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Tsukuyumi: Full Moon Down – Leadership Cards

Expansion for Tsukuyumi: Full Moon DownExpansion for Tsukuyumi: Full Moon Down (Second Edition)

Tsukuyumi: Full Moon Down – Leadership Cards Rulebook

Table of Contents

Table of Contents

  • Leaders
    • Set up
    • Use

Leaders

Set up

Each player takes all of the leader cards belonging to their faction.

Before setting up the homezone and starting units, each player individually selects 1 of the leaders in secret. After all players have selected, they reveal their choice. Put the unchosen leaders back into the box.

Continue setting up the game and modify if a leader has an effect on the setup.

Use

Leaders affect the game in three different ways:

  • one leader grants a new permanent ability or skill a player may use throughout the whole game.
  • one leader adds an additional personal goal that only that player can accomplish and earn VP for. This goal is in addition to the regular goal.
  • one leader modifies the setup and has no further effect on the game unless specified otherwise.

Leaders cannot be attacked or affected by other players or any rule. If a leader has a negative effect on opponents it must be followed, but positive effects of their own leader can weaken those effects.

Example: Prince of Whales (Lords of the lost Seas Exp. Forces of Nature) demands, that ever other player starts with -2 starting areas. General Myerscough (Nomads) allows a player to start with +1 starting areas. So the Nomads have to reduce the number of starting areas by -1 only.