Unreliable Wizard and the Unstable Spirit Towers
Unreliable Wizard and the Unstable Spirit Towers Rulebook
Table of Contents
Table of Contents
Components
The manual's component list is headed "List of Components (32 cards)". Its category counts (2 + 26 + 2 + 5) add up to 35, and the status section illustrates two counter cards; the counts are transcribed as printed.
The Map (2 cards)
- No-text side and with-text side. The back side of each map card is marked with letters to identify the area. Use whichever side you prefer.
Demon cards (26 cards)
Dismembered Spirit Kings that were turned into demons.
- TOP (head): 6 cards, front and back
- LOWER (body): 6 cards, front and back
- PIECE (shards): 12 cards, front and back
- Final BOSS-TOP: 1 card, front and back
- Final BOSS-LOWER: 1 card, front and back
Equipment cards (2 cards)
- Equipment "Staff"
- Equipment "Garments"
Status cards (5 cards)
- Life Force (LP) and Crystal counter: 1 card, front and back
- Crystal counter: 1 card, front and back
The back side of the Crystal counter card is a counter for crystals only. Use it when you want to manage LP and Crystals with separate cards.
Game Set Up
1. What You'll Need from the Core Set
This is an expansion set for "The Unreliable Wizard", hereafter referred to as the "Core Set". To play this expansion, it is required to have the Core Set. First, take 13 Ability Cards, 3 Status Cards and the Wizard Token from the Core Set.
Basic rules are not included in this manual. Please refer to the manual of the Core Set if you are playing this expansion.
The manual's illustration lists the Core Set components you will use:
- 3 Basic Magic parts
- Advanced Magic spellbook
- Enemy LP counter
- 4 Advanced Magic parts
- Attack counter
- 5 Traveling Companions
- Basic Magic spellbook
- Wizard token
2. Card Layout
Take the 3 basic magic cards from the ability deck and place them in a line. This is your hand. Mix the remaining ability cards, and then draw 2 more cards and add them face down to your hand.
Next, the map cards are placed vertically and 5 of the remaining 8 ability cards are placed around it. The remaining 3 cards (for replacement) and the equipment cards are placed in an easily accessible location.
The spirit cards are stacked on top of the ability cards arranged around the map cards. First, five TOP (head) cards are placed on top of five LOWER (body) cards. The extra TOP (1 card) and LOWER (1 card) will not be used this time.
Next, stack BOSS-TOP → BOSS-LOWER in order and place them on the top of the map. Finally, set the status card (figure below).
The illustration labels the stacks "Demon card final BOSS-LOWER", "Demon card final BOSS-TOP", "Demon card LOWER" and "Demon card TOP".
The manual notes:
- The illustration marks the ability cards set around the map as "These ability cards can be exchanged for crystals."
- Equipment cards: "Reveal and add to hand". "Processed the same as in the Core Set."
- Status cards: the LP and Crystal counters are placed as follows.
Initial placement of counters for Life Force (LP) and Crystals
- LP counter is set to 30.
- Crystal counter is set to 5.
After placing the cards, check and process the Ability Cards in your hand. Place the Wizard token at the starting point and you are ready to go!
How to Play
In this game, as in the Core Set, the Wizard advances through a series of moves and battles. The objective this time is to defeat the Spirit Kings, turned demons, in the towers and the final BOSS (Z-TERA).
If your LP reaches 0 the game is over.
Items Available on the Map
Passing through the areas with icons in them will give you items and crystals.
- White cane (printed value -1)
- Black cane (printed value -2)
- White robe (printed value -1)
- Black robe (printed value -2)
- Crystals (printed icon values +2 and -2)
The numbers on the item icons are reproduced as printed; the manual does not explain them further.
Cane and Robe (Black and White)
This item can be equipped by the Wizard immediately after obtaining it (even outside of battle). The equipment is added to the attack power counter, just like your Traveling Companions.
The staff and robe can be equipped at the same time and in non-matching colors (e.g., White staff and Black robe). However, it is not possible to equip two types of staffs and two types of robes simultaneously.
Crystals
Crystals are the source of power in this world. Collecting crystals allows you to recover LP and obtain ability cards.
Crystals can be used during movement or in battle, and when used, reduce the counter by the number of crystals used.
Getting an ability card costs 10 crystals, and +1 LP recovery costs 3 crystals.
When using crystals to obtain ability cards, take the ability cards from the exchange stack prepared at the beginning of the game.
Fighting the Demonized Spirit King
When you reach the tower of a Spirit King, the battle begins. Prepare for battle by following the steps below.
Be prepared!
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Add the top LOWER part card to the attack power counter. (Reveal and place.)
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Next, take the amount of the PIECE cards according to the number written on the tower and add them on top of the LOWER card. (Reveal and place.)
The number to the left of the tower is the minimum number of PIECEs to be drawn (min cards), and the number to the right is the maximum number that can be drawn (max cards). The number varies from tower to tower.
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Finally, add the TOP on top of the PIECE and align the monster LP counter with the leftmost white line to complete the creation of the monster. Once the monster is generated, the battle begins! The combat rules are the same as in the Core Set.
(Reveal and place. The LP counter is arranged so that the monster's LP is maximized.)
When the battle is won, you obtain an ability card same as in the Core Set. After that, the demon you fought is disassembled to get the items marked with PIECE and LOWER. Since the demon cards will be used in the final BOSS battle, keep them in one place for later use.
(The manual's illustration reads: "When the battle is won, disassemble the monster!")
Available loot items
- Crystals (1 to 3)
- LP+5 instant Healing potion
- LP+3 instant Healing potion
- White staff
Loot items are marked PIECE and LOWER on the disassembled demon. The manual's illustration adds: "Update your Crystal counter." and "Keep Demon cards for use in final BOSS battle!"
Battle with BOSS "Z-TERA"
When I reached the "Demon Tower," what awaited me was Terra, whom I thought I had defeated. Terra was defeated in a battle half a year ago, and just before he was about to disappear, he used his last strength to defeat the King of Spirits. The Spirit King's power was sucked out of him and he was resurrected as Z-TERA. The final battle is about to begin. However, due to a complicated mechanism, only one person can enter the Demon Tower. You will have to say goodbye to your Traveling Companions and fight alone. However, the Spirit Kings you have defeated in your adventures up to this point will lend you their help. First, let's check the Demon cards you have obtained.
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Remove the Traveling Companions from the attack power counters and count the number of PIECEs you have. Convert them to your LP. You can keep your equipment on.
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Let BOSS appear. First, add BOSS-LOWER to the attack power counter.
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Next, check the defeated Demon cards and look for the one that matches the TOP and LOWER patterns of the Spirit King. The Spirit Kings with matching designs will be your allies in battle.
Six Spirit Kings: Sid, Mel, Lab, Coo, Are, Galo.
The manual illustrates this step with three examples: two marked "All set!" and one marked "No match...".
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Rotate the LOWER part of the Spirit King with the pattern and stack it as shown in the manual. The Spirit King is your ally!
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Finally, add the BOSS-TOP card and align the monster LP counter with the leftmost white line to make Z-TERA appear. If you win this battle, you win the game!
Easy Mode Rules
If you find it difficult to finish the game, try playing with the back side of the Crystal counter card. It will reduce the number of crystals used to obtain ability cards and recover LP.
And in BOSS battle, the princess will also fight with you. Since the final opponent is Terra, Hime's skill "Terra's LP -2 per combat turn" will be in effect.