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Ultimate Werewolf: Pro

Expansion for Ultimate Werewolf: Extreme

Ultimate Werewolf: Pro Rulebook

Table of Contents

Table of Contents

  • Pro Rules
    • The Pro Setup Chart
    • Info: Balancing Games the Pro Way
    • Spiderwebs: Cards to Avoid
    • Mystery Lycan
    • Seer Restrictions
    • No Night Reveals
    • Celebration
    • Revenge
    • The Gavel (Judge)
  • Using Pro Roles
  • Role Cards
    • Apprentice Exposer
    • Apprentice Illusionist
    • Assassin
    • Assassin Wolf
    • Auracabra
    • Black Cat
    • Blighted
    • Blind Mary
    • Copycat
    • Count Lycanthrope
    • Cutthroat
    • Den Mother
    • Devotee

Pro Rules

The Pro Rules are shown below in priority order:

  1. Use the Pro Setup Chart
  2. Use Info Values, not Balance Values
  3. Do not use roles with a spiderweb
  4. Use the Mystery Lycan
  5. Seer restrictions
  6. No night reveals
  7. Celebration or Revenge
  8. The Gavel (Judge)

The Pro Setup Chart

This chart provides the best and fastest way to set up your game as a moderator to ensure a balanced game. To use the chart, find the player count of your game on the left. Then add cards as shown to the right of that number. As you add cards, make sure that the info amount (see below) doesn't exceed what is shown on the right column.

Minor wolves are any of the following: Dire Wolves, Furry, Wolverine, Teenage Werewolf, Fruit Brute, Fang Face, and Dreamwolf (though some are not recommended to be used in Pro games; see the list below). A much larger version of this chart can be found on the back of the Pro Roles & Rules.

The full Pro Setup Chart is printed on the back of the Pro Roles & Rules. The chart marks 8 to 19 players as Recommended. Each row lists the cards to add for that player count, and the Info Total column is the maximum total Info Value for that count.

PlayersPlain WolfSpecial WolfMinor Wolf*Wolf SupportTeam SwitcherVillage SupportPlain VillagerInfo Total
51130
611220
71

* Dire Wolf strongly recommended, may switch 1 plain villager or Team Switcher for independent.

Info: Balancing Games the Pro Way

The Info Values at the top of the fence posts on each card (the number of vertical hashes) allow for more exact balancing of roles compared to the traditional balance values. Try to choose roles so that your total info value equals the rightmost column of the Pro Setup Chart for a well-balanced game. A fence post cap is an Info Value of −1, and a cap with a horizontal hash is −2.

If games are not typically ending on a close win (with 5 or fewer players in the last round), you can adjust the total info value: +1 if the wolf team tends to win with 2 or more wolves not eliminated at the end, and −1 if the village team keeps winning with 4 or more players on their side left at the end.

While all Ultimate Werewolf Extreme cards have traditional balance numbers at the bottom of each fence post, you can ignore them if using Pro rules. Most cards have no Info Value, and those that do only have a few hashes, so it's fast and easy to track the total as you make changes.

Spiderwebs: Cards to Avoid

Many of the more than 100 roles in Ultimate Werewolf Extreme can throw off the balance of a game; for casual players they're just fine, but for pro's, you probably want to avoid some of them. We've made it really easy for you to see which roles could tilt the game a little too far in one direction or the other by adding a spiderweb between the fence post and the fence for those cards. If you see a spiderweb, the card might have some issues for pro players, and you should consider avoiding them.

Mystery Lycan

On the first night, the wolves pick a player to be a lycan. The lycan is not a wolf, but looks like a wolf to the Seer (or any other role that detects wolves). When using the Mystery Lycan, keep the following considerations in mind:

  1. Independent roles are never seen by the Seer as wolves, even if they are chosen to be a lycan.
  2. Players are chosen to be lycans, not roles, so if a role card or special ability is given to a different player from a lycan, the receiving player does not become a lycan.
  3. Roles that target wolves also target lycans (for instance, Chupacabra must eliminate all wolves and lycans before they can move on to villagers).
  4. Roles that detect or expose a specific role (such as the Illuminati) ignore the fact that a player has been chosen to be a lycan.

Seer Restrictions

The Seer is a powerful role, so these are restrictions to prevent too much information if a Seer, or Seer-type, is used in a game.

A Seer-type is a Village Support role that can choose different players each night to learn about them: e.g. Seer, Reactive Seer, Aura Seer, One-Eyed Seer, etc. If more than one Seer-type is in the game, only one is "active". Any other Seer-type is inactive until the rest are eliminated.

Some of the roles are protectors (shield on the fence post of the role card), such as the Bodyguard or Witch. A protected Seer is an overpowered Seer, so keep the number of protector roles at 1 or fewer if a Seer-type is in the game.

