with the 1st player, then following the Turn Order Track, each player plays a Turn. Each player will perform 3 Turns in a Round, one for each of their Directors.
A player's turn is divided into 3 Phases, always performed in the following order:
[1] Placing a Director ▶ [2] Influence ▶ [3] Action
In addition, at any point during their turn, a Player may:
- Activate a Title card (see below)
- Activate the ability of an Agent On Duty (see Agents)
- Promote an Agent On Duty (see Agents)
- Collecting their Influence tokens back from the Recycle Area (see Recycle)
[1] Placing a Director
Place one of your Director tokens in a Borough of your choice in Neo Paris, without any placement constraints.
[2] Influence (Optional)
During this Phase, you may try to take control of the Borough where you have placed your Director, to weaken an opponent's Influence there or to strengthen your own.
NOTE: A player may have more than one Influence Token in the same Borough.
IMPORTANT: A single Borough can NEVER contain Influence tokens belonging to more than one Player. Therefore, to take control of a Borough controlled by an opponent, you must first remove their Influence tokens. There are no exceptions to this rule.
When an Influence Token is removed (during this phase or at any time during the game), it is ALWAYS placed in the Recycle Zone (top right of the Main Board).
During the Influence phase, perform only one of the following 3 maneuvers:
- Add one, and only one, of your Influence Tokens to the Borough where you placed your Director. Take the Token from your Player Board. Draw 1 Corruption Card.
- Remove one, and only one, Influence Token (opposing or not) in the Borough where you placed your Director. This token is placed in the Recycling area. Draw 1 Corruption Card.
- Take one, and only one, of your Influence Tokens from any Borough and place it on the Borough where you placed your Director.
Corruption Cards
Several game effects involve drawing one or more Corruption cards. Keep these cards without showing them to the other players. At the end of Round (see End of Rounds 1 to 4), if you have 5 or more cards, you will have to suffer the effects of these cards.
NOTE: If the Corruption cards deck is depleted, shuffle the discard pile and create a new deck.
[3] Action
You may perform 1 Action out of the 5 Actions on your Player Board: Work, Recruit an Agent, Build a Server, Create a Verse, Make a Donation.
Some cards can improve an Action, either permanently (through Boost or Agent cards) or on a one-time basis (certain Titles, such as Nation, and certain Agent Promotion abilities, such as Don Armando). You may receive the bonus before or after performing the action and all bonuses on an Action are cumulative, without limit.
NOTE: A bonus cannot immediately improve the Action that brought it into play.
A bonus always appears in the same way: Concerned Action : Bonus granted to the Action. In this example, when you perform the Build a Server Action, you gain +2 Eurocredits.
Activate a Title
Each Title card grants a specific ability, which you may use once per Round, at any time during your Turn (except for the Quartier Latin Title, see Title Cards). Turn your Title card sideways. This Title will remain turned for the entire Round, unless you lose it.
Neo Paris
Neo Paris is divided into 7 Districts, each divided into 3 or 4 Boroughs. A player controls a Borough when they have at least one Influence token or Server on it (see Build a Server).
- As soon as a player controls all the Boroughs in a District, they gain control of the District. They immediately place the corresponding Title Card in front of them.
- If they subsequently lose control of two Boroughs in the District, they immediately lose control of the District and the corresponding Title card (it is put back next to the Board).
IMPORTANT: Whenever there is a change in Influence in a District, especially at the end of the Influence Phase, you must check whether a player has lost or gained a Title.
Agents
Each Round, 4 or 5 Agents can be recruited. They are numbered 1 through 5. This number refers to the Localization tokens placed on the board at the beginning of the Round and indicates in which District the Agent is located. Once recruited by a Player, an Agent is placed on Duty, on top of their Player Board. A Player may not have more than 3 Agents on Duty.
An Agent card shows: the type of Agent, its name, its level, a quote, its ability, its promotion ability, and (Level 1 Agents only) its Boost.
During their Turn, once their Director has been placed, a Player may freely activate one or more Agents (at the same time or not) to use its ability, or promote it (and use its Promotion Ability).
IMPORTANT: When Activated, an Agent acts in the Borough where the Director was placed that turn. This is essential for many abilities and effects. For example, an effect that says 'in the Borough' indicates the Borough where the Director was placed that Turn.
NOTE: Some effects allow you to add Influence tokens. As stated in the general rules, they cannot be added to a Borough where opponent's Influence tokens are already present.
Using the Ability of an Agent on Duty
Turn the Agent on Duty sideways and use the ability on its card. A turned Agent will remain turned for the entire Round, so you can only use its ability once per Round.
An Agent's ability depends on its type (plus an additional effect for level 2 Agents):
- Fighter: Remove 1 Influence token (opposing or not) from this Borough and place it in the Recycle Area (do not draw a Corruption card).
- Tech: Gain 3 Eurocredits.
- Diplomat: Gain 1 Immunity token.
Promoting an Agent on Duty
You may promote an Agent on Duty at any time during your Turn, whether it is turned or not (i.e., you can use an Agent's Ability and then promote it in the same Round, or even in the same Turn). When you do, you may choose to use the Agent's Promotion Ability.
NOTE: Level 1 Agents Promotion Ability always makes you draw 1 Corruption card if you choose to use it.
Then you can:
- Send the Agent to retirement: Place the card face-down on the right side of your Player Board. It can never be discarded.
