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Truck Off: The Food Truck Frenzy

Truck Off: The Food Truck Frenzy Rulebook

Table of Contents

Table of Contents

  • Contents
  • Setup
  • Component Overview
  • Goal of the Game
  • Game Overview
  • Select Trucks
  • Roll Dice
  • Select Actions
  • Execute Actions
  • Resolve Payouts
  • Daily Special Variant
  • 2-Player Rules
    • 2-Player Setup
    • 2-Player Action Selection and Execution
  • List of Action Cards

Contents

  • 36 Food Trucks
  • 72 Action Cards
  • 24 Daily Specialty Cards
  • 06 Venue Tiles
  • 06 Venue Dice
  • 60 Money Tokens
  • 12 Game Play Tokens (6 Double [2X] tokens, 6 Venue Promo tokens)
  • 01 Round Tracker Card
  • 01 First Player Token
  • 01 Rulebook

Setup

  1. Select the Venue Tiles associated with the number of players according to the following grid. Place the tiles on the table and place the matching Venue Die on each tile (ex. Gaming Con with the 20 sided die).

    PlayersVenue Tiles
    2 (+auto player)8, 10, 12, 20
    38, 10, 12, 20
    46, 8, 10, 12, 20
    5-64, 6, 8, 10, 12, 20
  2. Each player takes a coordinating set of 12 Action Cards and 6 Food Trucks representing her color. The back of each food truck has a # that corresponds to a venue tile. Remove food trucks from the game if they do not have a corresponding venue tile.

    Ex: Remove the #4 truck in a 4-player game.

  3. Each player discards the same 2 action cards before starting the game. Below is a recommended set to discard based on your gaming group's preferences, shown along a "Take That" spectrum from low to high:

    • Low: Promote a Venue ("The Adventures of Whodat the Foodrat"), Trigger a Venue Payout ("Hoppin' Gyro's")
    • Middle (recommended): 2 at random
    • High: Venue is Shutdown ("The Walking Bread"), Truck is Shutdown ("How I Met Your Smothered Pork Chops")
  4. Separate the Money Tokens into piles.

For 2-players, see the 2-player rules on Page 10.

Component Overview

Venue Tile: Place the Venue Die on the marked spot on the tile.

Action Card: Each action card shows Flavor Text, an Associated Game Play Token (if any), a "Take That" Indicator, the Action Text, and the Money Value if Unused.

Example 4-Player Setup: Each player has a set of Food Trucks and 10 Player Action Cards. The table holds the Venue Dice, the Venue Tiles, Money, and the First Player Token.

Goal of the Game

Have the most money at the end of the game.

Game Overview

The game takes place over 5 rounds. A round consists of:

Select Trucks → Roll Dice → Select Actions → Execute Actions → Resolve Payouts

The First Player is the person who has most recently eaten from a food truck. Give her the First Player Token.

After 5 total rounds, the player with the most money is the winner. Any unused action cards are worth their $ value in money.

Tiebreaker: Choose a set of dice (D4, D6, and D20 or D8, D10, and D12) and roll. The highest sum wins. If there is still a tie, the owner of this the game wins.

Select Trucks

Each player secretly selects 2 food trucks designating the venue that she will sell her food at this round. When each player is done selecting, all players reveal their 2 selected food trucks simultaneously. The revealed food trucks are now active trucks and should be placed under the corresponding venues forming a column.

Roll Dice

Roll each venue die once. The # rolled on each die represents the total venue payout in money at each venue.

Select Actions

Players simultaneously select any # of action cards they want to play this round. There is no limit to the # of action cards a player may select for a round, but a card selected this round must be executed or discarded by the end of the round.

Tip: It may help organization to stack inactive trucks on top of unselected actions this round.

Execute Actions

Players then take their selected action cards into their hand and place their remaining unselected action cards on the table face down in a pile in front of them.

The first player reveals only one of her selected actions and executes the action if possible. After an action is executed it should be immediately discarded into a discard pile.

Play continues clockwise with each player executing only one action at a time until all action cards have been executed. If a player has no selected action cards to execute, play passes to the next player clockwise. A player may choose to discard an action instead of executing it.

