True Stories
True Stories Rulebook
Table of Contents
Table of Contents
Components
- 300 question cards (with 1,200 unbelievable stories)
- 12 guess cards (6 each of "A" and "B")
- 1 set of rules
You will also need paper and a pen.
Note: You can combine this game as you like with True Stories 2. Before the game, simply shuffle together all the question cards you want to use and make them available in the card holder. Remaining question cards are removed from the game.
Setup
Shuffle the question cards and stand them in the card holder in the game box with their backs facing forward.
Give each player one guess card printed with "A" and one with "B". Remaining guess cards are removed from the game.
Write your names on a sheet of paper. Later you will note your points beneath them.
Object of the Game
Find the one true story among the false ones and earn points for it. That is the only way you can win the game.
Layout of the Question Cards
Each question card consists of a question, three false answers and one correct answer. The correct answer is always marked in colour. It is either in first or in last place.
Note: Beauty is everything – at least in this game. That is why the question cards come in different colours. These have no influence on the course of play or the difficulty of the questions, however.
How to Play
The player with the liveliest tongue takes on the role of Reader first. After that, you change in turn clockwise.
1. Reading Aloud
When it is your turn, draw the rearmost question card from the card holder. First read the question and the four possible answers silently to yourself. Then choose one of the three false answers. Think carefully, because you want to use it to fool your fellow players.
Then read aloud the question, the correct answer and the false answer you chose. When reading aloud, make sure you keep to the correct order of the possible answers: if the correct, colour-marked answer is in first place (A), you read it first, and after it the false answer you selected (B). If the correct answer is in last place, you do it exactly the other way round: false answer (A) and correct answer (B).
Tip: Hold the question card so that nobody can look into it.
2. Guessing
Have you read everything aloud? Now it is your fellow players' turn: they secretly guess one of the two answers. To do this, they place the matching guess card with "A" or "B" face down in front of them. Have your fellow players guessed? Then they turn over their guess cards simultaneously.
3. Scoring
Whoever guessed correctly gets one point. You, as the Reader, get one point for each wrong guess. Then note the points on the sheet of paper.
Put the question card back into the front of the card holder. Your fellow players take their guess cards back into their hands. After that, your left-hand neighbour takes on the role of Reader.
Tip: Don't fancy long waiting times? Then at the start of the round, deal each player a question card face down. While the Reader reads through their question card, you can do the same with yours in parallel. That way you are perfectly prepared when it is your turn to read aloud.
How Long Do You Want to Play?
Before the game, agree how many rounds you will play. One round means that each player has had the role of Reader once.
For a playing time of approx. 20 minutes, we recommend setting the following numbers of rounds:
| Number of players | Number of rounds |
|---|---|
| 2 | 5 |
| 3 | 4 |
| 4 | 3 |
| 5-6 | 2 |
Tip: You can of course also increase or decrease the number of rounds. Simply agree in advance how often each player will be the Reader.
End of the Game
The game ends after the previously agreed number of rounds. The player with the most points wins. They may be given a hearty pat on the back for their knowledge and shrewdness.
If several players have the same score, you share the victory or continue the contest in a new round. Fancy a rematch?