- Turn the Agent into a Boost (Level 1 Agents only): Slide the card underneath your Player Board, under the indicated Action, leaving only the Boost line visible. When performed again, this Action will be improved by the effect of the Boost(s).
In all cases, an Agent that has been promoted, retired or turned into a Boost is no longer considered to be on Duty (and this frees up a spot if you had reached the limit of 3 Agents on Duty).
EXAMPLE: Guy-Roger has recruited the Agent Miss Yoshida. As soon as the Agent is on Duty, Guy-Roger turns it to activate it and gains 1 Immunity token. Then he can decide to Promote it immediately: he draws 1 Corruption card to add 1 Influence token. Finally, if he wishes, he can turn the Agent into a Boost and place it under the Recruit Action. From now on, when he performs the Recruit an Agent Action, including this turn, he will gain 2 Eurocredits and will add +1 to the Range. He could also have decided to simply retire the Agent instead of turning it into a Boost, so as not to risk losing the Agent to a game effect.
Recycle
Collecting Influence Tokens from the Recycle Area
REMINDER: As soon as an Influence token is eliminated from a Borough, regardless of the cause, it is placed in the Recycle Area.
At any time during your turn, if you have one or more Influence tokens in the Recycle Area, you may choose to collect some or all of them and place them back in your reserve on your Player Board. Then gain the benefits depending on the number of tokens collected. It is possible to get several benefits, or even the same one several times.
- 1 token: +1 Eurocredit
- 2 tokens: Discard 1 Corruption card at random, or Secretly look at the top Necro card
- 3 tokens: Gain 1 Immunity token
EXAMPLE: Johann has 4 Influence tokens in the Recycle Area. On his turn, he can decide to collect all of them for either: +4 Eurocredits; or discard 2 Corruption cards at random; or discard 1 Corruption card at random and +2 Eurocredits; or secretly look at the top Necro card and +2 Eurocredits; or discard 1 Corruption card at random and secretly look at the top Necro card; or gain 1 Immunity token and +1 Eurocredit.
He could also decide to collect less than 4 (and choose his benefits accordingly), or even leave them all in the Recycle Area.
The Actions
Work
Gain 5 Eurocredits. Take them from the General Supply and place them near your Player Board.
Recruit an Agent
The Recruit Action has a default Range of 1 (which indicates how far away from your Director an Agent can be for you to recruit it). Some effects can improve this Range.
You can recruit an Agent if the following conditions are met:
- The Agent is within range of the Director you just placed, i.e., the Agent is in your Borough or in an adjacent Borough, if you have a Range of 1, or in a series of adjacent Boroughs, if you have an Improved Range.
- You do not already have 3 Agents on Duty.
NOTE: Boroughs that touch at only one corner are not considered adjacent.
To perform the Action:
- Pay 4 Eurocredits. Return the spent tokens to the General Supply.
- Immediately take the corresponding Agent card and place it in one of the 3 slots above your Player Board. This Agent is now on Duty.
- Remove the corresponding Localization token from Neo Paris and place it back on the now-empty slot of the recruited Agent's card.
EXAMPLE: Cyril wishes to recruit the Agent Pixel, whose card is on Space #3, and whose Localization token is in the 13th Borough. He has a Range of 1. He decides to place his Director in the 14th Borough, which is adjacent to the 13th. He pays 4 Eurocredits then takes the Pixel card, and places it above his Player Board, on one of his 3 Agents on Duty slots. Finally, he places Localization token #3 back on space #3 to indicate that the Agent is no longer available in Neo Paris.
Build a Server
The server tokens come from four fictional server manufacturers: Trendshield Industries, Vesglas, Swordlace Inc., and Synternis.
You can build a server in the Borough where you placed your Director if the following conditions are met:
- The Borough does not already contain another player's server,
- You have at least one Influence token in the Borough,
- You do not already have a Server in the same District.
NOTE: Some cards allow you to ignore some of these conditions.
To perform the Action:
- Pay 10 Eurocredits.
- Immediately increase your Income by 2. Move your Income marker up 2 spaces on the Income Track.
- Gain 1 +2 VPs token (which grants you 2 VPs at the end of the game).
- Draw 1 Corruption card.
- Finally, place one of your Server tokens in the Borough.
IMPORTANT: A Borough is always considered to be controlled by the owner of a Server, even if they lose their Influence tokens there. A Borough with a Server may therefore be controlled by 2 Players simultaneously.
Create a Verse
- If you wish, you may first pay 2 Eurocredits to refresh the 5 Verse cards available on display, return them to the bottom of the Verse deck and fill the display with the next 5 Verse cards from the deck. You can do this as many times as you like, paying 2 Eurocredits each time.
- Pay 7 Eurocredits.
- Immediately increase your Income by 1.
- Draw 1 Corruption card.
- Take 1 of the 5 available Verse cards and place on the left side of your Player Board, Loading side up. Then slide the remaining Verse cards to the right to fill the gap, if any, and add a new Verse card to the leftmost empty space.
Verse
When you acquire a Verse Card, it is "loading". The card is placed Loading side up and has no effect. When you meet the indicated condition, you can put the Verse "Online". Get the bonus immediately and flip the card to its Online side.
A Verse card shows: the type of Verse, the name of the Verse, the condition to meet to put the Verse Online, the bonus gained when the Verse is put Online, and the Victory Points gained at the end of the game if the Verse is Online.
If you already meet the requirement when you acquire a Verse, you can put it online immediately.
