Tsukuyumi: Full Moon Down – Leadership Cards
Tsukuyumi: Full Moon Down – Leadership Cards Rulebook
Table of Contents
Leaders
Set up
Each player takes all of the leader cards belonging to their faction.
Before setting up the homezone and starting units, each player individually selects 1 of the leaders in secret. After all players have selected, they reveal their choice. Put the unchosen leaders back into the box.
Continue setting up the game and modify if a leader has an effect on the setup.
Use
Leaders affect the game in three different ways:
- one leader grants a new permanent ability or skill a player may use throughout the whole game.
- one leader adds an additional personal goal that only that player can accomplish and earn VP for. This goal is in addition to the regular goal.
- one leader modifies the setup and has no further effect on the game unless specified otherwise.
Leaders cannot be attacked or affected by other players or any rule. If a leader has a negative effect on opponents it must be followed, but positive effects of their own leader can weaken those effects.
Example: Prince of Whales (Lords of the lost Seas Exp. Forces of Nature) demands, that ever other player starts with -2 starting areas. General Myerscough (Nomads) allows a player to start with +1 starting areas. So the Nomads have to reduce the number of starting areas by -1 only.