Vindication: Wintertide Promo Pack
Vindication: Wintertide Promo Pack Rulebook
Table of Contents
Table of Contents
Relics
Amulet of Preserved Fealty
Equippable Relic
Equip on a companion you control. Equipped companion requires no influence to activate.
Honor: 4
Blade of Glaciated Spite
Cursed Relic
When acquired, place 1-3 influence here. Lose 1 honor and return 1 influence: remove a player's control of an adjacent map region.
Honor: 3
Companions
Zánni, Elder of Chilling Wind
Companion, Ice Liege
You may not move on a turn when you activate Zánni. If you have already moved, you may not activate Zánni.
Initiative: 206 Attributes: 1 Vision Honor: 2
The Stewmaster
Companion, Veteran Cook
All players may return 2 influence from companions. For each other player who does, augment 1 power.
Initiative: 205 Attributes: 2 Inspiration Honor: 2
Chilling Apparitions
Companion, Frozen Souls
Choose 3 face-down stacks on the main board. On each of those stacks, you may flip the top card face-up.
Initiative: 204 Attributes: 2 Wisdom Honor: 2
Pets
Courier of Hope
Lost Pet Spirit
This pet does not attach to a companion. Discard this card: replace one of your companions with a face-up companion from the main board.
Honor: 2
Courier of Dread
Cursed Pet Spirit
This pet does not attach to a companion. After another player activates a relic, you may destroy it, then discard this card and lose 2 honor.
Honor: 0
Traits
Vanity
Trait
Lose 1 honor: augment 1 power. All players with more conviction than you must dilute 1 conviction to influence.
Honor: 4
Sovereignty
Trait
Once per turn, you may permanently add up to 2 influence to this card. At game end, gain 1 honor for each influence on it.
Honor: 4
Tenacity
Trait
You gain 1 additional honor when taking over a region, and 1 honor when another player takes over a region you control.
Honor: 5
Loot
Shivering Crystals
Loot
Dilute 1 power: roll the attribute die twice, and gain your choice from the results.
Honor: 3
Gap: the Ability Cost slot on this card is an icon, which the database does not transcribe. The card photo shows it as a cost pictogram, but its meaning is not explained on the card face. The base rulebook covers the cost icons.
Monsters
The White Horror
Monster
At game end, If you have 3 or more companions with no influence on them, gain:
Honor: 5 End Game Honor: 5
Gap: the reward after "gain:" is an icon on the card. The database gives only the End Game Honor value (5).
Dreadwidow
Monster
At game end, roll the attribute die and gain the attribute. If you then have 3 or more of it, gain:
Honor: 4 End Game Honor: 8
Gap: the reward after "gain:" is an icon on the card. The database gives only the End Game Honor value (8).
Sunbane
Monster
On your turn, you may forfeit 1 relic to Sunbane. For each, at game end, gain: Tuck Forfeit cards face down under this card.
Honor: 5 End Game Honor: 3
Gap: the reward after "gain:" is an icon on the card. The database gives only the End Game Honor value (3).
The Ice-sworn
Monster
On your turn, you may forfeit 1 companion to the Ice-sworn. For each, at game end, gain: Tuck Forfeit cards face down under this card.
Honor: 5 End Game Honor: 3
Gap: the reward after "gain:" is an icon on the card. The database gives only the End Game Honor value (3).