You may voluntarily choose to wait and not put a Verse Online despite the requirements being met. However, you can only put a Verse online on your turn. You can put several Verses Online during your turn if the conditions of each are met.
Some Verses do not have a condition to complete and automatically go Online.
Verses cards that are still Loading side up at the end of the game will not score any Victory Points. However, they can grant points with certain Objectives or Verses.
IMPORTANT: You may, at any time during your turn, exchange a Verse, whether it is Online or not, for 1 Immunity token. The Verse is discarded and will not score any points at the end of the game, even if it was Online.
NOTE: When a Verse card is discarded, place it back under the Verse deck.
Boost
Add a Boost Card
Some Verse bonuses grant a Boost.
At the beginning of the game, 7 Boost cards are available. The player who gains a Boost chooses a card among those still available and slides it under their Player Board, at the location of the corresponding Action, leaving only the Boost line visible. The next time the Action is performed, it will be improved by the effect of the Boost(s) placed under it.
A Boost card shows the corresponding Action and the Boost Effect.
When a Boost is discarded, put it back with the available Boost cards.
Make a Donation
- You may either pay 1 Eurocredit to discard 1 Corruption card of your choice, or pay 3 Eurocredits to discard 2 Corruption cards of your choice.
- In addition, you can pay 3 Eurocredits to gain 1 Immunity token.
EXAMPLE: Cassandra feels it is time to make a donation. She could pay only 1 Eurocredit to discard 1 of her Corruption cards. But she has a lot of these and chooses to pay 3 Eurocredits to discard 2 of her choice. She could then pay 3 Eurocredits to gain 1 Immunity token, but she decides not to.
End of Rounds 1 to 4
Once all players have played their 3 Directors, the Round ends. Perform the following steps in order, except for the end of Round 5, for which you should refer to End of Round 5 and End of Game:
[1] Check Corruption and Interpol Raid
If a player has 5 or more Corruption cards, they have drawn the attention of Interpol, who raids their headquarters. The player reveals all of their Corruption Cards and suffers their effects in the order of their choice.
If a card has no impact for the player (e.g. eliminating an Influence token from a District where it is not present), all the better for them.
A player can spend 1 Immunity token to ignore the effect of a Corruption card (this can be repeated).
After a Raid, all of the player's Corruption cards, whether they had an effect or not, are discarded.
Players who were not raided keep their Corruption cards.
NOTE: Some Corruption cards give you a choice between several options. If one of these options would affect you, you MUST choose it and apply the card's effect.
EXAMPLE: Cyril has 6 Corruption cards in his hand at the end of the Round. He must therefore undergo a Raid and apply their effects.
- Card A causes him to lose 1 Immunity token and takes priority. It must be resolved first. He discards 1 Immunity token.
- He has 1 Immunity token left which he decides to discard to ignore the effect of card B, which would otherwise decrease his Income by 1.
- Card C would cause him to lose a Diplomat Agent, but he has none, so the card has no effect.
- Cards D and E cause him to lose 2 Eurocredits each. Since he had 3 Eurocredits at the end of the Round, he loses them all.
- The last card F causes him to lose a Server in either the "Quartier Latin" or the "Nation" District. He has one Server in "Nation" and none in "Quartier Latin", so he must apply the effect and lose the Server he has in "Nation".
- Finally, Cyril returns all of his Corruption cards to the discard pile.
[2] Necro Attack
The most successful corporations will inevitably draw the attention of the dreaded Necro Terrorists.
- Player(s) with the lowest Income are affected by the MINIMUM effect.
- All Players are affected by the GLOBAL effect regardless of their Income.
- Player(s) with the highest Income are affected by the MAXIMUM effect.
- If all players have the same Income, they all suffer the 3 effects.
Reveal the top Necro card and apply its effects.
A Player can spend 2 Immunity tokens to IGNORE THE GLOBAL EFFECT of a Necro card. A Player can spend 3 Immunity tokens to IGNORE THE GLOBAL AND MAXIMUM EFFECTS of a Necro card.
NOTE: Some Necro cards (Corruption, Insurrections, Disruption of Transports) change the cost of certain Actions for the next Round. Use the Necro markers to track the modified Actions on your Player Board.
EXAMPLE: The Necro card "Corruption" is revealed. The Income of each player is compared. MINIMUM: Orange has the lowest Income, so they apply the effect and gain 1 Immunity token. GLOBAL: The Global effect applies to all players, who must each draw 1 Corruption card. Each player may spend 2 Immunity tokens to ignore this effect. MAXIMUM: Red and Green are tied for the highest Income. They should both suffer the Maximum effect (next Round, the Recruit an Agent action will cost them 8 instead of 4). However, Red decides to spend 3 Immunity tokens. Therefore, they will not suffer the Global nor the Maximum effect. Green takes the corresponding Necro Marker and places it on the "Recruit an Agent" Action on their Player Board, to remind themselves that it will cost them more in the next Round.
[3] Determining the Turn Order
The Player with the most Influence tokens on their Player board chooses their position in the Turn Order. Then the next Player with the most Influence tokens chooses, and so on. In case of a tie, the Player with the lowest Income chooses first. If there's still a tie, the Player with the least Eurocredits chooses. Move the tokens of the Turn Order track to indicate the new Turn order.
[4] Income
Each Player gets as many Eurocredits as their Income level.
