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Twenty One Turn Hero Minigame

Twenty One Turn Hero Minigame Rulebook

Table of Contents

Table of Contents

  • Components
  • How To Play
    • Objective
    • Setup
    • Movement
    • Battle
    • Shop
  • Monster Encounter Table
  • Monster Gallery

Components

  • Map: a grid of terrain tiles with a turn track of letters (A, B, C) along its border. The castle sits in the lower-left of the map, and a star sign is printed on the turn track.
  • Terrain key: four terrain types, each shown with an icon on the sheet: Forest, Rock Hill, Plain and Desert.
  • Monster encounter table: a 3 by 4 table of monsters indexed by turn-track letter (A, B, C) and terrain (see below).
  • Character sheet: a hero box with Battle Power and Gold boxes, and an Equip box with slots for weapon, armour and accessory.
  • Turn track token and a second token: one token marks the castle on the map (see Setup); a different token marks the star sign on the turn track.
  • Monster gallery: the monsters with their monster rating and gold drop (see below).

How To Play

Objective

Defeat the sorcerer before turn end. You lose the game if your turn end (indicated on the turn track) before defeating the sorcerer.

Setup

Put 1 token (i.e button, etc) on the castle below left on the map. Put 1 different token on the star sign on the TURN TRACK. Your turn track token move clockwise. Your hero start with 1 Battle Power & 0 Gold. You may begin now.

Movement

You may move up, down, left & right but not diagonally. Each movement cost 1 TURN which mean you can move and stop anywhere you want as long as you have enough TURN.

Battle

For each stop that your hero makes, cross reference the terrain your hero stays now with the turn-track (i.e A, B, C) on the monster encounter table. The table should provide what monster your hero may face. x indicate, no encounter. You just lose turn.

Each monster have their monster rating & gold.

To battle, minus monster rating with your battle power, the result is the number of turn you use to defeat the monster. Lose that much turn on the turn track. (i.e Behemoth (5) vs your hero (1), (5-1=4), means you lost 4 turn to defeat Behemonth)

Shop

Your hero may go to castle to buy supply and equipment. Whenever you are in the castle please refer to the table below.

ItemPrice
Genji Sword (+1 BP) ...5G
Genji Armour (+2 BP) ...10G
Genji Boots (+3 BP) ...20G
Turn Recovery Potion ... (recover 5 turn)5G

Monster Encounter Table

Cross reference the turn-track letter (A, B or C) with the terrain your hero stays on. x means no encounter.

Turn trackDesertForestPlainRock Hill
AKoboldChiisaiChiisaiCactus King
BCactus KingKoboldKoboldDragon
CDragonCactus KingCactus Kingx

Monster Gallery

MonsterMonster RatingGold Drop
Chiisai22G
Kobold35G
Cactus King47G
Dragon510G
The Sorcerer10n/a