Unlock!: Epic Adventures
Unlock!: Epic Adventures Rulebook
Table of Contents
Table of Contents
- C O NTE NTS
- RIAL
- TUTO
- UNLO
- G AM E S E TU P
- TUTORIAL 3.0
- LOCK!
- G AM E R U LE S
- IAL 3.0
- OFFICE
- TUTOR
- CAR D T Y P E S
- THERE ARE SEVERAL CARD TYPES:
- OTHER CARDS
- P E NA LT I E S
- MACHINES
- H I N TS
- END OF GAME
- AP P (C O NT ’D )
- S ETTI N G S
- GAM E S C R E E N
- H I NTS / MAC H I N E S
- P L AYE R AI D
- C A R D TY P E S:
- THE GOLDEN RULE: RED NUMBER + BLUE NUMBER.
- C R E D I TS
C O NTE NTS
IMPORTANT: DO NOT LOOK THROUGH THE CARD DECKS BEFORE STARTING TO PLAY
10-card Tutorial 3 adventures (180 cards + 2 leaflets)
This tutorial is placed on the top of the first adventure.
3.0
RIAL
TUTO
CK!
UNLO
m e to ll
rial wi les.
Welco e tuto ru
simpl e game able
very th be
This you to , you’ll es.
duce ne
intro you’re do adventur e
Once play all th nt ur e,
fice
to adve an of
is first or of
For th e top flo rview with
th te
e on an in ciety. irk.
you ar ing for ! secret so th a sm
build LOCK u wi om
yo vial ro
the UN welcomes ingly tri m.
er em hi
anag in a se or behind
The m ves you e do TU TORI
AL
lea ck s th t th e ).
He
and lo app, selec s START ( t!
e es ge ou
t
ch th pr
Laun ario, then es to
Scen minut
ve 10 er.
no w ha is ca rd ov
u
Yo Flip th
1 / 10
Place these cards in space 0 once the decks are unwrapped.
2-6 Difficulty level: 1-6 Difficulty level: 1-6 Difficulty level:
IMPORTANT: KEEP THE GAME BOX WITHIN REACH WHILE PLAYING THE SCENARIOS
GAM E OVE RVI EW 60’
Each deck of cards proposes a cooperative scenario. Players are immersed in an adventure and have one hour to complete their mission. During that hour, they will have to overcome many challenges and obstacles.
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G AM E S E TU P
In order to learn how to play the game, it is recommended you play the Tutorial adventure first, as it will walk you through the rules. The tutorial can be played before reading this rulebook. Just follow the setup instructions as indicated below: u Place the start card (with the title of the adventure) in the center of the table,
TUTORIAL 3.0
with the text faceup. u Place the other cards facedown to form a deck.
u Launch the app (see App - page 7), select the Tutorial, and place the device Welcome to UN
LOCK!
This very sim ple tutorial will introduce you
within easy reach of all players. Once you’re don
to the game rule to play all the e, you’ll be able s. adventures.
u One player reads the text on the start card out loud, then launches For this first
you are on the adv entu re,
top floor of an
the countdown timer on the app and flips the card over. The game begins!
building for an office
interview with the UNLOCK!
The manager secret society
welcomes you .
He leaves you with a smirk.
in a seemingly
and locks the trivial room
door behind
Launch the app him.
, select the TUT
Scenario, then ORIAL
press START
You now have ( ).
Note: Players can take notes during the game. 10 minutes to
Flip this card over. get out!
IMPORTANT: Before you start an adventure, make sure that your deck is complete. 1 / 10
To do so, check your card numbers on the lower right side.
G AM E R U LE S
The first room of the game is on the back of the on the room card or any other card, they must
start card. In this room, there are numbers and take the matching card from the deck and reveal
letters that match cards in the deck (the numbers it. Revealed cards are placed faceup on the table
and letters that are written on the back of the so that everyone can see them.
cards). Each time players see a number or a letter
IAL 3.0
OFFICE
TUTOR
CK! Welcom
e to UNLO
e tutoria l will
42 42
ry simpl e game rules. 69
This ve to th
ce you l be able
introdu ne, you’l es.
u’r e do Once yo all the advent to play For this ur nture, first adve of an office
top floor 21
on the iew with
you are g for an interv ciety.
ild in et so irk.
bu CK! secr th a sm 11
the UNLO lcomes you wi ag er we The man you in a seem hind him. s ingly tri via11 l room be
He leave cks the door AL
and lo TUTORI
lect the ch th e app, se ess START ( ).
