RulesPal
Chat
Rulebook
Undaunted: Normandy – Promo Scenario 14: Night Owls thumbnail

Undaunted: Normandy – Promo Scenario 14: Night Owls

Expansion for Undaunted: Normandy

Undaunted: Normandy – Promo Scenario 14: Night Owls Rulebook

Table of Contents

Table of Contents

  • Scenario Overview
  • Objectives
  • Starting Cards
  • Remember
  • Setup

Scenario Overview

  • Setting: Normandy, July 1944.
  • Starting initiative: US.

Objectives

  • US objective: Control 6 objective points.
  • German objective: Control 6 objective points.

Starting Cards

Each side begins with the combat cards listed below. Deck cards go into the player's deck; Supply cards go into the player's supply.

CardUS DeckUS SupplyGerman DeckGerman Supply
Platoon Sergeant1010
Platoon Guide0000
Squad Leader A0010
Squad Leader B1010
Squad Leader C0000

Return all Combat Cards not listed in the above tables to the box.

Remember

The US Squad A has already lost multiple soldiers, including their Squad leader, and cannot be bolstered. This makes them particularly vulnerable to taking further casualties. Wiping Squad A off the board and taking the farmhouse (2B) is likely to be vital to German success in this scenario.

Setup

The printed setup page shows the map as a grid of tiles with the starting combat counters, objective and control markers, and the printed value on each tile. The tile arrangement and starting tokens are shown only in that picture; they are not reproduced in text here, so set the map up from the printed scenario book.

Tiles: The printed tile row is 1A, 2B, 4B, 5B, 6B, 7B, 8B, 9A, 10B, 11B, 12B, 13B, 14B, 15B, 16A. The row has empty slots between 2B and 4B (no tile numbered 3) and after 16A.

Rifleman A3014
Rifleman B1414
Rifleman C0000
Scout A1012
Scout B1212
Scout C0000
Machine Gunner A0003
Machine Gunner B0303
Machine Gunner C0000
Mortar2000
Sniper0300
Fog of War3728