No Night Reveals

When a player is eliminated at night, do not reveal their role the next morning. There are exceptions to this for certain roles, such as the Hunter, or any other role that results in some activity after they are eliminated. When it is unknown who is eliminated at night, but eliminations in the day are revealed to all, it opens a lot of creative possibilities for deception, risk taking, and strategic play.

Day roles, however, should always be revealed.

Celebration

Each day that the village finds and eliminates a wolf is cause for a celebration, and that night the village support roles with special abilities take the night off and don't use those special abilities.

This rule prevents the village from steamrolling through the wolves, and makes each night action taken even more valuable.

Revenge

Once per game, one of the wolves may end the day and eliminate themselves and one other player. To do this, during their trial a wolf can raise their fist and call out "REVENGE!"

Revenge cannot be called by a non-wolf, nor by a wolf whose elimination causes an additional elimination anyway (e.g. Wolf Cub or Assassin Wolf). Also, a wolf cannot call Revenge to guarantee a wolf victory. If the wolf team is at parity the morning after revenge, then they lose. It is generally used by a wolf who knows they are caught and wants to go out with a bang.

Celebration and Revenge are powerful, and only one of them should be used in a game.

The Gavel (Judge)

On the first day, the players vote to elect a player as the Judge. Players may nominate and second anyone, and once that happens, a vote takes place, with one more than the number of players required to elect the Judge. That player takes the Gavel as long as they are the Judge.

After any players are nominated and seconded for elimination, the Judge is the only player who votes to determine if they will be eliminated or not.

The Judge can be removed at any time by the players electing a new Judge using the same process for electing the original Judge, or by nominating and seconding no one to remove the Judge and return to regular voting rules.

The Gavel (and Judge) should not be used in games with fewer than 9 players.

Using Pro Roles

The roles in this set provide special abilities that will keep your Ultimate Werewolf Extreme players on the edge of their seats. Though it is tempting, be careful not to add too many new roles at one time to your games; most players can't track more than 2 or 3 new roles per game. Add too many roles at once and the players will end up spending more time talking about what the roles are and trying to remember how they work instead of playing the game.

Many of these roles result in entirely different experiences when they are mixed in with other specific roles, so be sure to try each of them out with a variety of other roles to get a good idea of how all of them work.

Pro role cards are differentiated by a black mark in the lower right of each card.

Some cards have W# on them; this refers to the number of wolves there were at the beginning of the game.

Role Cards

Apprentice Exposer

The moderator shows the role card of the chosen player to everyone in the village. This is done even if the chosen player or the Apprentice Exposer are eliminated that night. A lycan is not exposed.

Apprentice Illusionist

The moderator shows the Seer a thumbs down for the Apprentice Illusionist. The Seer's next view will be given to them as the opposite of what it actually is: for instance, if the Seer views a wolf, they will see a thumbs down from the moderator. After that one opposite view, the Seer views the correct information.

Assassin

The role of the eliminated player is revealed, and it does not cause the day to end.

Assassin Wolf

If the Assassin Wolf is eliminated at night, they are told they are eliminated the next morning, at which time they may eliminate a neighbor. No one may talk until they make their decision.

Auracabra

Auracabra eliminates any chosen player who is not a plain Villager or plain Werewolf. If Auracabra chooses the last wolf, none of the chosen players are eliminated. Auracabra wins if they are still in the game when when all special ability roles are eliminated.

Black Cat

Black Cat has no team until eliminated. As soon as Black Cat is eliminated, all remaining players close their eyes, and the moderator secretly indicates the roles of all players on the team that eliminated Black Cat. Black Cat chooses 1 of those players to be eliminated, but they may not eliminate the last wolf.

Blighted

Blighted does not become a wolf, and is not detected as a wolf, until the night after they are targeted by wolves. Then, they wake after the wolves to choose a target. They do not know the other wolves, and can eliminate them, and do not count towards parity for game end.

Blind Mary

Each night after Blind Mary has been eliminated, they choose a player to eliminate. Blind Mary cannot communicate with the players during the day or night (and must keep their eyes closed at night except when they are called). Before Blind Mary is eliminated, if villagers or wolves fail to eliminate a player each day and each night, then Blind Mary wins, unless they try to eliminate a player protected from elimination.

Copycat

The Copycat is on the team of their target (they will not know this until their target is eliminated). If the Copycat's target requires first night setup, or if the target has used up their ability (such as the Witch), the Copycat does not get to use the ability of the eliminated player.

Count Lycanthrope

The moderator indicates the players at each end of the village halves, and then shows Count Lycanthrope how many wolves are in each half, including lycans, and which half contains the Seer.

Cutthroat

The role of the eliminated player is revealed, and it does not cause the day to end.

