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Veiled Fate: Hadria

Expansion for Veiled Fate

Veiled Fate: Hadria Rulebook

Table of Contents

Table of Contents

  • Components
  • God Power Reference Card
  • Hadria
    • Hadria Setup
    • Hadria Gameplay
      • Movement
      • Renown
      • Gaining Favor Cards
    • Hadria Ending the Game

Components

Excerpt from the components page. Only the Hadria items and the base-game requirement line are listed; the Celestials, Servants and Tribunal items are omitted.

  • STOP! Veiled Fate is required to play with these expansions.
  • 8 God Power Reference Cards
  • 1 Hadria Miniature
  • 1 Hadria Renown Tracker
  • 15 Hadria Favor Cards

God Power Reference Card

Excerpt from the God Power reference card page (printed p. 6). Hadria's Favor cards execute the God Powers listed here.

God Power costs have been rebalanced, with 8 new player aid cards to replace those in the base game. The new God Power, Command, is only used when playing with the Servants expansion. If playing without the Servants expansion, ignore this God Power.

The God Power reference card is titled "God Powers" and reads "All powers cost 1 action." Each power is listed below with the number printed in its red circle and its card text.

  • Portal (3): Move a Demi to any location or open spot on a quest. Ignore all movement rules or quest requirements.
  • Transfiguration (2): Switch the locations of 2 Demis on the same incomplete quest. Ignore all quest requirements.
  • Smite (2): Move any Demi to The Abyss. Then move that Demi's Renown Marker to the back of its current Renown space.
  • Omniscience (1): Shuffle a card from the Fate deck into a quest vote pile without looking at it. Then examine the vote pile.
  • Influence (0): After placing a Fate card on a quest, you may add an additional fate card. This action must be taken immediately after voting on a quest, but both require an action.
  • Command (0): Move a Servant clockwise or counter-clockwise to the next quest region without a Servant.

Hadria

The Hadria expansion introduces a new miniature, Hadria, who can be influenced by all the players, and Hadria's Favors, cards that allow the players to execute God Powers without using Fate cards.

Hadria Setup

I. Place Hadria in the Abyss and place her Renown marker on the 1 space.

II. Form the Favor deck by shuffling the Favor cards. If playing with fewer than 6 players, remove 1 of each type of Favor card before creating the Favor deck. Thus, the deck will either have 15 cards (6+ players) or 10 cards (fewer than 6 players).

  • For fewer than 6 players, remove 1 of each Favor card.

III. Draw 2 cards from the Favor deck and place them side by side between the Abyss and Pools, covering up the "+1" icon.

Hadria Gameplay

Movement

Whenever a Demi leaves Hadria's space by movement or God Power, Hadria follows them to their new space. For instance, if a Demi moves from the Abyss to the Pools and Hadria is in the Abyss, she will follow. If a Demi from the Pools is portaled and Hadria is in the Pools, she will follow. Hadria can never be placed on Quests, but she will follow Demis into Quest regions. Hadria cannot be moved manually.

Renown

Hadria can gain or lose Renown throughout the game following these rules:

  • Whenever a Demi is smited for any reason, Hadria gains a Renown.
  • Whenever a Quest is completed in a region that Hadria is occupying, Hadria loses a Renown. (With the Servants expansion, Hadria loses 2 Renown if Invictus is also in that same region.)
  • Hadria's Renown tracker always occupies the first spot of a Renown space, no matter what.

Gaining Favor Cards

When moving a Demi from the Abyss to the Pools, you no longer draw a Fate card. Instead, take 1 of the 2 Favor cards in the Abyss and add it to your hand. Immediately replace the removed card with the top card of the Favor deck. Once the Favor deck empties, do not replenish the Abyss Favor display. Once there are no Favor cards in the Abyss, the reward for moving a Demi to the Pools is 1 Fate card, as in the base game.

  • Favor cards do not count against players' 8 Fate card hand limit, and there is no hand limit for Favor cards.
  • In addition to your 2 standard actions, you may play 1 Favor card from your hand each turn. To play a Favor card, place it face up in front of you and immediately perform the God Power indicated. A player does not automatically rest if they use or gain a Favor card on their turn.
  • Each Favor card has 0-3 Corruption symbols on it. The total amount of Corruption amongst each player's played cards will be important at the end of the game.
  • Favor cards may not be discarded to activate other God Powers. (They are not Fate cards.)

Summary panel captions (as printed): Hand Limits; Once Per Turn; Corruption.

Hadria Ending the Game

I. After players reveal Demi cards, the Demi(s) with the most Corruption symbols in front of them lose 1 Renown. Favor cards in hand do not contribute to a player's Corruption total; only played cards placed face up in front of them do.

  • In 6-8 player team games, combine the Corruption total of teammates when determining which Demi(s) lose 1 Renown.

II. Then, Hadria annihilates all Demis with more Renown than her. Remove their Renown markers from the board, as those Demis are now disqualified from winning. Thus, the winner is the Demi with the most Renown, behind Hadria.

  • In a 7 player game, the "solo" player not on a team gains their Renown after Hadria annihilates all Demis with more Renown than her.