Veiled Fate: Celestials
Veiled Fate: Celestials Rulebook
Table of Contents
Table of Contents
Celestials
The Celestials expansion allows 1 player to play a special role. This role has a specific win condition and rules that force the other players at the table to play differently than indicated by the standard ruleset. So even though only 1 player is a Celestial, the fabric of the entire game is affected.
Setup
I. Decide which player will act as Celestial, after which they will determine which Celestial they would like to play.
- Each Celestial can be used in either 2-9 player games or 3-9 player games, as indicated on each individual Celestial card. Thus, the maximum player count when using the Celestials expansion is 9.
II. The Celestial player should take the large role card for the Celestial and follow the setup instructions. These setup instructions only list deviations from the standard setup. Everything else proceeds as usual.
- The Celestial is an extra player and will never form part of a team. If there are 6-8 non-Celestial players, set up the game according to the rules for 6-8 players.
- If there are 5 or fewer non-Celestial players, set up the game according to the rules for 5 or fewer players. Then, set up the Celestial by following their instructions.
Drawing Demi Cards in Team Games
Some Celestials draw cards from the unused Demi card deck. When using those Celestials in team games, the Celestial player should return any duplicate Demis they draw and keep drawing until they have only unique Demis.
Interactions with Hadria
These sections apply only when playing with the Hadria expansion.
Victory and Conditions
Each Celestial card describes all changes to gameplay, victory, and win conditions.
Collecting Favor Cards
When playing with the Hadria expansion, a Celestial may collect Favor cards when moving a Demi from the Abyss to the Pools. If a Celestial has the most Corruption at the end of the game, they become disqualified from winning.
Demi Annihilation Timing
Every Celestial's win condition either states "before Demi cards are revealed" or "at the end of the game".
- If a Celestial has a "Before.." win condition, check their win condition before Hadria annihilates the Demis with more Renown than her.
- If a Celestial has an "at the end of the game" win condition, check their win condition after Hadria annihilates the Demis with more Renown than her.
- If the positions of those Demis' Renown trackers were important to the Celestial's win condition, the Celestial can no longer win.
Ending the Game
Here is a step-by-step process for resolving end game effects when playing with both Hadria and Celestials. After the resolution of the Age 3 vote,
(The printed sentence ends at the comma above; the steps below follow as printed.)
I. Check "Before" Celestial win condition.
II. Reveal player Demis.
III. The players with the most Corruption lose 1 Renown. If one of those players is a Celestial, they cannot win.
IV. Hadria annihilates all Demis with more Renown than her.
V. Check "at the end of the game" Celestial win condition.
VI. If playing with 7 players, the "solo" player not on a team gains 1 Renown.
VII. If the Celestial player did not win, the winner is the player-controlled Demi with the most Renown that was not annihilated.
Celestial Roles
Arbiter
The Arbiter wants one Demi to succeed and another Demi to fail.
- The Arbiter draws 2 Demigod cards instead of 1. When playing with teams, they should keep drawing until they get 2 unique Demigods.
- The Arbiter can freely look at the unused Demi card deck at any time, so they know precisely which Demis are player-controlled and which are not.
- Once per game the Arbiter may take 2 turns in a row. The Arbiter can flip/rotate their Celestial card as a reminder.
Victory and Conditions: The Arbiter wins the game if they have a Demi among the top 3 with highest Renown and one among the bottom 3 with lowest Renown. Since their win condition triggers "at the end of the game," both Demis must survive annihilation.