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Vanuatu: The Rising Waters

Expansion for Vanuatu

Vanuatu: The Rising Waters Rulebook

Table of Contents

Table of Contents

  • Components
  • Rising Waters
  • Dike Building
  • End of the Game

Components

Used only in the 'Rising Waters' expansion:

  • 5 Submerged Island Tiles
  • 20 Dike sticks
  • 20 Water markers
  • 1 six-sided die

Rising Waters

In rounds 2, 4, 6 and 8, the threat of rising waters occurs. At the beginning of the round, the First Player rolls the Die. The value on the die indicates the number of actions that players can take before the "RISING WATERS" phase occurs.

Whenever a player takes an action, the value of the Die is reduced by 1. When the last authorized action is played, the game is halted temporarily and players perform the "RISING WATERS" phase. For each side of each island which borders an Ocean Tile not protected by a Dike, the players place a Water Marker on that Island.

Example: During the ORANGE Player's turn, a fifth Water Marker is added to this Island Tile. It gets submerged. The resources and tourists that were left get taken off the island and are discarded, and the PURPLE and TEAL Hut get removed from the game as well.

Example: It's the BLUE player's turn. The die shows 1 pip. After the BLUE player's turn, the waters rise. This Island Tile is protected from the flooding of only one Ocean Tile, but it's missing one Dike to protect it fully. The other sides of the Island Tile are fine, since they don't border an Ocean Tile. The players must now add 1 Water token to this island.

When the players place a fifth Water Marker on an island, that island is submerged and all items on the island are discarded. The players place the appropriate Submerged Island Tile on the island. This island is inaccessible for the rest of the game.

If 3 islands are submerged, the game is over and the players have lost (collectively).

Note: When an island is submerged, players don't need to place any more Water Markers on it for the rest of the game.

Dike Building

When a player performs the "BUILD" action, he can build a Hut and/or a Dike. A Hut costs 3 Vatus and a Dike costs 1 Vatu. You can build a Hut on an island only if you have your Sailboat adjacent to the island. However, You can build a Dike on any side of an Island Tile as long as your Sailboat is adjacent to that Island Tile.

The player who builds a Dike must place that Dike on a side of the Island Tile adjacent to an Ocean Tile. If a player builds a Hut AND a Dike, he must place both structures on the same Island Tile.

End of the Game

At the end of the game, after scoring as described in the base rules, each player loses Prosperity Points for every Hut they have on Islands that contain one or more Water Markers, depending on the number of water markers present:

  • 1 Water Marker = -1 Prosperity Point
  • 2 Water Markers = -3 Prosperity Points
  • 3 Water Markers = -5 Prosperity Points
  • 4 Water Markers = -7 Prosperity Points

Source note: the printed page has a typo, "proptect", which is rendered here as "protect". Terms are kept as printed in this expansion (Hut, Sailboat), which correspond to the base rules' STALL and BOAT.