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Trivial Pursuit: SNL DVD Edition

Trivial Pursuit: SNL DVD Edition Rulebook

Table of Contents

Table of Contents

  • Object
  • Equipment
  • Setup
  • Game Selection
  • Game Play
    • First Turn
    • Roll Again
    • Moving Through the Hub
    • Headquarter (HQ) Spaces (for the scoring wedge)
    • The Menu Screen
    • Winning the Game
  • Variation for a Shorter Game
  • Notes on Play

Object

To move along the circular track and the spokes correctly answering questions, and to collect coloured wedges for correctly answering questions in each of the six category "headquarters" (at the base of each spoke). To win, a player (or team) returns to the hexagonal hub and correctly answers the game-winning question from the DVD.

Equipment

  • TRIVIAL PURSUIT gameboard
  • DVD
  • Question-and-answer cards in card storage box
  • 1 die
  • 8 Saturday Night Live character tokens on bases
  • 30 scoring wedges
  • Instructions

NOTE: You are now the proud owner of eight Saturday Night Live character figures; the game is designed to play with 2 to 4 players or teams. If you play with more than 4 figures, you will not have enough scoring wedges or DVD questions to finish. So pick your very favourite SNL character and let's get the fun started!

Setup

  • Select one SNL character token and six scoring wedges, one in each of the six category colours.
  • Roll the die; the high roller goes first.
  • All players start in the hexagonal hub at the centre of the board and move down one of the spokes and out onto the circular track. Play moves in either direction around the track, clockwise or counterclockwise.

Place the DVD in the DVD player. After the opening introductions, the DVD will wait for you at the Game Selection Screen. If your DVD player does not automatically start the DVD, press the PLAY button to start the intro. Select a player to be in charge of the remote control during the game. For more information on navigating through the DVD, please refer to The Menu Screen section of the rules.

Game Selection

Trivial Pursuit DVD Saturday Night Live comes with 15 pre-planned games. This means you can play Game 1 through Game 15 and never see the same question twice! The DVD case includes a checklist of all the games so you can keep track of which games you have already played. At the Game Selection Screen, select a game that you haven't played and you'll be off and running.

For those of you who aren't into keeping track of what games have been played, you also have the option of playing the MEGA-GAME. The MEGA-GAME takes all the questions on the DVD, shuffles them up and serves them to you. Every time you select MEGA-GAME, you will get a new experience but there is a chance that a question may occasionally be repeated.

After you select a game, the DVD will wait at the Category Selection Screen.

Some DVD players may have major issues with randomization. In this case, you may find that you get certain questions again and again or that the MEGA-GAME is the same every time or that your DVD just sort of "wigs out" in the MEGA-GAME. In this case, you will want to use the pre-planned games.

Game Play

First Turn

On your first turn, roll the die and select which colour/category you want to land on and which of the six spokes you'll move down. If you roll a 6, you will immediately land on a category headquarters and try for a scoring wedge of that colour.

Whichever colour you land on, another player will ask you a question in that category: The other player draws the first card from the card box and reads the question next to the appropriate coloured oval. Answers are on the opposite side of each card. When done with the question, place the card in the back of the box, behind the other cards.

If you answer your first question correctly, continue your turn by rolling the die again and moving that number of spaces. Keep moving and answering questions until you answer incorrectly. Play then passes to the left.

The categories are colour coded...

CategoryColourCategoryColour
SketchesBlueCharactersPurple
ImpressionsPinkSNL ETCGreen
ParodiesYellowThe ShowOrange

NOTES:

  • On each roll of the die, you may select which direction you want to move along the track as you attempt to move towards category headquarters to try for scoring wedges in each of the six colours.
  • You may not move both forward and backward on the track (or on a spoke) in the same move.
  • You must move the number of spaces shown on the die.
  • Any number of tokens may occupy the same space at the same time.

Roll Again

If you land on a "roll again" space, roll and move again.

Moving Through the Hub

You may cut across the board by moving your token up the spokes to the centre hub and out again, moving either straight across the hub, or "turning" and going down another spoke.

If you land by exact count right in the hub — but can't try to win the game because you do not yet have the wedges in all six categories — you may pick whichever category you want for your question.