[5] Maintenance
A. Update the Verse cards
Discard the rightmost Verse card, slide all the remaining Verse cards to the right, and add a new Verse card to the leftmost space.
B. Update the Agent cards
The Agent cards that have not been recruited are discarded and 5 new Agent cards are drawn and placed in Neo Paris, following the same procedure as for the setup.
NOTE: At the end of Round 4, only 4 agents will be placed on the Board. The Agent deck will be exhausted and Agent space #5 will have no card assigned to it.
C. Player's maintenance
Players take their Directors back from the Board, and put any active Agents that have been activated back upright, as well as any Titles used. They remove any Necro marker from the previous Round from their Player Board. A new Round can begin.
End of Round 5 and End of Game
The game ends when 5 Rounds have been played. Proceed with the following steps:
[1] End of Game Interpol Raid
All players are raided by Interpol (even if they have less than 5 Corruption cards) and suffer the effects of their cards in the order of their choice.
A player can spend 1 Immunity token to ignore the effect of a Corruption card (this can be repeated).
[2] End of Game Necro Attack
The last Necro attack is resolved as the previous ones, except that the effects of the End of Game necro cards have an impact on the Victory Points scoring.
A Player can spend 2 Immunity tokens to IGNORE THE GLOBAL EFFECT of a Necro card. A Player can spend 3 Immunity tokens to IGNORE THE GLOBAL AND MAXIMUM EFFECTS of a Necro card.
[3] End of Game Scoring
Each player totals their victory points (VPs) as follows:
- 2 VPs per +2 VPs token gained during the game
- 1 VP per 5 Eurocredits
- 1 VP per Income level
- 2 VPs per controlled Borough
- 10 VPs per Title owned at the end of the game
- 1 VP per Agent (+5 VPs per trio of Agents of different types)
NOTE: All agents, whether on Duty, Promoted, or turned into a Boost, are counted for the calculation of VPs.
VPs based on the number of Servers built:
| Servers | 1 | 2 | 3 | 4 | 5 | 6 | 7 |
|---|---|---|---|---|---|---|---|
| VPs | 1 | 3 | 6 | 10 | 15 | 21 | 28 |
Each Verse Online scores VPs according to the conditions indicated on its card.
ATTENTION: Verse cards can not score more than 10 VPs.
Each Player chooses 1 of their 2 Objective cards and scores VPs as indicated on the card. The other Objective card is discarded.
ATTENTION: Objective cards can not grant more than 30 VPs.
The player with the most VPs wins the game. In case of a tie, the Player with the most Eurocredits wins. If there is still a tie, the tied Players share the victory.
EXAMPLE OF AGENT SCORING: Johann recruited these 8 Agents during the game: Delta, Dina, Leslie, Miss Yoshida, Pixel, Jade, Slade, and Ivan. Each one grants 1 VP, and the 2 series of 3 Agents of different types grant 5 additional VPs each, for a total of 8 + 5 + 5 = 18 VPs.
EXAMPLE OF OBJECTIVE SCORING: Johann has these 2 Objective cards. He must choose 1 and score the indicated VPs.
- The 1st would grant him 30 VPs (5 VPs per Verse card, he has 7, which should grant 35 VPs, but Objective cards cannot grant more than 30 VPs).
- The 2nd would grant 15 VPs (5 VPs per Server, of which he built 3).
He decides to keep and score the 1st card.
Agent Cards
Legend: Activation / Promotion / Boost (Level 1 Agents only). Cards marked with an asterisk () mean: if you add or remove Influence tokens or a Server in a Borough, remember to check whether a Player gained or lost control of the District.*
Fighter
Level 1 — Leslie, Camille, Zero, Jade, Muriel *
- ACTIVATION: Remove 1 Influence token in the Borough.
- PROMOTION: Draw 1 Corruption card to Remove 1 Influence token from the indicated District.
- BOOST: When you perform the Work action, gain 3 additional Eurocredits.
Level 1 — Droid FT2-465 *
- ACTIVATION: Remove 1 Influence token from the Borough.
- PROMOTION: Draw 1 Corruption card to Remove 1 Influence token from the Pigalle or Marais District.
- BOOST: When you perform the Make a Donation action, in addition to any other reward, you may pay 1 Eurocredit to discard 1 Corruption card.
Level 2 — Nash, Benedict, Doc Slice *
- ACTIVATION: Remove 1 Influence token from the Borough and, if your Director is in one of the two indicated Districts, in addition to your action for the turn, you may perform the Make a Donation action.
- PROMOTION: Remove or add 1 Influence token to one of the indicated Districts.
Level 2 — Tanaka *
- ACTIVATION: Remove 1 Influence token from the Borough and remove 1 Influence token from an adjacent Borough.
- PROMOTION: In addition to your action for the turn, you may perform the Make a Donation action.
Level 2 — Trunk *
- ACTIVATION: Remove 1 Influence token from the Borough and add 1 Influence token to a Borough of your choice.
- PROMOTION: In addition to your action for the turn, you may perform the Work action.
Tech
Level 1 — Pixel
- ACTIVATION: Gain 3 Eurocredits.
- PROMOTION: Draw 1 Corruption card to use the Promotion ability of any Agent on Duty (one of yours or another player's).
- BOOST: When you perform the Create a Verse action, gain 2 Eurocredits.
Level 1 — Professor Shane
- ACTIVATION: Gain 3 Eurocredits.