Laun , then pr He t ou t!
Scen ar io to ge re is the ro
minutes There are om where you
have 10
You now card ov
er. several are
things aro locked in.
Flip this Yo
u can no und you.
w cards wh search and revea
ose numb l
ers you the five 1 / 10 can see.
Back Back
Front Front
The game takes place in real time (cards and app designate one of them to search and reveal cards
are used simultaneously). The players must form a or split the deck among them. Players cannot
team and work together to win. Players can either spread out the deck on the table.
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CAR D T Y P E S
THERE ARE SEVERAL CARD TYPES:
OBJECTS (red or blue symbols). Objects can sometimes interact with other objects (see Combining Objects page 4).
Object 35 is a cabinet.
Object 11 is a key.
MACHINES (green symbol)
Machines are to be handled via the app (see Machines - page 5).
Machine 69 is a grid with 6 pins.
OTHER CARDS
These cards can be: u A place showing a room and the objects within. u The result of an interaction with an object. u Penalty applied to players who made a mistake. u A modifier (see Modifiers - page 5).
On the right, a room. In the middle, the result of an interaction. On the left, a penalty.
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C O M B I N I N G O B J E CT S
Sometimes, it is possible to combine objects (for example, a key with a door). To that end, just add their respective numbers together (within a red or blue circle) and look for the matching card in the deck. Of course, it is
11 35
impossible to combine a letter with a number. GOLDEN RULE: A red number can only be combined with a blue number
and vice versa. NO other combination is possible (blue+blue, red+red, 46
blue+gray, etc.).
Players decide to combine the key ( 11 ) with the cabinet ( 35 ). So, they look for card 46 (11+35) in the deck and reveal it. It works: they open the cabinet and discover what is inside.
D I S C A R D I N G CA R D S ?
The top of some cards bears crossed-out numbers or letters. You must immediately discard the corresponding cards as they will not be used again during the game.
After opening the cabinet ( 46 ), players must discard the key ( 11 ) and the cabinet ( 35 ).
P E NA LT I E S
Players may lose time (generally a few minutes) because of some actions they performed. If players reveal a Penalty card ( ), they must follow its instructions. These cards must always be discarded afterwards.
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MODIFIERS +? L
There are Modifiers on some cards. These are red or blue numbers preceded by a “ + ” within the puzzle pieces. These numbers never match a card from the deck. They must be added to a number of the
other color (the golden rule!). +19
Near a camp, there’s +14
a laser on a stand. +9
It’s pointing to the north-east towards the pyramid (P on the map). It can swivel round. Players have restored power (card 25 ) and gained a modifier ( +6 ) that they can add to a red number, rather than using the card number ( 25 ).
MACHINES
To handle the machines (green symbol), players must enter the card number in the app (if a letter, the number below it). Then, the app will display the machine and the buttons that must be used to activate its functions. Once the players have learned how to handle the machine, the app will take them through all the steps to continue playing.
Later in the game, players have learned how to handle machine 69 . An electrical wire must be placed between the two pins in the center. So, they
must press the app’s button and enter number 69 . Then, by selecting
the two pins in the center and after confirming, they obtain the red number . Now, they can combine this number with that of the electrical wire ( 16 ) and take card 25 (16+9).
IMPORTANT: A misuse can cause loss of time and you may need to move forward in the adventure to understand the machine.
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H I D D E N O B J E CT S
During the game, not all objects are always visible. Therefore, players must carefully look at the cards in order to find, every now and then, hidden letters or numbers that match cards to be looked for in the deck.
Note: If players are stuck and do not know what to do next, the “Hidden Object” button is available in the app and indicates the closest hidden object based on their progress. It is also possible, at game start, to activate the automatic help function to find the hidden objects. In this case, the app will provide the indications to players in due time.
Do you see the hidden number (16) on the card opposite?
H I N TS
During the game and when at a loss, For cards with a letter, players will have to
players can obtain hints by pressing the enter the number below the letter to obtain
app’s button “Hint” and by entering the the hint. If there is no number below the letter,
number of a revealed card. no hint can be obtained.
Note: For some cards, the app will offer players a second hint if the first one does not provide enough information, and the solution in some instances.
