V-Sabotage: Secret Weapons
V-Sabotage: Secret Weapons Rulebook
Table of Contents
Table of Contents
Game Components
- Indoor / outdoor tiles (10 small, 3 medium, 2 large)
- 3 commando cards
- 5 pairs of operation cards
- 13 terrain cards
- 18 event cards
- 3 commando tokens (stealthy / visible)
- 3 commando tokens (German uniform / critical condition)
- 4 +1 action / -1 action tokens
- 10 special enemy unit tokens (Goliath / paratrooper)
- 9 regular enemy unit tokens with gas mask (MP40 submachine gun / Mauser rifle)
- 10 equipment tokens
- 8 gas barrel tokens (intact / destroyed)
- 1 escorted character token
- 2 Goliath nest tokens
- 10 door tokens (open / locked)
- 10 enemy entrance tokens (silent alarm / triggered alarm)
- 1 rulebook
Setup
Follow those instructions to integrate the components of this expansion to the V-Commandos base game:
Event cards deck
- Add this expansion's 18 event cards to the 37 event cards from the base game and shuffle them.
Enemy reserve
- Replace 9 regular enemy units with MP40 / Mauser from the base game by the 9 enemy units with gas mask from the expansion.
- Replace the 10 special enemy units from the base game by this expansion's 10 special enemy units.
Equipment reserve
- Add all Panzerfaust and smoke grenade tokens to the equipment reserve from the base game.
Commando cards
- When selecting the commandos, you have the choice between the commando cards in the base game and the ones in this expansion: the Butcher, the Mortar Gunner and the Intel Agent. Place the remaining commando cards and tokens in the game box.
Additional Equipment
Panzerfaust
This weapon is as powerful as a TNT charge, but way more flexible to use. Like any shooting weapon, a Panzerfaust can target an adjacent tile. Effect on the tile: powerful explosive symbol. Discard the token after use.
Example: a commando uses a Panzerfaust to shoot on an adjacent tile. The explosion automatically destroys the objectives, the enemy units and the equipment tokens on it.
The crew controlling the allied tanks particularly feared this single use grenade-launcher. Powerful, yet dangerous to use, it offered very little discretion because of the three-meter flame and thick smoke it gave off when used.
Smoke Grenade
A tile hit by a smoke grenade is considered a small tile: it is easier to be stealthy on it. A commando may throw a smoke grenade on a tile within range. Place the smoke grenade token on its red side on the targeted tile. The effect remains until the terrain is dismantled. A smoke grenade thrown on a tile containing 1 or several visible commandos makes them immediately stealthy. Reminder: you cannot collect a token that is placed on its red side on the terrain.
Gas Barrel
A gas barrel is considered an enemy unit. A commando may destroy it if the player wishes to. Should there be more hits than enemy units on a tile containing a gas barrel, the player can decide that the extra hits are lost instead of destroying this barrel. Note: a TNT charge or a Panzerfaust automatically destroys a gas barrel located on the tile where it blows up.
When destroyed, the gas barrel releases its deadly substance on its tile and eliminates silently all characters, whether they are stealthy or visible, except those wearing gas masks (gas mask symbol on their tokens). Flip the gas barrel token after destruction, the effect lasting until the end of the turn during which it was destroyed. Then the token is discarded.
Note: Enemy shooting cannot destroy a gas barrel. Note: a barrel does not occupy any space on a tile.
Mortar
The mortar must be used on an outdoor tile. For 2 actions, this weapon can target 1 outdoor tile on any terrain, except for the tile containing the shooter and its adjacent tiles. Roll the number of dice indicated on the Mortar token. Check out the number of hits as for a shot: every die resulting equal or higher than the number indicated on the targeted tile scores a successful hit.
Warning: just like a grenade or a bombardment, a mortar can hit any visible character on the targeted tile. Should there remain hits to distribute after the elimination of all enemy units on the tile, they must be affected to the other visible characters on the tile. A stealthy character cannot be hit.