Headquarter (HQ) Spaces (for the scoring wedge)

If you land on a HQ space, you are going for a scoring wedge. Instead of drawing a card from the box and reading a question, you will go to the DVD to select your question.

The Menu Screen

The menu screen will display the six categories from which you can select a question (there is also a For the Win category for the end of the game). To scroll through the categories, use the LEFT AND RIGHT ARROW buttons on your remote control. Once you reach the category you want, press the ENTER button to reveal the question.

Note: If you select the wrong game at the Game Selection Menu, you can highlight the NEW GAME button on the Category Selection Menu. In order to ensure that you do not accidentally press this NEW GAME button, we placed it off the beaten path. From Sketches, press the UP BUTTON to reach the NEW GAME button.

On the DVD there are hundreds of questions and lots of ways to ask them. You may see a clip from the show or a parody commercial, or you may hear part of a sketch. There may be pictures of cast members, or catchphrases put up on screen.

Yet Another Note: When playing the MEGA-GAME, if you see a question that has already been played, press the MENU button to return to the main menu screen and select the category again to get a new question.

At the start of the question, it is for you and you alone to answer. It's your turn; however, you only get ONE GUESS. Once you answer, you are done for the remainder of the question. At some point during the question, you will hear a sound effect and then the phrase ALL-PLAY will come up on the screen. At this point everyone who does not have that coloured scoring wedge may shout out the answer. Just like you, they only get one guess. If you still have not guessed, you may guess also.

At the end of the question, the correct answer is revealed. The first player to have guessed the correct answer wins the scoring wedge.

If someone who already has that coloured scoring wedge shouts out the correct answer, then they must forfeit that scoring wedge as a penalty.

If you are not sure who shouted out the correct answer first, the player whose turn it is gets the scoring wedge (unless that player didn't answer at all — then the player with the fewest number of scoring wedges gets the wedge).

If it was your turn and you got a scoring wedge, then you can continue taking your turn. But, if it was your turn and you did not get the scoring wedge, your turn is over and the player to your left goes next.

On your next turn you must move out of that category headquarters to a new space before re-entering and trying again for that coloured wedge. You do not have to try that category immediately; you may move elsewhere on the board and return to it later.

Winning the Game

Once you've collected one scoring wedge in each colour, make your way to the hub and try to answer the game-winning question. You must land in the hub by exact count; if you overshoot the hub, pick the spoke you want to move down and answer the question in the category you land on; then, on your next move, try again to hit the hub by exact count.

When you do hit the hub, go to the DVD's menu screen and select "FOR THE WIN." You will get a question from a random category that is for you only. The question will appear on the screen. Once you have answered the question, press the ENTER button and the correct answer will appear. If you got the answer right navigate to the "I GOT IT RIGHT" prompt and press ENTER again to celebrate your victory!

If you answered the question incorrectly, navigate to the "I MISSED IT" prompt and press ENTER. You will automatically return to the main menu screen. You must wait until your next turn, leave the hub, answer a question and then re-enter the hub again — by exact count — for another game-winning question.

NOTES:

  • If you would like to bypass the credits at the end of the DVD, press the MENU button to return to the menu screen and start a new game.
  • If the DVD is ejected and reinserted, it will automatically reset to the Game Selection Screen.
  • Since a player continues his or her turn until a question is answered incorrectly, it is possible for one player to move around the board and collect all six scoring wedges, then move into the hub and win the game — all in one turn. If this happens, any player who has not yet had a turn is permitted a chance to duplicate the feat and create a tie.

Variation for a Shorter Game

Determine before you begin that you will collect just four or five wedges (instead of the full six) before moving to the hub for the game-winning question.

Notes on Play

  • Players will collectively decide how long a person has to answer a card question, and how specific the answer must be. For example, is a last name enough, or must the player give both the first and last name? You are not required to give the explanatory information that appears in parentheses after some answers.
  • Players should remember that making a guess is always better than not answering at all. Players often amaze themselves with what they know!
  • Trivial Pursuit DVD Saturday Night Live lends itself well to team play for as many as 16 players. Disperse those considered strong in various categories among the teams. Teammates decide how a question should be answered; to avoid confusion, the team captain should give each answer.