Trivial Pursuit: 20th Anniversary Edition
Trivial Pursuit: 20th Anniversary Edition Rulebook
Table of Contents
Table of Contents
Object
To move along the circular track and the spokes by correctly answering questions, and to collect colored wedges for correctly answering questions in each of the six category "headquarters" (at the base of each spoke). To win, a player (or team) returns to the hexagonal hub and correctly answers the game-winning question in a category chosen by the other players.
Equipment
TRIVIAL PURSUIT gameboard • 3 packs of question-and-answer cards • card dispenser • 4 rubber feet • 1 die • 6 tokens • 36 scoring wedges
Setup
- Remove the tokens, scoring wedges, die and rubber feet from the tray.
- Carefully twist the rubber feet from the runner. Discard the runner. Then push one foot into each of the four holes on the bottom of the card dispenser.
- Unwrap one pack of cards and insert them into the card dispenser. To do this, lift the card dispenser cover, slide the card rest to the back of the dispenser, and place the cards into the opening with the questions facing the front chute. Close the card dispenser cover. See Figure 1.
Figure 1 (card dispenser): the diagram shows the stack of cards placed in the dispenser, with the card rest, the discard opening ("discard here"), the chute, and the cover. The cover is shown closed and, in a second view, slid open for discarding.
- Select one token and six scoring wedges, one in each of the six category colors.
- Roll the die; the highest roller goes first.
- All players start in the hexagonal hub at the center of the board and move down one of the spokes and out onto the circular track. Play moves in either direction around the track, clockwise or counterclockwise.
Game Play
First turn
On your first turn, roll the die and select which color/category you want to land on and which of the six spokes you'll move down. If you roll a 6, you will immediately land on a category headquarters and try for a scoring wedge of that color.
Whichever color you land on, another player will ask you a question in that category: the other player draws a card by sliding the first card out from the chute of the card dispenser and reads the question next to the appropriate colored oval. Answers are on the opposite side of each card. When done with the question, discard the card by sliding it through the opening in the card dispenser cover, thereby placing the card back in the card dispenser, behind the card rest. See Figure 1.
If you answer your first question correctly, continue your turn by rolling the die again and moving that number of spaces. NOTE: If you run out of cards in the card dispenser, remove the played cards and then unwrap another pack and insert them following the instructions above.
The categories are color coded
| Color | Category | Description |
|---|---|---|
| Blue | Global View | geography, space, global cultures, etc. |
| Pink | Sound & Screen | movies, music and more |
| Yellow | News | 20 years worth of headlines |
| Brown | The Written Word | books, magazines, comics books, etc. |
| Green | Innovations | inventions, medical breakthroughs, electronics, etc. |
| Orange | Game Time | sports, games, interactive entertainment, etc. |
Notes
- On each roll of the die, you may select which direction you want to move along the track as you attempt to move towards category headquarters to try for scoring wedges in each of the six colors.
- You may not move both forward and back on the track (or on a spoke) in the same move.
- You must move the number of spaces shown on the die.
- If you answer incorrectly, play passes to the player on your left.
Subsequent turns
Whenever you answer a category headquarters question correctly, put that colored wedge into your token. But if you answer incorrectly, you must move out of that category headquarters for a question before re-entering and trying again for that color piece. You do not have to try that same category immediately; you may move elsewhere on the board and return to it later.
There are 12 "ROLL AGAIN" spaces on the track. If you land on one, continue your turn by rolling the die and moving again.
NOTE: Any number of tokens may occupy the same space at the same time.
Moving through the Hub
You may cut across the board by moving your token up the spokes to the center hub and out again, moving either straight across the hub, or "turning" and going down another spoke.
If you land by exact count right in the hub – but can't try to win the game because you do not yet have wedges in all six colors – you may pick whichever category you want for your question.
Winning the Game
Once you've collected one scoring wedge in each color, make your way to the hub and try to answer the game-winning question. You must land in the hub by exact count; if you overshoot the hub, pick the spoke you want to move down and answer the question in the category you land on; then, on your next move, try again to hit the hub by exact count.
When you do hit the hub, the other players select the category of the game-winning question from the next card in the card dispenser.
Answer the question correctly, and you win! Answer it incorrectly and you must wait for your next turn, leave the hub, answer a question and then re-enter the hub again – by exact count – for another question.
NOTE: Since a player continues his or her turn until a question is answered incorrectly, it is possible for one player to move around the board and collect all six scoring wedges, then move into the hub and win the game – all on one turn. If this happens, any player who has not yet had a turn is permitted a chance to duplicate the feat and create a tie.
Variation for a Shorter Game
Determine before you begin that you will collect just four or five wedges (instead of the full six) before moving to the hub for the final, game-winning question.
Notes on Play
- Players will collectively decide how long a person has to answer a question, and how specific the answer must be. For example, is a last name enough, or must the player give both the first and last name. You are not required to give the explanatory information that appears in parentheses after some answers.
- Players should remember that making a guess is always better than not answering at all. Players often amaze themselves with what they know!
- The TRIVIAL PURSUIT game lends itself well to team play for as many as 24 players. Disperse those considered strong in various categories among the teams. Teammates decide how a question should be answered; to avoid confusion, the team captain should give each answer.
Your 20th Anniversary Trivial Pursuit® Edition contains something no other version has: a special question that was created by the winner of our "Be a Question in the Trivial Pursuit® Game" contest. It was selected from hundreds of entries that people submitted about their own lives. When the card comes up, treat the question as you would any other in the game.
Storing Your Game
When you are done playing, remove the question-and-answer cards from the card dispenser and return them to the plastic tray in the box. Store the tokens, scoring wedges and die in the compartment in the back of the card dispenser (or in the plastic tray) and place the card dispenser in the box. Place the gameboard on top and close the box lid for easy storage.