RulesPal
Chat
Rulebook
Trivial Pursuit: Steal Card Game thumbnail

Trivial Pursuit: Steal Card Game

Trivial Pursuit: Steal Card Game Rulebook

Table of Contents

Table of Contents

  • Object of the Game
  • Get Ready
  • On Your Turn
  • Using the Buzz Card
  • How to Win
  • Quick Reference

Object of the Game

The first player to collect six Wedge cards, one of each color, wins.

Get Ready

  1. Place the question cards in a pile, question side up.
  2. Place the Buzz card where everyone can reach it.
  3. The rest of the cards are the play cards. Shuffle them and deal five to each player. You can look at your cards, but don't show them to anyone else.
  4. Place the remaining play cards in a draw pile on the table. Leave room for a discard pile.
  5. The player to the left of the dealer goes first.

The setup illustration labels the draw pile, discard pile, Buzz card, and question cards.

On Your Turn

  1. Draw one card from the draw pile.
  2. Play one card from your hand.
    • To play a colored Wedge card, place the card face up in front of you. The player on your right draws the top question card and reads the question matching the category of your Wedge. If you answer correctly, keep the Wedge in front of you on the table. If you do not answer correctly, discard the Wedge.
    • To play a Wild Wedge card, answer a question from the category of your choice. If you answer correctly, keep the Wild Wedge in front of you. If you do not answer correctly, discard it.
      • Note: You may use a Wild Wedge card as any Wedge you need at any time. For example, you might answer an Entertainment question but choose to use the card as your History Wedge.
    • To play a Steal card, simply steal a Wedge from in front of any player and place it in front of you. No need to answer any questions! For a Double Steal, you can steal two Wedges — two from one player, or one from two players. Discard the Steal or Double Steal after you play it.
      • Note: A Wild Wedge cannot be stolen!
    • You can play a Block card to block a Steal or Double Steal card if one is played against you. When this happens, both the Block and the Steal/Double Steal cards are discarded. Draw a new card after you play a Block.
  3. Now it's the next player's turn.

Hint: You might place the Wedge card sideways or upside down while answering the question to keep track of what you're trying for and what you've already earned.

Note: Card is upside down for gameplay.

Using the Buzz Card

When it's another player's turn but you think you know the answer, you can grab the Buzz card before the other player answers. If they answer the question incorrectly, you can then answer yourself. If you answer correctly, take the Wedge card. If you are incorrect, the player you buzzed takes one of your earned Wedges (if you have any).

Note: The player reading the question can also buzz — after reading the question but before looking at the answer.

How to Win

The first player to collect six Wedge cards (one of each color) wins.

For a quicker game, collect any four Wedges, regardless of color.

Quick Reference

Wedge Cards: Geography (blue), History (yellow), Science & Nature (green), Entertainment (magenta), Art & Literature (purple), Sports & Leisure (orange).

  • Wild Wedge: Counts as any Wedge — and can be answered as one category and used as another. Cannot be stolen.
  • Steal: Used to steal another player's Wedge.
  • Double Steal: Used to steal two Wedges — either two from one player or one from two players.
  • Block: Blocks a Steal or Double Steal.
  • Buzz: Gives the first player to grab it a chance to answer if the player answering the question gets it wrong.