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Tüfteln

Tüfteln Rulebook

Table of Contents

Table of Contents

  • Idea of the game
  • Game process
    • Game tip
  • Variant A
  • End of the game and scoring
  • Variant B
  • The solo game

Idea of the game

As the game progresses, each player enters numbers from 1–6 into the fields of their 9 squares. When all 36 fields of the 9 squares are filled, each square is scored individually. The player who has the most points overall wins. There are two game variants.

Game process

Each player gets a piece of paper and a pen.

Note: All games are played with the same side of the paper. For the first game we recommend variant A. The numbers from 1 – 6 are already printed in different fields on each piece of paper. All pieces of paper are identical. Any player can be the first to throw the dice. The dice thrower is the next person in a clockwise direction after each round.

Game tip

For a clearer overview, it is recommended that you cross out a square every time you have filled all 4 fields of a square. At the same time, you should draw a short line to the left of the corresponding position in the scoring table. In this way you have a good overview of what is still missing to get the bonus (if you are trying to get the bonus).

Variant A

The person throwing the dice rolls both dice once. Each player must now enter the two numbers on their piece of paper. Each player is completely free to decide whether he wants to enter the two numbers either:

  • in any two (still free) white fields of any square (this can also be two white fields of the same square),
  • or in any two connected (still free) blue fields.

Example: Tim throws a 2 and a 5. He enters the two numbers in two connected blue fields. Sarah enters the 5 and the 2 in any two white spaces.

The game continues in the manner described. After a total of 15 rounds, all fields on the sheet are filled with numbers and the final score is calculated.

End of the game and scoring

Each player scores each of their 9 squares. He enters the points in the scoring table on the left. The following 6 combinations are awarded points (= red number). If you achieve a combination several times, the corresponding points are awarded several times.

  • Four different numbers (that do not form a 'straight flush', see "Str").
  • Pair: Two identical numbers and two other, different numbers. Note: The two identical numbers must be next to each other horizontally or vertically.
  • Double pair: Two identical numbers and two other, identical numbers. Note: The two identical numbers must be next to each other horizontally or vertically.
  • Cross: Two identical numbers and two other, identical numbers. Note: The two identical numbers must be next to each other diagonally.
  • Four of a kind: Four identical numbers.
  • Straight flush: Four consecutive numbers (1-2-3-4 or 2-3-4-5 or 3-4-5-6) arranged in a clockwise direction.

A player who has achieved at least one score in all six categories receives a bonus of 7 points.

Attention, very important: There are no points for three of a kind. Likewise, there are no points for a 'pair' that are next to each other diagonally.

Example (Tim): Tim has had 4x 'four of a kind'. That gives him 20 points. He gets 6 points for his 'straight flush'. He gets 4 points for the 'cross' and 2 points for the 'pair'. Two of his squares (three of a kind and diagonal pair) score no points. Tim scored a total of 32 points.

Example (Sarah): Sarah has entered at least one score in each of the six categories – this earns her a bonus of 7 points. The two 'four of a kind' score 10 points and the two 'pairs' score 4 points. One of the squares (three of a kind) doesn't give Sarah any points. Sarah scored a total of 35 points.

Variant B

The game playing and scoring remain exactly as described for variant A. Only difference: The two numbers thrown must be entered into any 2 fields of the same colour (e.g. 2x yellow field).

The solo game

Tüfteln is ideal as a solo game. All rules described apply completely unchanged. You can use the following table to see how good your own result is.

PointsRating
up to 25knocking on the door
26–30welcome to the club
31–34okay
35–37good
38–40strong
41–42great
43–44professional
45–46world class
47–50incredible
from 51out of this world