Resolve Payouts

Calculate payouts one venue at a time. Each active truck at each active venue earns an even payout equal to the total venue payout divided by the # of trucks. Discard any payout remainder. After collecting all payouts, players retrieve all of their trucks. Pass the first player token one player clockwise and start a new round.

Example: A venue rolled a payout of 5 with 2 active trucks there — each truck earns 2, and 1 is discarded as the remainder. A venue rolled a payout of 7 with 1 active truck there — that truck earns the full 7. A venue rolled a payout of 7 with 3 active trucks there (one boosted by a Double [2X] Game Play Token) — two trucks earn 2 each and the boosted truck earns 4.

Daily Special Variant

After playing the base game a few times, add in the Daily Special Variant for some additional depth! Create a deck of Daily Special Cards. Remove any daily special cards corresponding to venue tiles not being used.

Ex: Remove the #4 Daily Special Cards in a 4-player game.

At the beginning of each round, draw 2 daily special cards from the daily special deck, and place them above their corresponding venue tile. If there is already a daily special card in play above the corresponding Venue Tile, then the new card replaces the existing card.

When a venue is shutdown, its daily special is not active and the effect on the card cannot be used.

Note: Daily special cards have keywords that tell players when their effects take place (instead of phase, before phase, etc.). Anytime a keyword says "Before," it means immediately before and not anytime before.

Each Daily Special card shows its Effect above the corresponding Venue Tile it belongs to. For example, the Block Party Daily Special card for the Brewery venue reads: "During payouts, add $5 to the die roll at this venue."

2-Player Rules

A 3rd artificial player will be used, but will not execute any actions. We'll name the artificial player "Auto-Play Barry" for clarity.

2-Player Setup

Take a set of food trucks for Barry matching the venues on the table (20, 12, 10, 8). Barry's truck selection will be random each round during the Select Trucks phase. Since Barry will not be able to select or execute actions, he will start with $20.

A grid will be created using both players' action cards. Gather all action cards corresponding to the players' trucks. Shuffle them and randomly discard 8 actions. Create a 4 x 5 x 4 x 3 grid of face up cards. Cards without another card overlapping them are available for selection; cards with another card overlapping them are not available for selection.

2-Player Action Selection and Execution

The Action Selection and Action Execution phases are combined in the 2-player game. Starting with the first player, each player will alternate selecting and immediately executing one action until each player has selected and executed 2 actions. Any action card without an overlapping card is available for selection.

Pay each player, including Barry, during the Resolve Payouts phase.

After 4 total rounds, the player with the most money wins the game.

List of Action Cards

REROLL: Reroll any one die of the player's choice. This includes a die that has already been rerolled as well as a die at a venue that you do not occupy.

A player may have multiple trucks occupying one venue through action card effects.

MOVE YOUR TRUCK: Immediately move one of your food trucks from one venue to any other venue. Trucks can be moved to and from shutdown venues.

MOVE ANOTHER PLAYER'S TRUCK: Immediately move another player's truck from one venue to any other venue. Trucks can be moved to and from shutdown venues.

PLACE ANOTHER TRUCK ("Take That" indicator: candy): Place one of your inactive trucks at any venue as an additional truck. This truck is now active. The truck # does not matter for this action.

DOUBLE YOUR TRUCK'S PAYOUT: Place the 2X Game Play Token on any one of your trucks. If both the truck and the venue it occupies are active when resolving payouts, double that truck's payout (after the split).

TRUCK IS SHUTDOWN ("Take That" indicator: apple): Immediately remove an active truck from play and return it to its owner. This truck is inactive and does not count toward the payout as it is removed from play.

VENUE IS SHUTDOWN ("Take That" indicator: apple): Select a venue tile and flip it over. That venue is shutdown this round and will not resolve any payout. Food trucks at this venue are still considered active but will not receive a payout unless moved to an active venue. The shutdown venue reopens next round.

PROMOTE A VENUE: Place the Venue Promo Game Play Token on a venue. More trucks at the venue increase the venue's total payout based on the grid shown on the card. You may stack multiple promo tokens on one venue.

TRIGGER A VENUE PAYOUT ("Take That" indicator: candy): Immediately perform the Resolve Payouts phase on only one selected venue. All trucks are paid normally and any game play tokens are accounted for. Remove trucks from the venue and return them to their owners immediately after resolving the payouts.