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Umbrella

Umbrella Rulebook

Table of Contents

Table of Contents

  • Components
  • Setup
  • Turn Sequence
  • End of the Game
  • Scoreboards
    • Level 1 Scoreboard (use it for your first game)
    • Level 2 Scoreboard
    • Level 3 Scoreboard
    • Level 4 Scoreboard
  • Solo Mode
    • Setup
    • Turn Sequence
    • End of the Game
    • Achievement Board
  • Credits

Components

4 Personal Boards

Each of them has:

  • A: 4 Figure spaces
  • B: a space for a Scoreboard
  • C: a Stage
  • D: a Personal Waiting Zone

5 Waiting Zones

  • 4 Side Waiting Zones
  • 1 Central Waiting Zone

8 double sided Scoreboards

24 double sided Figure tiles

100 Umbrella tokens — 25 in 4 different colors

25 Scoring tokens

Setup

  1. Each player takes their Personal board.
  2. Each player places 16 Umbrellas on their Stage following the color indications.
  3. Each player places 4 Umbrellas of different colors in their Personal Waiting Zone.
  4. In a 3- & 4-player game, a Side Waiting Zone is placed between each Stage; while the Central Waiting Zone is placed at the center of the table. In a 2-player game, two Side Waiting Zones are placed to the right and left of the Central Waiting Zone in the center of the table. 4 Umbrellas of different colors are also placed on each of these Waiting Zones.
  5. On the first 2 Figure Spaces above the Stage, each player places 2 stacks of 2 Figure tiles, regardless of their visible side, following the orientation of the pinwheel symbol.
  6. All players take a Scoreboard of the same difficulty level (info on the right side of the Scoreboard) and place it on their Personal Board below the Figure spaces. For the first game, use a level 1 Scoreboard.
  7. Place the necessary Scoring tokens in the center of the table. The other Scoring tokens are set aside and may be used at the end of the game.
    • For 2 players: 11 Scoring tokens.
    • For 3 players: 17 Scoring tokens.
    • For 4 players: 22 Scoring tokens.
  8. The player with the nicest umbrella at home starts the game.

Turn Sequence

In clockwise order, starting with the first player:

  1. The active player selects an Umbrella from one of the 4 Waiting Zones around their Personal board (left, right, center of the table, or from their Personal Waiting Zone).
  2. They slide it from where they took it into one of the 4 lines (horizontal or vertical, depending on the Zone) and take the last Umbrella from that line, immediately placing it on the corresponding Waiting Zone (on the other side of the Starting Zone).

Example: For example, if the player takes a red Umbrella from the Side Waiting Zone on their left, they insert the Umbrella and push it to the right. They simultaneously take the last yellow Umbrella from the row and move it on the Waiting Zone to their right.

Note: If a Waiting Zone is empty, the player cannot push any Umbrella from that Waiting Zone. (In the extremely rare case where all 4 Waiting Zones around the player are empty, the player takes an Umbrella from any Waiting Zone and pushes it in their chosen direction.)

  1. If, after sliding an Umbrella, the Stage of the active player matches one of the Figure tiles placed in front of them, the following actions are performed:
  • The active player takes a Scoring token and places it on their Scoreboard on an available spot of the same color as the one used for the Figure.

Note: When a color is no longer visible on their Scoreboard track, the player can no longer complete any Figure of that color. Completing a Figure of this color is therefore useless, yields no Scoring token and does not allow them to pass the Figure tile to another player.

  • They then take the completed Figure tile and pass it to the player on their left.

    • In a 3- & 4-player game, the visible side of the given Figure tile does not change.
    • In a 2-player game, the player passing the Figure tile chooses which side will be visible for their opponent.
  • The player receiving the Figure tile places it:

    • On the first empty Figure space in front of them, following the orientation of the pinwheel symbol.
    • OR, if there are no more empty Figure spaces in front of them, the player chooses which Figure tile to cover, following the orientation of the pinwheel symbol.

Note: Only one Figure tile can be completed each turn. If another Figure tile is simultaneously completed (or completed by the reveal of the lower tile, or by receiving a tile from an opponent), the active player can only validate it at the end of their next turn, after having slid one of their Umbrella tokens.

Then it's the next player's turn to play in the same manner, until the end of the game.

End of the Game

The game ends in 3 different ways:

  • When the last available Scoring token has been placed.
  • When a player no longer has any Figure tile in front of them.
  • When a player has placed 10 Scoring tokens on their Scoreboard.

Then, each other player takes one final turn. If necessary, a player can retrieve the Scoring token they need from those set aside at the beginning of the game. Then, scores are tallied:

  • +2 points for each Scoring token placed on their Scoreboard.
  • -1 point for each Umbrella token present in their Personal Waiting Zone.
  • +2 points if their Personal Waiting Zone is empty.
  • Additional points depend on the Scoreboard used. (See the "Scoreboards" chapter.)