Den Mother

The moderator should give a thumbs up if the Seer did not find a wolf, thumbs down if the Seer found a wolf, and if the Seer has been eliminated previously the moderator should drag their thumb across their throat.

Devotee

During the first night, the moderator indicates the nearest wolf (if both directions are tied for nearest, break the tie to the right). Each night, the moderator indicates the next wolf in the same direction. Once informed of all wolves/lycans, the Devotee is no longer called at night.

Empath

The moderator gives a thumbs up to the Empath if the Seer is next to a wolf or lycan at the beginning of the night.

Eye of the Seer

Starting with the night after the Eye of the Seer is eliminated, the Seer is unable to view wolves/lycans for the rest of the game. The Seer is not informed if the Eye of the Seer was eliminated.

Gemini

If either Gemini is eliminated on or before W# day, then the other Gemini is also eliminated.

For game setup, each Gemini takes up a separate Village Support slot.

Gladys

Gladys wakes every night. When a neighbor is eliminated, Gladys will learn if at least 1 of her new neighbors takes a night action. Her new neighbors are the 2 players adjacent to her at the start of that next night, even if one or both of them are eliminated by the end of that night.

Grave Robber

The Grave Robber starts with no team. When they are eliminated, the Grave Robber is revealed, and they publicly choose any other player and take that player's card as their new role. That player is eliminated from the game instantly. If the chosen player had an ability that occurs when they are eliminated, they do not get to use it. Do not repeat any first night setup actions.

Illusionist

The moderator should show the Seer a thumbs down for the Illusionist. From that point on, the Seer's views will be given to them as the opposite of what they actually are. For instance, if the Seer views a wolf, they will see a thumbs down from the moderator. After viewing the Illusionist once, the Seer will always see opposite, even if they view the Illusionist again.

Infected

The village team cannot eliminate the Infected player on the day after all wolves have been eliminated, or if another role has reached its win condition.

Influencer

After counting the votes, add 1 to the total votes for elimination. The Influencer does not have to vote for elimination. The influencer has no effect when there is only 1 more village team member than there are wolves.

Innocent

The Day of Lost Innocence is announced at the start of the day. If the player eliminated is not on the wolf team, each eliminated player has 3 seconds to choose the next player to eliminate. Any special abilities that cause additional eliminations are ignored that day. The Day of Lost Innocence does not take place if the Innocent is eliminated when there is only 1 wolf remaining.

Investigator

The moderator shows the Investigator thumbs up if they find a wolf or lycan, or thumbs down if they don't. If the Investigator joins the wolf team they do not wake with the wolves or become a wolf. The other players are not told what team the Investigator joined.

Kamikaze Wolf

The Seer and Kamikaze Wolf are not eliminated if the Seer views the Kamikaze Wolf on the first night, or if the Kamikaze Wolf is the last wolf in the game.

Mad Destroyer

If the Mad Destroyer is eliminated at night, the Mad Destroyer is told they are eliminated the next morning before any other night eliminations are announced, at which time they choose a side. No one may talk until the Mad Destroyer makes their decision. Left or Right refers to the side from the Mad Destroyer's perspective, and starts with the first active player next to them on that side.

Magistrate

The Magistrate must announce their intention to reverse the vote immediately after the vote has been tallied, before any role card is revealed. If the Magistrate reverses a vote that results in a player not being eliminated, the day still ends.

Mama Wolf

Wake Mama Wolf after the wolves have been woken as a group. The lycan will appear as a wolf to all roles that detect wolves for the rest of the game.

Master Tanner

If eliminated before W#+1 days, they have 1 more chance to win by choosing an Apprentice Tanner from any plain Villagers still alive the next morning. If the Apprentice Tanner is eliminated on or after W#+1 days, both Master and Apprentice win. Otherwise, both lose.

Matchmaker

If the Matchmaker chooses the last wolf, none of the chosen players are matched. The Matchmaker must be eliminated before any other team can win. The Matchmaker wins if they are one of the last 3 players in the game.

Mountain Wolf

When the Mountain Wolf finishes choosing W#−1 players during the first night, the moderator gives them a thumbs up if the Seer is one of them, and thumbs down if none of them are the Seer. The moderator does not indicate which player is the Seer, only if they are among the players chosen.

Mummer

The moderator will instruct the chosen player to change their vote if not the same as the Mummer. This is done for every vote that day, but after the day is over, the player is no longer hypnotized. Mummer may not choose the same player twice. If a player is hypnotized by both the Mummer and Mummy (from Ultimate Werewolf Extreme Bonus Roles, sold separately), the Mummy determines which way they vote.

Mystery Wolf

The Mystery Wolf wakes up after the wolves choose a target on the 2nd and 3rd nights (night 0 is the 1st night) to choose a lycan. The chosen player(s) will appear as a wolf to all roles that detect wolves for the rest of the game.

