UltraQuest: Gold, Ruhm! und Ehre! – Der Kobold Character Expansion / Neuer Beruf
UltraQuest: Gold, Ruhm! und Ehre! – Der Kobold Character Expansion / Neuer Beruf Rulebook
Table of Contents
Table of Contents
Kobold Special Rules
Kobolds have the skill Trading (Handeln) as a learned skill from the start of the game. It does not need to be written down and cannot be unlearned. If the Kobold learns Trading to mastery (meisterlich), it must provide a skill line for it.
Kobolds are greedy for gold. They do not transfer gold from their own pouch to the pouch of another adventurer in their group, and they buy with gold from their gold pouch only for themselves. In settlements, however, they can also buy and trade for others. An order is an order!
Theft and Ducking always count as a normal learnable skill, even if the Kobold does not have the profession Thief (Dieb).
Kobolds cannot possess talismans. If a Kobold gets or takes one, it immediately turns to dust and trickles through their fingers.
Kobolds cannot use riding animals (see the adventurer sheet). Kobolds also hate dogs and have a dread of them, so no dog may be in the group.
Kobolds have nimble fingers and many pockets, so they can have 7 items at hand (griffbereit) (see the adventurer sheet).
Kobolds have the same conditions for equipment and weapons as Halflings. Kobolds cannot use bows, crossbows or heavy crossbows (only special short bows).
Names for Kobolds
Names for male Kobolds: Armil, Buzzi, Cessil, Domm, Eigenli, Fuchol, Gorki, Garumel, Garbalin, Immel, Kari, Nolo, Onno, Tasso, Trumpi, Woller, Zeo, Zoppo.
Names for female Kobolds (Koboldinnen): Alliese, Bembi, Fuchsa, Hirsa, Holli, Islinde, Klisch, Lupine, Marise, Olgi, Palli, Raza, Renina, Schilde, Ulrilla, Viki, Zarrli, Zacka.
Character Sheet and Components
The source sheet is a printable Kobold character sheet. Its printed entries are:
- Name and Beruf (profession) lines.
- NK (ME), FK (RA) and RW (AR) boxes, plus a Fertigkeiten (skills) field with lines 1 to 4.
- heimisch (native): "Ur", with two printed slots marked "/5" and "/6".
- Attributes: Bewegung (Movement), Stärke (Strength), Geschick (Dexterity) and Intelligenz (Intelligence), each with filled dots and empty rings showing the Fame! cost of raising the attribute. As printed: Movement has two filled dots and rings 1 and 3; Strength has one filled dot and rings 2 and 5; Dexterity has three filled dots and rings 2 and 4; Intelligence has two filled dots and rings 2, 4 and 6.
- griffbereite Ausrüstung (equipment at hand): lines 1 to 7.
- Goldtasche (gold pouch): line 8.
- Footnote: "9–10 Ausrüstung im Rucksack auf der Rückseite notieren" (note equipment in the backpack on the reverse side for 9–10).