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Viewpoint

Viewpoint Rulebook

Table of Contents

Table of Contents

  • Objective
  • Setting Up
  • Playing the Game
  • Finishing the Game
  • Viewpoint Symbols
  • Viewpoint Keywords
  • Special Rules and Actions
  • Contents

Objective

Be the first player to collect 100 or more Viewpoints. The number in the top-left-hand corner of each card indicates the number of Viewpoints the card is worth. Players collect Viewpoints by placing cards from their Hand into their Field of View.

Setting Up

Choose a player to shuffle the cards and deal five cards to each player, which becomes their Hand. The remaining cards are placed face down and become the Draw Pile.

(The printed "Example Setup" diagram, showing six player Fields of View around a Discard Pile and Draw Pile, is not reproduced.)

Playing the Game

Starting with the player to the left of the dealer and continuing clockwise around the table, players take turns performing the following steps:

  1. Draw one card: Take one card from the Draw Pile and put it into your Hand; if there are no cards left in the Draw Pile, skip to step 2.
  2. Play one card: Place one card from your Hand into your Field of View; if you have no cards in your Hand, your turn ends (skip to step 4).
  3. Perform actions: Perform the actions on the card you played. Actions include moving cards between players' Hands, Fields of View, the Viewniverse, the Draw Pile, and the Discard Pile.
  4. End the turn: End your turn by adding up the number of Viewpoints on the cards in your Field of View. If you have at least 100 Viewpoints, you win. Otherwise, the game continues.

Finishing the Game

The game ends when a player has collected 100 or more Viewpoints in their Field of View. If the Draw Pile and all players' Hands are empty and no player has 100 Viewpoints, the winner is the player with the most Viewpoints in their Field of View.

Viewpoint Symbols

  • Hand: The cards in each player's Hand.
  • Field of View: The cards laid out in front of each player. When a player is required to play a card, they take a card from their Hand and place it in their Field of View.
  • Viewniverse: All players' Fields of View.
  • Draw Pile: The pile of cards where players draw a card. When a player is required to draw a card, they take a card from the top of the Draw Pile and put it in their Hand. The Draw Pile is not replenished/reshuffled when it runs out.
  • Discard Pile: The pile where DISCARDED, DESTROYED and CANCELLED cards are placed. Cards are placed face up on the Discard Pile.
  • Reveal: Cards with this symbol can be used in two ways (see page 6).
  • Relic: This symbol will gain importance in future sets.

Viewpoint Keywords

Viewpoint keywords are used to simplify how actions on Viewpoint cards are explained.

  • DRAW: A player takes a card from the top of the Draw Pile and puts it in their Hand.
  • DISCARD: A player takes a card from their Hand and puts it face up on the Discard Pile.
  • DESTROY: A player moves a card from the Viewniverse to the Discard Pile.
  • SWAP: A player exchanges a card in their Field of View with a card in another player's Field of View.
  • STEAL: A player looks at the cards in another player's Hand, takes a card and puts it in their own Hand.
  • REVEAL (Reveal symbol): A card with the Reveal symbol can be used in two ways. You can play it as normal during your turn and perform only the actions (if any) stated before the Reveal symbol. Alternatively, you can reveal the card by showing it during any player's turn and perform only the actions stated after the Reveal symbol. The card being revealed will state what happens to it after the actions are performed. Revealing a card is not considered a card play.
  • CANCEL: You may use this card to cancel an action that would be performed. Unless otherwise stated, when you cancel a card, both the cancelled and cancelling cards are moved to the Discard Pile and none of the actions stated on the cancelled card are performed. For example, if a card is cancelled that would have made every player DISCARD a card, none of the players DISCARD a card.

Special Rules and Actions

Viewpoint cards have rules text (including keywords and symbols) describing what actions happen when you play the card or during your turn while the card is in your Field of View. Most actions require a player to move one or more cards from one area to another. For example, the Wink card says, "DRAW 1 card", so the player takes the top card of the Draw Pile and puts it in their Hand.

All possible actions must be performed even if those actions can only be partly performed. For example, if a card requires a player to DISCARD three cards but they only have one card in their Hand, they still DISCARD that card. Actions affecting more than one player are played in a clockwise direction, starting from the player who played the action.

When the rules on a card contradict the rules in this booklet, the rules on the card take precedence.

All Viewpoint sets can be mixed in any combination. e.g. The cards from Viewpoint Revisioned and Eye vs Eye can be shuffled together to make a giant Draw Pile. When mixed, the rules applicable to each set are applicable to all games played with those sets.

Contents

The printed card list, with each card's Viewpoint value, copy count and rules text. Symbols are written out as words.

  • All-Seeing Eye (10 Viewpoints, x2): Move 1 card in the Viewniverse to your Field of View.
  • Blackout (0, x1): Make another player DISCARD 3 cards.
  • Blindspot (20, x6): Make another player DISCARD 1 card.
  • Blindsided (10, x4): Make another player miss their next turn.
  • Blink (10, x3): DRAW 2 cards.
  • Blurred Vision (10, x3): Make another player DISCARD 2 cards.
  • Cross-eyed (-5, x2): Exchange your Hand with another player's Hand.
  • Eye Spy (0, x3): STEAL 2 cards from another player's Hand.
  • Hindsight (20, x4): Move another card from your Field of View to your Hand. (Hindsight cannot be DESTROYED.)
  • Insight (10, x4): STEAL 1 card from another player's Hand.
  • Mirage (10, x4): DESTROY 1 card in the Viewniverse.
  • Mirror Image (0, x2): Perform the actions on another card in the Viewniverse (except for the Reveal actions).
  • Peripheral Vision (10, x4): SWAP 1 card in your Field of View with 1 card in another player's Field of View.
  • Persistence of Vision (10, x2): Reveal: CANCEL a card that would DESTROY cards in your Viewniverse. This card and the cancelled card are then put into the Discard Pile.
  • See into the Future (5, x3): Take another turn. Reveal: CANCEL a card that would make you miss a turn. This card and the cancelled card are then put into the Discard Pile.
  • Shadow (-15, x1): During each of your turns, you may play an additional card. (This includes the turn Shadow is put into your Field of View.)
  • Shared Perspective (20, x4): Every player DRAWS 1 card.
  • Skewed View (5, x3): DESTROY 2 cards in the Viewniverse.
  • Spectacles (10, x5): DRAW 1 card. Reveal: CANCEL a card that would make you DISCARD cards. This card and the cancelled card are then put into the Discard Pile.
  • Triclops (5, x1): DRAW 3 cards.
  • Visionary (-10, x1): During each of your turns, you may DRAW an additional card. (This includes the turn Visionary is put into your Field of View.)
  • Wild-eyed (15, x2): Every player DISCARDS 1 card.
  • Wink (15, x6): DRAW 1 card.