Mystic Wolf

To easily facilitate this, it's best if the moderator writes the name of the role on a piece of paper and shows it to the Mystic Wolf when the Mystic Wolf points to a player.

Nosferatu

If Nosferatu chooses the last wolf, none of the chosen players are eliminated. Unlike other vampires, Nosferatu can be eliminated by wolves. Nosferatu must be eliminated before any other team can win. Nosferatu wins if they are one of the last 3 players in the game.

Oracle

To easily facilitate this, write the name of the role on a piece of paper and show it to the Oracle when the Oracle points to a player.

Oracle Wolf

To easily facilitate this, write the name of the role on a piece of paper and show it to the Oracle Wolf when the Oracle Wolf points to a player.

Outcast

If the Outcast role is not revealed when they are eliminated, skip the village support roles that have night actions and let the village figure out why that happened.

Outsider Wolf

Outsider Wolf and other wolves are unknown to each other. If Outsider Wolf and another wolf both target each other on the same night, then neither are eliminated. Instead, the Outsider Wolf stops waking separately, and for the rest of the game they wake with the other wolves.

Pet Wolf

The owner of the Pet Wolf is not informed that they are the owner of the Pet Wolf. If the owner is eliminated, the Pet Wolf is not affected. If the Pet Wolf selects the Dire Wolf's companion, they may select a different owner.

Reactive Seer

The Reactive Seer only uses their ability when no other Seers are in the game.

Reanimator

To save a player, reveal your role before the eliminated player's role is revealed: at the beginning of the day for night eliminations, or at the end of the day for day eliminations.

Reviler

If the player indicated is a plain Villager or is not on the village team, the Reviler is eliminated.

Savant

The moderator should have all roles in the game written down and a player name next to each of them, including plain Villagers, and show that to the Savant for 30 seconds.

Soothsayer

The Soothsayer may not choose themselves as one of the players. A lycan appears to be on the wolf team.

Sorcerer Wolf

Wake together with the wolves during the first night, but not again until the first wolf is eliminated. Each night, wake after the wolves to look for the Seer; the Sorcerer Wolf points to a player, and the moderator gives them a thumbs up if that player is the Seer and thumbs down if that player is not the Seer. After the first wolf is eliminated, the Sorcerer Wolf stops waking separately to search for the Seer, and instead, each night wakes along with the other wolves to choose a player to eliminate.

Spawn

As long as there is 1 other wolf in the game, Spawn is on the wolf team but is not a wolf.

Spy

The moderator points to the player the Seer pointed at, but does not tell the Spy if that player was identified as a wolf. The moderator does not point at anyone if the Seer was previously eliminated.

Starving Wolf

The Starving Wolf is woken again after the wolves have closed their eyes to choose a neighbor of the wolves' target as a second target.

The Cloak

A wolf is next to the Cloak if they are neighbors at the start of the night, even if the Cloak is eliminated in the night. If the Cloak is a lycan, they appear as a villager.

Tough Girl

The Tough Girl is not notified that they were attacked, but they will be eliminated the following night. If the Tough Girl and a wolf are the only players left in the game, the village team wins.

Vanillacabra

Vanillacabra eliminates any chosen players who are plain Villagers or plain Werewolves. Once a night begins with only roles with special abilities, they eliminate all players chosen. If they choose the last wolf, none of the chosen players are eliminated. Vanillacabra must be eliminated before any other team can win. Vanillacabra wins if they are if they are one of the last 3 players in the game.

Warlock

The moderator points to each player who was targeted for elimination at night. The Warlock must indicate which target to save and choose a new target in order to prevent the elimination of the original target. Once the power is used, they no longer learn who was targeted each night.

Wise Old Man

The moderator points to each of the players who are special villagers, but does not reveal which role each of them are.

  • Empath
  • Eye of the Seer
  • Gemini
  • Gladys
  • Grave Robber
  • Illusionist
  • Infected
  • Influencer
  • Innocent
  • Investigator
  • Kamikaze Wolf
  • Mad Destroyer
  • Magistrate
  • Mama Wolf
  • Master Tanner
  • Matchmaker
  • Mountain Wolf
  • Mummer
  • Mystery Wolf
  • Mystic Wolf
  • Nosferatu
  • Oracle
  • Oracle Wolf
  • Outcast
  • Outsider Wolf
  • Pet Wolf
  • Reactive Seer
  • Reanimator
  • Reviler
  • Savant
  • Soothsayer
  • Sorcerer Wolf
  • Spawn
  • Spy
  • Starving Wolf
  • The Cloak
  • Tough Girl
  • Vanillacabra
  • Warlock
  • Wise Old Man
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