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Villages of Valeria: Architects

Expansion for Villages of Valeria

Villages of Valeria: Architects Rulebook

Table of Contents

Table of Contents

  • Components
  • Game Setup
  • Concepts
    • Castle Grounds Cards
    • Architect Cards
  • How To Play
    • Build (added text to the end of the section)
  • Scoring

Components

6 Architect Cards · 5 Castle Grounds Cards · 7 Adventurer Cards · 24 Building Cards

Note: The following rules explain how to integrate the new Architect and Castle Grounds cards. All other cards follow the same setup and gameplay instructions found in the base game rulebook. The Architect and Castle Grounds are not explicitly meant to be played together and can be treated as separate modules for you to include into your game independently of one another.

If you are missing any components, email us at [email protected].

Game Setup

During step 1, after giving each player their Castle card, give each player the matching Castle Grounds card. Each player places their Castle Grounds card to the left of their Castle card. Return unused Castle Grounds cards to the box; they will not be used.

After step 1, shuffle the Architect cards and deal one face down to each player. This is each player's Architect for the game, which they keep secret. Return unused Architect cards to the box; they will not be used.

Concepts

Castle Grounds Cards

Castle Grounds cards are given out during setup, and function similarly to your Castle or any developed Resource.

Each Castle Grounds card has a Resource section at the top of the card. When taking a Build action, you may place a Gold on this card to discard a card from your hand and produce one Wild Resource.

Card anatomy: Resource Section (top of the card); Illustration.

Architect Cards

Architect cards are secret goals assigned to each player during setup.

Card anatomy: Illustration; Name; Secret Goal (bottom of the card).

Your Architect is kept secret during the game. You may look at your Architect at any time during the game.

The description at the bottom of each Architect card shows how you earn extra Victory Points when you add up your score at the end of the game. You will earn extra Victory Points for having Building cards with matching Building Type icons in your Village.

Extra Victory Points are only awarded for Building cards, not for Adventurer cards.

How To Play

Build (added text to the end of the section)

Castle Grounds and Wild Resources: Your Castle Grounds provide you with one Wild Resource if you discard a card from your hand. You may spend a Wild Resource as if it were any other kind of Resource: Food, Wood, Stone, or Magic.

Example: Helen wants to build the Vardo, which costs Wood, Wood, and Magic. She places 3 Gold coins: 1 on her Castle which gives her a Wild Resource of her choice (she'll choose a Wood Resource), 1 on her Wood Resource, and 1 on her Castle Grounds. To complete the Castle Grounds power, she discards a card from her hand to produce a Wild Resource of her choice — she chooses the final Magic Resource she needs to build the Vardo.

You may spend Gold to use other players' Castle Grounds. (Note: Gold placed on other players' Castle Grounds will belong to those players when it is their turn to lead an action.)

Example: Helen wants to build the Tannery, which costs Food. All of her Resources are tied up from her last Build action but she has 1 Gold available. She places 1 Gold on Rick's Castle Grounds, discards a card from her hand, and produces the Food Resource she needs to build the Tannery.

Scoring

In addition to the other sources of Victory Points detailed in the base game rulebook, Architects add one additional Victory Point source:

Secret Goal: Reveal your Architect and gain 1 Victory Point for any Buildings you have in your Village that match each of the 2 Building Types listed in your secret goal.

Example: Helen reveals Don't Glaver as her Architect at the end of the game. He gives 1 Victory Point for every [crossed-blades Building Type icon] and [winged-figure Building Type icon] Building Types. She has 4 [crossed-blades] and 3 [winged-figure] Buildings in her Village. Helen gains an extra 7 Victory Points from her Architect.