Special Units
Unless otherwise indicated, all rules applying to the base game's special enemy units also apply to these new special units.
Goliath
When an enemy unit is in a Goliath nest, all Goliaths on this terrain are activated. An activated Goliath can move (enemy moving step) and blow up (enemy shooting step). A non-activated Goliath cannot move nor blow up.
Moving
The activated Goliath moves using the same rules as other enemy units. Exception: a Goliath can only go through a locked door if at least one regular enemy unit or a paratrooper is on its starting tile. A human being must unlock the door so that the Goliath can go through.
Combat
An activated Goliath blows up instead of shooting (effect = explosive symbol, the Goliath is eliminated):
- During the enemy shooting step if it is located on a tile containing at least one visible commando.
- If a visible commando enters its tile or leaves it (conditions of a reaction fire).
There are 3 ways to destroy a Goliath:
- Use a token with the powerful explosive symbol, such as a TNT charge or a Panzerfaust, on its tile.
- Enter a Goliath nest on its terrain to control it and blow it up (see below).
- Be on the same tile as the Goliath and spend 1 action to cut the wire that links it to the enemy unit in control. The Goliath is then eliminated without blowing up. Replace it by a TNT charge token from the equipment reserve.
Note: a Goliath that blows up is not replaced by an equipment token.
Example: an enemy unit occupies a Goliath nest and there are 2 Goliaths on the terrain. During the enemy movement step, Goliaths are activated thanks to the enemy unit in the nest: they move. One of them enters a tile containing a stealthy commando, who fails the stealth check and becomes visible! Unfortunately, this commando did not keep a +1 action token (which could have been used to cut the control wire to eliminate the Goliath). Enemy shooting step: the Goliath blows up on the tile containing the visible commando, who is immediately eliminated, just like any other character on the tile (including the Goliath). Equipment and objective tokens are destroyed.
During an enemy reinforcement step, if a Goliath enters a terrain with no Goliath nest, flip its token on its paratrooper side.
Note: the Goliath is not affected by gas and triggers the alarm when it blows up.
Controlling a Goliath with a commando
A commando in a Goliath nest may control these vehicles remotely. For every spent action, the commando can activate 1 Goliath on their terrain to make it move 1 tile or blow up where it is located.
The Goliath was a small tank controlled remotely and full of 130 to 220 lbs of explosives, depending on the type. Based on plans that were confiscated from a French laboratory by the Germans, more than 7,500 copies of the Goliath were manufactured. Its primary use was to destroy tanks, strongholds or mine fields. One of the techniques developed to stop Goliaths was to come close to them and cut the control wire, often with a simple shovel! This single use vehicle was not considered successful, especially because of its slowness (moving around 6 miles per hour) and its fragility, but it was the starting point for the development of remote controlled technologies like today's drones.
Paratrooper
Every time they shoot, paratroopers reroll 1 die (maximum) that did not hit. When an enemy group containing paratroopers shoots, roll the dice separately for each paratrooper.
Example: a paratrooper targets a small tile (4+ to hit) and rolls the 3 dice corresponding to the small white squares on his token. The dice result is 1, 3 and 6, which means only 1 hit. He rerolls one of the dice that failed and obtains a 4. The final result is 2 hits on the targeted tile (6 and 4).
The Fallschirmjäger were the Luftwaffe's German paratroopers (Air force). The recruits used to follow the most demanding training before obtaining the prestigious paratrooper certificate. The German army equipped these elite troops with the best material, some weapons being made especially for them, such as the FG 42 automatic rifle. They carried out the first airborne operation in History, on April 9th 1940 during the Denmark invasion. Later on, they took part in some of the most famous confrontations of WWII, such as the Monte Casino battle in Italy. They came to be known as the "green devils" for their steadfast determination to hold their ground despite being outnumbered by allied forces.