- PROMOTION: If you perform the Create a Verse action this turn, draw 1 Corruption card to refresh the 5 available Verse cards. Return them to the bottom of the Verse deck and fill the display with the next 5 Verse cards from the deck.
- BOOST: When you perform the Create a Verse action, you may refresh 1 or 2 available Verse cards. Return them to the bottom of the Verse deck and replace them with Verse cards from the deck.
Level 1 — SX 1248
- ACTIVATION: Gain 3 Eurocredits.
- PROMOTION: If you perform the Build a Server action this turn, you may draw 1 Corruption card to gain 3 Eurocredits.
- BOOST: When you perform the Build a Server action, gain 2 Eurocredits.
Level 1 — Baron Dimka
- ACTIVATION: Gain 3 Eurocredits.
- PROMOTION: Draw 1 Corruption card to increase your Income by 1.
- BOOST: When you perform the Build a Server action, increase your Income by 1.
Level 1 — Megabyte
- ACTIVATION: Gain 3 Eurocredits.
- PROMOTION: If you perform the Create a Verse action this turn, you may draw 1 Corruption card to gain 3 Eurocredits.
- BOOST: When you perform the Build a Server action, increase your Income by 1.
Level 1 — Delta
- ACTIVATION: Gain 3 Eurocredits.
- PROMOTION: If you perform the Build a Server action this turn, you may build the Server even if your Director is in a Borough where you have no Influence token. (Other rules to build Servers must still be followed).
- BOOST: When you perform the Build a Server action, gain 2 Eurocredits.
Level 2 — Hassan
- ACTIVATION: Gain 3 Eurocredits and immediately gain the Bonus of one of your Online Verses again.
- PROMOTION: Turn one of your Verses to its Online side, regardless of the condition. Gain the Bonus.
Level 2 — Viscount *
- ACTIVATION: Gain 3 Eurocredits and you may remove one of your Servers from Neo Paris (put it back in your reserve) to take one of the available Verse cards, OR discard one of your Verse cards (Online or not) to build a Server in the Borough, following the usual rules for building a server.
- PROMOTION: Turn all your Agents on Duty upright. You may activate them again during this Round.
Level 2 — The Mole
- ACTIVATION: Gain 3 Eurocredits and increase your Income by 2.
- PROMOTION: Increase your Income by 2.
Level 2 — Corto
- ACTIVATION: Gain 3 Eurocredits and you may refresh the 5 available Verse cards. Return them to the bottom of the Verse deck and fill the display with the next 5 Verse cards from the deck.
- PROMOTION: In addition to your action for the turn, you may perform the Create a Verse action.
Level 2 — Ivan *
- ACTIVATION: Gain 3 Eurocredits and you may move the Server in this Borough (whether it is yours or an opponent's) to an adjacent Borough, following the usual rules for building a server.
- PROMOTION: In addition to your action for the turn, you may perform the Build a Server action.
Diplomat
Level 1 — Don Armondo
- ACTIVATION: Gain 1 Immunity token.
- PROMOTION: If you perform the Recruit an Agent action this turn, you may draw 1 Corruption card to add +2 to its Range.
- BOOST: When you perform the Recruit an Agent action, gain 2 Eurocredits and add +1 to the Range.
Level 1 — Clarisse
- ACTIVATION: Gain 1 Immunity token.
- PROMOTION: Draw 1 Corruption card to choose another Player and look at their Corruption cards. Take one then give them one of yours. It can be the same card.
- BOOST: When you perform the Make a Donation action, in addition to any other reward, you may pay 1 Eurocredit to discard 1 Corruption card.
Level 1 — Miss Yoshida *
- ACTIVATION: Gain 1 Immunity token.
- PROMOTION: Draw 1 Corruption card to add 1 Influence token in an adjacent Borough.
- BOOST: When you perform the Recruit an Agent action, gain 2 Eurocredits and add +1 to the Range.
Level 1 — The Weasel
- ACTIVATION: Gain 1 Immunity token.
- PROMOTION: Draw 1 Corruption card to discard 2 Corruption cards of your choice. You can discard the card you just drew.
- BOOST: When you perform the Recruit an Agent action, gain 2 Eurocredits and add +1 to the Range.
Level 1 — Lance
- ACTIVATION: Gain 1 Immunity token.
- PROMOTION: If you perform the Recruit an Agent action, draw 1 Corruption card to gain 4 Eurocredits.
- BOOST: When you perform the Recruit an Agent action, gain 2 Eurocredits and add +1 to the Range.
Level 1 — Princess
- ACTIVATION: Gain 1 Immunity token.
- PROMOTION: Draw 1 Corruption card to gain 2 Immunity tokens.
- BOOST: When you perform the Make a Donation action, in addition to any other reward, you may pay 1 Eurocredit to discard 1 Corruption card.
Level 2 — Morel
- ACTIVATION: Gain 1 Immunity token and steal 1 Immunity token from a Player with a Director in your Borough or in an adjacent Borough.
- PROMOTION: In addition to your action for the turn, you may perform the Recruit an Agent action to recruit an Agent from the Discard pile.
Level 2 — Slade *
- ACTIVATION: Gain 1 Immunity token and add 1 Influence token to an adjacent Borough.
- PROMOTION: Gain 2 Immunity tokens.
Level 2 — Dina
- ACTIVATION: Gain 1 Immunity token and you may give 1 Corruption card of your choice to another Player.
- PROMOTION: You may give 1 Corruption card of your choice to another Player.