END OF GAME
The game ends once players have managed to solve the last puzzle and stopped the timer. Then, they can access their score and their performance evaluation (0 to 5 stars).
The UNLOCK! app can be downloaded, for free, from the App Store and Google Play. It manages
AP P players’ time, penalties, codes, machines, and hints. THE APP IS REQUIRED TO PLAY THE GAME
(but once downloaded, no internet connection is necessary to play). After launching the app, players must select the language: they are redirected to the adventure selection screen. A A DVE NTU R E S E LE C T I O N A Settings: Opens the “Settings” window. B Adventure: Once the box menu is displayed, click on the box to display the Adventures titles, then click on the title to launch the Adventure you want to play. Reminder: It is recommended to
B start with the Adventure Tutorial if you have never played Unlock! before.
C Game launch: Players are brought to the game screen. C
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AP P (C O NT ’D )
S ETTI N G S
A
B A Music: Turns on/off the background music.
D B Timer: Play with or without the timer.
C C Hidden objects: Enables automatic help for hidden objects.
E D Notifications: Activate/deactivate notifications.
E Language: Language choice.
GAM E S C R E E N
A Remaining or elapsed time (depending on the adventures). A
B Start/Pause: Start or pause the game. B
C Hint: Obtain a hint by entering the card number for which help is needed. Sometimes, the solution
is provided if the hints are insufficient. C
E
D Penalty: When players reveal a Penalty card, they are asked to press this button. D
G
As a result, they may lose a few minutes. F
E Machine: Handling of the machines (cards with a green symbol). F Review Hints: Review hints/hidden objects and some events. G Hidden Object: Get help about hidden objects according to the progresses made in the adventure.
H I NTS / MAC H I N E S
C When pressing the “Hint” or “Machine” buttons, players get access to a numeric keypad that allows them to enter the hint number or the Machine card number.
A Numeric keypad: Enables players to enter a number. The button deletes the entire entry.
A B OK: Enables to confirm the entered number and to obtain the corresponding message.
B C X: Enables to close the numeric keypad without making any entry.
E VALUAT I O N C
After completing the adventure, players are automatically redirected to this screen. In some instances, it will display the outcome of the adventure. A Game results: This information summarizes the adventure. The first line shows the total time spent playing and the number of requested hints. The second line shows the time lost due to penalties
(in parentheses, the number of penalties). A
B Evaluation: The stars are awarded (from 0 to 5) according to players’ performance/time spent
to complete the adventure and the number of hints asked for. B
C Sharing: Share your evaluation with your friends (internet connection required).
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P L AYE R AI D
C A R D TY P E S:
Object (door, key) Modifier Machine
u 1 blue number to be combined u Card number to be entered in
with a red card the app
u 1 red number to be combined u Requires solving a puzzle
with a blue card
Combine Combine
Gray cards +?
or u The other cards (location,
interaction, penalty) +?
THE GOLDEN RULE: RED NUMBER + BLUE NUMBER.
R E C O M M E N D ATI O N S
Be organized: Still stuck?
u Split the deck between the players so that they can search faster You may need to move forward in the adventure to understand a
through the cards during the game; combination, a code, or a machine. However:
u Read the cards carefully and share information; u If a card seems too complex, request a hint about that specific card
u Discard cards when instructed (and check that no errors have (even if it will lower your final evaluation);
been made, crossed-out numbers or letters show the cards to be u You may have missed a hidden object. Press the “Hidden Object”
discarded). button in the app.
C R E D I TS
Scenario: Guilaine Didier, Gabriel Durnerin
Scenario: Mathieu Casnin Scenario: Luna Marie and Théo Rivière
Artwork: Neriac Artwork: Mahulda Jelly Artwork: Cyrille Bertin
http://neriac.free.fr https://mahuldajelly.artstation.com http://cyrille.ultra-book.com
Tutorial’s artwork: Arnaud Demaegd.
This product has been manufactured with all possible care. However, if you encounter a problem with your game, please contact our Customer Service at [email protected]. Your problem will be solved in a timely manner.
UNLOCK! EPIC ADVENTURES is a game published by JD Editions - Space Cowboys, 47 rue de l’Est, 92100 Boulogne-Billancourt - France © 2019 SPACE Cowboys. All rights reserved. Find out more about UNLOCK! and SPACE Cowboys on
www.spacecowboys.fr, https://facebook.com/SpaceCowboysUS/ and .
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