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UNO Zero

UNO Zero Rulebook

Table of Contents

Table of Contents

  • Contents
  • Objective
  • Set Up
  • Let's Play!
  • Drawing
    • Drawing a Card from the Draw Pile
    • Drawing a Card from the Discard Pile
  • Action Cards
  • Clearing Columns
  • Calling "UNO!"
  • Ending the Round
  • Winning
  • For Colorblind Players

Contents

112 Cards, 1 Scorepad

Objective

Have the fewest number of points after 9 rounds.

Set Up

  • Deal each player 6 cards FACEDOWN.
  • Place the remaining cards FACEDOWN in the center of the table. This is the DRAW PILE.
  • Flip over the top card of the DRAW PILE and place it FACEUP to form the DISCARD PILE. If this card is an Action Card, ignore it and flip over the next card.
  • Players arrange their 6 cards is a 2x3 grid FACEDOWN in front of them.
  • Each player turns 1 of the cards in their 2x3 grid FACEUP.
  • The player to the left of the Dealer goes first and play proceeds clockwise.

Let's Play!

Remember, you want to have the lowest overall score. You do this by:

  • Replacing high cards with low cards.
  • Clearing columns based on matching color or number (more on that later).

ON YOUR TURN you may either take the top card from the discard pile or draw a card from the deck.

Drawing

Drawing a Card from the Draw Pile

  • You may use this card to replace one of the cards in your grid. It can replace either a FACEUP card or a FACEDOWN card.
  • If you choose to use this card to replace one of the cards in your grid:
    • Put the old card from your grid in the discard pile FACEUP.
    • Put the new card from the Draw Pile into your grid FACEUP.
  • If you choose not to use this card to replace one of the cards in your grid:
    • Put the card into the discard pile FACEUP.
    • Turn one of the FACEDOWN cards in your grid FACEUP.

Drawing a Card from the Discard Pile

  • You MUST use this card to replace one of the cards in your grid. It can replace either a FACEUP card or a FACEDOWN card.
  • Remove a card from your grid and place it in the discard pile FACEUP.
  • Put the new card from the Discard Pile into the space on your grid FACEUP.

HINT: You will want to replace a FACEUP card in your grid if the new card is either:

a. of lower value b. a color or number you need.

However, if you like the FACEUP cards in your grid but still think the new card can help you, you may choose to replace a FACEDOWN card but that's riskier because you won't know the value of the FACEDOWN card until you replace it. If it's higher-value or a color or number that you didn't need - Success! But if it's lower value or a color you needed - oops!

Action Cards

Action cards can also be placed into your grid. However, Action Cards in your grid can only be enacted when placed on the Discard Pile FACEUP.

NOTE: if the top card on the Discard Pile at the end of your turn is an Action Card, the action must be completed.

  • REVERSE - Reverse the direction of play.

  • SKIP - Skip the next player.

  • DRAW 2 - Next player draws 2 cards from the Draw Pile and without looking at them adds them to their grid as a new column, FACEDOWN, then loses their turn.

  • DOUBLE DRAW 2 - Player who plays this card gets to either:

    1. select any two players to draw 2 cards from the Draw Pile and add to their grid as a new column, FACEDOWN.
    2. pick one player to draw 4 cards from the Draw Pile and add to their grid as new columns, FACEDOWN.

    No one's turn is skipped and play continues as normal.

Clearing Columns

At any point in the game, including at the end of the hand, if you have two FACEUP cards of the SAME COLOR or NUMBER in a vertical column, you may immediately clear those cards from your grid. Put the cleared cards on top of the Discard Pile in the order of your choice.

Calling "UNO!"

When you only have one FACEDOWN card left in your grid, you must call "UNO!" to alert the other players you are about to end the round.

However, if you forget and someone calls out "UNO!" before you (and before the next player begins their turn), you must add 2 cards from the Draw Pile to your grid FACEDOWN.

Ending the Round

The round is over when one of the player's cards are all FACEUP. When this happens, all players flip the remaining FACEDOWN cards in their grids FACEUP. If this creates any two-in-a-rows, they may be cleared.

Find the total score of your grid by adding up the points shown on each card. The player with the fewest points wins the hand. Record each player's score on the Scorepad, adding it to the previous round's score when appropriate.

Shuffle all of the cards together and deal out a new set of 6 cards to each player. The winner of the previous hand plays first in the following round.

Winning

After 9 rounds, the player with the lowest total score WINS!

For Colorblind Players

Special graphic symbols have been added to each card to help identify the color(s) on that card. This will allow players with ANY form of color blindness to easily play! (Symbols are shown on the sheet for Red, Yellow, Green and Blue.)