Level 2 — Stilson
- ACTIVATION: Gain 1 Immunity token and swap one of your Agents on Duty (whether it's turned on its side or upright) with an Agent still available in Neo Paris. Place this Agent's card upright above your Player Board (You can use its Ability this Round).
- PROMOTION: In addition to your action for the turn, you may perform the Recruit an Agent action.
Level 2 — Mme Tropovicz *
- ACTIVATION: Gain 1 Immunity token and gain 3 Eurocredits and remove 1 Influence token from the Borough.
- PROMOTION: This is the only non-immediate promotion ability. At the end of the game, before the scoring, choose which type of Agent this is: Fighter, Tech or Diplomat.
Verse Cards
Legend: Immediate Bonus / End of game scoring. Cards marked with an asterisk () mean: if you add or remove Influence tokens, or a Server from a Borough, remember to check whether a Player gained or lost control of the District.*
Westland / Exoplanet / Elven Lands (Science Fiction / Horror / Fantasy)
- CONDITION: Have 2 Agents on duty of the indicated Type.
- IMMEDIATE BONUS: Gain 1 Boost card from those available and slide it under the corresponding Action on your Player Board.
- END OF GAME SCORING: Gain 3 VPs per Agent of the indicated type you own (on Duty, turned into a Boost, or Retired).
Conquistadores / Space Conquest / Elassar (Adventure / Science Fiction / Fantasy)
- CONDITION: Have at least 1 Agent on Duty of each of the indicated Types at the same time.
- IMMEDIATE BONUS: Gain 1 +2 VPs token.
- END OF GAME SCORING: Gain 3 VPs per Verse of the indicated type you own (Online or not).
Venizia / Olmeta Worlds / The Rift * (Adventure / Science Fiction / Horror)
- CONDITION: Have a Server in at least one of the 2 indicated Districts.
- IMMEDIATE BONUS: Add 1 Influence token to a Borough located in one of the 2 indicated Districts.
- END OF GAME SCORING: Gain 2 VPs for each Borough you control in the 2 indicated Districts.
Dark Kingdom (Fantasy)
- CONDITION: Have 1 Agent on Duty of each type (Fighter, Tech and Diplomat) at the same time.
- IMMEDIATE BONUS: Each opponent chooses to discard 1 Agent on Duty, 1 Boost (Boost card or Agent turned into a Boost), or 1 Immunity token. If a player does not have any of these items, they do not discard anything.
- END OF GAME SCORING: Gain 5 VPs for each trio of Agents of 3 different types (this is in addition to the 5 VPs already gained at the End of the Game).
Mythologia (Fantasy)
- CONDITION: Undergo an Interpol Raid while having 7 Corruption cards or more.
- IMMEDIATE BONUS: Increase your Income by 2.
- END OF GAME SCORING: Gain 3 VPs per Horror Verse you own (Online or not).
The Codex (Fantasy)
- CONDITION: This Verse has no Condition. When you acquire this card, immediately flip it to its Online side.
- END OF GAME SCORING: Gain 7 VPs if you have the fewest Eurocredits at the end of the game, regardless of your Income (even if tied).
Paris 1920 * (Fantasy)
- CONDITION: Have a Server in Neo District.
- IMMEDIATE BONUS: Add 1 Influence token in a Borough of your choice.
- END OF GAME SCORING: Gain 3 VPs for each Borough you control in Neo District.
The Howling (Horror)
- CONDITION: Have your 3 Directors in the same District during the same Round.
- IMMEDIATE BONUS: Gain 1 +2 VPs token.
- END OF GAME SCORING: Gain 2 VPs per District where you have no Influence token (regardless of any Servers you might have).
The Curse (Horror)
- CONDITION: Undergo an Interpol Raid without spending any Immunity tokens.
- IMMEDIATE BONUS: Gain 2 Immunity tokens.
- END OF GAME SCORING: Gain 2 VPs per Corruption card you have in hand during the End of Game Interpol Raid (Keep your Corruption cards after the Raid for the scoring).
The Archipelago (Adventure)
- CONDITION: Have 3 Influence tokens in the same Borough.
- IMMEDIATE BONUS: Add 3 Influence tokens to one or more Boroughs you control.
- END OF GAME SCORING: Gain 3 VPs per Borough where you have 2 Influence tokens or more.
London 1884 (Horror)
- CONDITION: Have 3 Influence tokens or more in the Recycle area.
- IMMEDIATE BONUS: Place 3 Influence tokens in the Recycle area.
- END OF GAME SCORING: Gain 3 VPs per Influence token you have in the Recycle Area at the end of the game.
Steampunk Worlds (Adventure)
- CONDITION: This Verse has no Condition. When you acquire this card, immediately flip it to its Online side.
- END OF GAME SCORING: Gain 7 VPs if you have the most Influence tokens in Neo Paris at the end of the game (even if tied).
From Ashes to Ashes (Science Fiction)
- CONDITION: Have no Agent on Duty.
- IMMEDIATE BONUS: Gain 1 Boost card from those available and slide it under the corresponding Action on your Player Board.
- END OF GAME SCORING: Gain 2 VPs per Boost you have (Boost card or Agent turned into Boost).
Multiverse (Science Fiction)
- CONDITION: This Verse has no Condition. When you acquire this card, immediately flip it to its Online side.
- END OF GAME SCORING: Gain 7 VPs if you have the most Eurocredits at the end of the game, regardless of your Income (even if tied).