The player with the most points wins the game. In case of a tie, the player with the fewest Umbrellas on their Personal Waiting Zone wins. In case of another tie, the victory is shared.

End of game example:

The player ends up with 6 Scoring tokens. Each of them gives them 2 points, so +12 pts.

They have completed 2 groups of their Scoreboard:

  • The first one gives them +3 pts.
  • The second one +5 pts.

Finally, they have one Umbrella remaining on their Personal Waiting Zone, reducing their score by 1 pt.

The player ends the game with 12+5+3-1 points for a grand total of 19 pts!

Scoreboards

Each Scoreboard has a difficulty level noted with little white squares on its right.

Level 1 Scoreboard (use it for your first game)

On this Scoreboard, if a Group is completed, you also gain the points indicated above the Group.

Level 2 Scoreboard

On this Scoreboard, if a Group is completed, you also gain the points indicated above the Group. Bicolor spots can be completed with a Figure of either of the 2 required colors.

Level 3 Scoreboard

On this Scoreboard, there are white squares. To place a token there, you must complete a Figure tile placed on the space with the corresponding orientation of the pinwheel symbol, regardless of the color.

There are no predefined Groups. Each Group of 2 adjacent Scoring tokens will earn an additional 3 points, each Group of 3 adjacent Scoring tokens will earn 5 additional points. Each Group of 4 or more adjacent Scoring tokens will earn 8 additional points.

  • 1 Scoring token = +0 pts
  • 2 adjacent Scoring tokens = +3 pts
  • 3 adjacent Scoring tokens = +5 pts
  • 4 adjacent Scoring tokens = +8 pts

Level 4 Scoreboard

On this Scoreboard, there are white squares. To place a token there, you must complete a Figure tile placed on the space with the corresponding orientation of the pinwheel symbol, regardless of the color.

There are no predefined Groups. Each Group of 2 adjacent Scoring tokens will earn an additional 3 points, each Group of 3 adjacent Scoring tokens will earn 5 additional points. Each Group of 4 or more adjacent Scoring tokens will earn 8 additional points.

There are also powers. To activate them, you must fill the 2 colored spots surrounding that power.

  • Circular arrow power: This power allows the player to immediately play a new turn.
  • Left-right arrow power: This power allows the player to immediately exchange the positions of 2 (orthogonally) adjacent Umbrella tokens on their Personal Board.
  • Curved arrow power: This power allows the player to immediately exchange an Umbrella token from a Waiting Zone with an Umbrella token on their Personal Board.

Solo Mode

Setup

The player takes a Personal Board and sets up 1 side Waiting Zone to the right, 1 to the left, and 1 above their Personal Board.

  1. They place the 16 starting Umbrella tokens on their Stage following the color indications.
  2. They prepare 5 Umbrella tokens of each color, shuffle the 20 Umbrella tokens, and randomly place them on the 4 Waiting Zones (5 Umbrella tokens on each zone).
  3. On the first 2 Figure spaces at the top of their Personal Board, the player places 2 stacks of 3 Figure tiles, with the black side visible, following the orientation of the pinwheel symbol.
  4. The player sets up a Scoreboard of their chosen difficulty level and prepares 6 Scoring tokens.

Turn Sequence

  • The player chooses an Umbrella token from one of the 4 Waiting Zones and slides it from where they took it.
  • The Umbrella token that comes out is immediately discarded.
  • When the player completes a Figure, they place a Scoring token on the corresponding spot on the Scoreboard.
  • If the completed Figure is black, the player takes the Figure tile and flips it on its white side on the first empty Figure space in front of them (or on the Figure tile of their choice if there are no empty spaces), following the orientation of the pinwheel symbol. If the completed Figure is white, the player discards the Figure tile.

End of the Game

The game ends in two different ways:

  • When the last Scoring token has been placed.

OR

  • When it's impossible to create a new Figure with the remaining Umbrella tokens.

Points are scored:

  • +2 points for each Scoring token on their Scoreboard.
  • Additional points depend on the Scoreboard used. (See the "Scoreboards" chapter.)
  • If the last Scoring token has been placed, the player also scores 1 point for each remaining Umbrella token in the Waiting Zones (including their Personal Waiting Zone).

Note: On the level 4 Scoreboard, the "Play again" power allows you to not discard the outgoing Umbrella token.

Achievement Board

less than 15 pts15 - 18 pts19 - 23 pts24 - 26 pts27 - 30 pts31 pts +
try again!it's a start.not bad!well done!impressive!good game!

Credits

Game Designers: Flavien Dauphin & Benoit Turpin Art: Vincent Dutrait Layout: Florent Wilmart Published by: Lumberjacks Studio Distribution: Blackrock Games Additional Graphic Design: Peter Wocken