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Vindication: Odyssey

Expansion for Vindication

Vindication: Odyssey Rulebook

Table of Contents

Table of Contents

  • Setup
  • Odysseys
  • Sending Companions on Odysseys
  • Meddling with Odysseys
  • Completing an Odyssey
  • Special Card Abilities

Setup

More than great places to gain companions, inns also provide excellent means to send them away—at least for a while—on epic odysseys to acquire honor via one of five different card types. It will take influence (and time). Some companions are better suited to specific tasks than others—time your dispatches (and your meddling) wisely. Any companions who do not return by the end of the game do not count toward their player's honor total.

Put the odyssey board on the table. Well done. Odysseys can be used with any module configuration, so all you need to do is set out the pet and loot decks if they are not out already. It is not necessary to play with the Curio Shoppe and/or Menagerie.

The odyssey board as printed on this sheet has five odyssey cards, each with a labelled odyssey type (Treacherous, Red, Blue, Yellow, Exotic Pet) and a meddle space:

  • Treacherous — Tame Exotic Pet (Meddle)
  • Red — Pursue Virtue (Meddle)
  • Blue — Hunt for Bounty (Meddle)
  • Yellow — Unearth Lost Relic (Meddle)
  • Exotic Pet — Search for Treasure (Meddle)

Odysseys

When you are playing with the odyssey module, inns have an additional effect:

Add one companion to your party, send one companion from your party on an odyssey, or both (in either order).

Sending Companions on Odysseys

To send a companion on an odyssey:

A. Visit an Inn region tile. Place a companion from your party (along with any influence on it below an available (unoccupied) odyssey.

B. On the odyssey board, place additional influence to fill the unmarked gray spaces along the top of that odyssey section (2 blocks for pets and loot; 3 for traits, relics, monsters).

C. If your companion meets the requirements of the last space, add an influence to that space as well — that companion is ill-suited to that odyssey type so it takes one turn longer. (Here, a red companion would take longer).

D. Draw cards equal to the number of influence you have placed — these cards must be of the same type the odyssey seeks. (In this example, draw 3 cards. If the companion were red, you'd draw 4 cards). Select 1, place it above the Odyssey board face-down, and return the others to the bottom of their stacks.

Meddling with Odysseys

On your turn, as a free action, you may place one influence in the meddle space of any odyssey. That player will have to use a turn to remove that influence before the odyssey is complete, causing it to take more time. If meddled with, the odyssey card is flipped face-up for everyone to see.

Completing an Odyssey

Once per turn (starting the turn after the odyssey is initiated) remove 1 influence from each of your active odysseys—they are independent of each other. If an odyssey has been meddled with, that influence is removed last. In this way, each odyssey can only be meddled with once. When the final influence is removed, return your companion and your new card to your tableau. Gain the new card's honor immediately, and also score the honor for the companion who undertook the odyssey. If the game ends and your companion has not returned, reduce your honor total by the companion's honor amount.

You may abandon an Odyssey at any time as a free action but your companion (and any associated pets & honor) will be lost. Each odyssey may be undertaken by only one companion at a time. At maximum of 5 total companions will be on odysseys at a given time. You may gain a companion and send them on an odyssey as part of the same visit action at an Inn. You may not activate companions on odysseys—they are not currently in your party.

Special Card Abilities

Pet Spirits—instead of attaching to companions as normal, these pets enter your tableau independently. They do not require activation, their abilities are always available to you.

Forfeit—Cards with a forfeit ability can consume other cards. You do not lose the honor of cards lost to a forfeit ability unless directly stated by card text.