Outpost 53 (Science Fiction)
- CONDITION: Have 2 of your Servers in adjacent Districts.
- IMMEDIATE BONUS: Gain 5 Eurocredits.
- END OF GAME SCORING: 2 VPs per Server.
Jurassic Land (Adventure)
- CONDITION: Have 5 Immunity tokens or more.
- IMMEDIATE BONUS: Gain 1 Immunity token.
- END OF GAME SCORING: Gain 2 VPs per Immunity token you have at the end of the game.
The Cyclades (Adventure)
- CONDITION: This Verse has no Condition. When you acquire this card, immediately flip it to its Online side.
- END OF GAME SCORING: Gain 7 VPs if you have the fewest Influence tokens in Neo Paris at the end of the game (even if tied).
Castle in the Air (Fantasy)
- CONDITION: Have 4 Boosts or more (Boost card or Agent turned into a Boost).
- IMMEDIATE BONUS: Gain 1 Boost card from those available and slide it under the corresponding Action on your Player Board.
- END OF GAME SCORING: Gain 3 VPs per Boost you have under different Actions (Boost card or Agent turned into a Boost).
Objective Cards
REMINDER: At the End of the Game, you must choose which one of your 2 Objective cards you will score.
- Gain 3 VPs for every 2 levels of Income. EXAMPLE: With an Income of 15, you score 3x7 = 21 VPs.
- Gain 5 VPs per Server you built (in addition to the usual VPs depending on the number of Servers you built).
- Gain 5 VPs per Verse you own (Online or not).
- Gain 7 VPs per Verse of different types (Science Fiction, Horror, Fantasy, Adventure) you own (Online or not).
- Choose a type of Verse (Science Fiction, Horror, Fantasy or Adventure). Gain 7 VPs per Verse card of that type you own (Online or not).
- For each Borough you control, gain: 2 VPs in a 2-player game, 3 VPs in a 3-player game, or 4 VPs in a 4-player game.
- For each District where you have no Influence token (regardless of Servers you might have), gain: 7 VPs in a 2-player game, 6 VPs in a 3-player game, or 5 VPs in a 4-player game.
- For each Title you own, gain: 8 VPs in a 2-player game, 10 VPs in a 3-player game, or 12 VPs in a 4-player game (in addition of the usual 10 VPs gained for each Title you own).
- Choose a type of Agent. Line 1: Gain 5 VPs per Level 1 Agent and 7 VPs per Level 2 Agent of the indicated Type. Line 2: Gain 2 VPs per Level 1 Agent and 3 VPs per Level 2 Agent of the indicated Type. Then add the scores of the 2 lines. All your Agents of the indicated type are counted (on Duty, turned into a Boost or retired).
- Gain 1 VP for every 2 Eurocredits you own + gain 1 VP for every level of Income.
IMPORTANT: When you add or remove Influence tokens, or a Server from a Borough, remember to check whether a Player gained or lost control of the District.
Necro Cards
REMINDER: you may spend Immunity tokens to ignore Necro cards effects.
Corruption
- MINIMUM: Gain 1 Immunity token.
- GLOBAL: Draw 1 Corruption card.
- MAXIMUM: Next Round, the Recruit an Agent action will cost you 8 Eurocredits (instead of 4). Place the corresponding Necro Marker on your Player Board. (It will be removed at the end of the Round).
Insurrections
- MINIMUM: Gain 1 Immunity token.
- GLOBAL: Next Round, the Make a Donation action will cost you between 2 and 4 Eurocredits.
- MAXIMUM: Next Round, the Build a Server action will cost you 20 Eurocredits (instead of 10). Place the corresponding Necro Marker on your Player Board. (It will be removed at the end of the Round).
Disruption of Transports
- MINIMUM: Gain 1 Immunity token.
- GLOBAL: Next Round, you will gain only 3 Eurocredits (instead of 5) when you perform the Work action.
- MAXIMUM: Next Round, the Create a Verse action will cost you 14 Eurocredits (instead of 7). Place the corresponding Necro Marker on your Player Board. (It will be removed at the end of the Round).
Embezzlement
- MINIMUM: Increase your Income by 1.
- GLOBAL: You cannot have more than 5 Eurocredits. Lose all your Eurocredits in excess of that.
- MAXIMUM: Lose all your Eurocredits.
The effects are applied simultaneously. The increase or decrease in Income is applied after determining which players are affected by which effects.
Anonymous Tip-off *
- MINIMUM: Discard 1 Corruption card of your choice.
- GLOBAL: Remove 1 of your Influence tokens in Neo Paris.
- MAXIMUM: Remove 2 of your Influence tokens in Neo Paris.
Revelations
- MINIMUM: Increase your Income by 1.
- GLOBAL: Decrease your Income by 1.
- MAXIMUM: Decrease your Income by 2.
The effects are applied simultaneously. The increase or decrease in Income is applied after determining which players are affected by which effects.
Uprising
- MINIMUM: Discard 1 Corruption card of your choice.
- GLOBAL: Draw 1 Corruption card.
- MAXIMUM: Draw 2 Corruption cards.
Blackmail
- MINIMUM: Gain 5 Eurocredits.
- GLOBAL: Lose 5 Eurocredits.
- MAXIMUM: Lose 10 Eurocredits.
Hostile AI
- MINIMUM: Gain 1 Immunity token.
- GLOBAL: Discard 1 of your Verse cards (Online or not).
- MAXIMUM: Discard 1 of your Verse cards (Online or not).
Assassination
- MINIMUM: Gain 1 Immunity token.
- GLOBAL: Discard 1 of your Agents on Duty.
- MAXIMUM: Discard 1 of your Agents on Duty.
Elimination
- MINIMUM: Gain 1 Immunity token.
- GLOBAL: Discard a Boost (Boost card or Agent turned into a Boost).
- MAXIMUM: Discard a Boost (Boost card or Agent turned into a Boost).
Computer Virus (End of Game) *
- MINIMUM: No effect.
- GLOBAL: During the End of Game scoring, Verses cannot grant more than 8 VPs (instead of 10).
- MAXIMUM: Remove 1 of your Servers from Neo Paris (if you have no Server in Neo Paris, lose 5 VPs).
New Year's Eve Sabotage (End of Game)
- MINIMUM: No effect.
- GLOBAL: During the End of Game scoring, Objective cannot grant more than 25 VPs (instead of 30).
- MAXIMUM: During the End of Game scoring, lose 2 VPs per trio of Agents of different types (therefore each trio will grant 3 VPs instead of 5 VPs).
Shootout (End of Game) *
- MINIMUM: No effect.
- GLOBAL: During the End of Game scoring, lose 3 VPs for each Title you own (therefore each Title will grant 7 VPs instead of 10 VPs).
- MAXIMUM: Discard all your Influence tokens from 2 Boroughs where you have 1 Influence token or more.
Reminder of the Game Pictograms
The rulebook and the cards use icons in place of words for the following terms: the 5 Actions (Work, Recruit an Agent, Build a Server, Create a Verse, Make a Donation); the Range of the Recruit an Agent Action and adding 1 to that Range; End of Game; Borough; the 7 Districts of Neo Paris (Pigalle, Néo District, Quartier Latin, Champs-Élysées, Marais, Denfert Rochereau, Nation); Eurocredit; Income, and increasing or decreasing it by 1; Influence token (adding or removing one); Server (adding or removing one); Immunity token (gaining or spending one); and the +2 VPs token.
Card icons cover: any Agent card; an Agent card of Fighter/Tech/Diplomat type; a Level 1 or Level 2 Agent card; discarding an Agent on Duty of the indicated type; an Agent's Promotion ability; turning an Agent or Title card sideways to use its ability; a Boost, a Boost card, or gaining a Boost; discarding a Boost; any Verse card; a Verse card of the Science Fiction/Fantasy/Horror/Adventure type; discarding a Verse of the indicated type; flipping a Verse card to its Online side; the Immediate Bonus gained when a Verse is put Online; refreshing the 5, or 2 of the 5, available Verse cards; a Title card; a Necro card; secretly looking at the top Necro card; ignoring the Global effect, or the Global and Maximum effects, of a Necro card; a Corruption card or drawing a Corruption card; discarding a Corruption card of your choice or at random; and ignoring the effect of a Corruption card.
Corruption Cards
REMINDER: you may spend 1 Immunity token to ignore the effect of a Corruption card.
- Lose 1 Immunity token. This card must be resolved first, before you can spend Immunity tokens to ignore the effect of other Corruption cards.
- Remove 1 of your Influence tokens in one of the 2 indicated Districts.*
- Discard one of your Boosts (Boost card or Agent turned into a Boost) under one of the 2 indicated Actions.
- Lose 2 Eurocredits.
- Remove one of your Servers in one of the 2 indicated Districts. Return it to your Supply.*
- Discard one of your Verse cards, Online or not, of one of the 2 indicated types.
- Decrease your Income by 1.
- Discard one of your Agents on Duty of the indicated type.
Title Cards
REMINDER: Titles can be activated once per Round. Turn the card sideways when you activate it.
- ND [Néo District]: Secretely look at the top Necro card.
- MA [Marais]: Draw 2 Corruption cards and discard 2 Corruption cards from your hand (which can be the cards you drew).
- PI [Pigalle]: Turn one of your Agents on Duty upright. It can be activated again this Round.
- DR [Denfert Rochereau]: If you perform the Work Action, gain 5 additional Eurocredits.
- QL [Quartier Latin]: During an Interpol Raid or a Necro attack, you can keep 1 Agent on Duty or 1 Boost that should be discarded. This card is the only one that activates outside of your turn.
- NA [Nation]: If you perform the Build a Server Action, you may build the Server even if your Director is in a Borough where there is no Influence token.
- CE [Champs-Élysées]: Remove 1 of your Servers from Neo Paris, OR discard one of your Verse cards (Online or not) to gain 10 Eurocredits.
Boost Cards
- When you perform the Make a Donation Action, in addition to any other reward, you may pay 1 Eurocredit to discard 1 Corruption card.
- When you perform the Build a Server Action, increase your Income by 1.
- When you perform the Work Action, gain 3 additional Eurocredits.
- When you perform the Recruit an Agent Action, gain 1 Eurocredit and add +1 to the Range.
- When you perform the Build a Server Action, gain 2 Eurocredits.
- When you perform the Create a Verse Action, gain 2 Eurocredits.
- When you perform the Create a Verse Action, you may refresh 2 available Verse cards. Return them to the bottom of the Verse deck and replace them with Verse cards from the deck.
IMPORTANT: When you add or remove Influence tokens, or a Server from a Borough, remember to check whether a Player gained or lost control of the District.