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Triplock: The Factory Solo Pack

Expansion for Triplock

Triplock: The Factory Solo Pack Rulebook

Table of Contents

Table of Contents

  • Characters
    • Madigan (Coal Miner - Explosives)
  • The Factory Rooms
    • The Factory - Room 1
    • The Factory - Room 2
    • The Factory - Room 3
    • The Factory - Room 4
    • The Factory - Room 5

Characters

Madigan (Coal Miner - Explosives)

You may place your Skill bead on one of your opponent's Diagrams. While this bead is here, that Diagram cannot be solved. Also, you may discard 2 Disarmed Failsafes to discard that Diagram if your bead is on it.

The Factory Rooms

The Factory - Room 1

Goal: Solve this Lock before Room wins.

Lock: Combo Lock (L→R) with the Mechanism icons [valve icon], [key icon], [gear icon].

Room Rules: Normal setup. Room goes second. Failsafes may not be Disarmed. Anytime you Peek at a Mechanism, immediately flip that stack. On Room's turn, Rotate only the 3 stacks in the Visible Lock Area (similar to full 4 stack Rotation). Room wins if 'Attempt to Solve' the Master Lock fails.

Challenge Mode: Solve this Lock in 5 rounds or fewer, or Room wins.

The Factory - Room 2

Goal: Complete a single Diagram (using Trip only) for 5 Pts in 6 rounds or fewer, or Room wins.

Room Rules: Normal setup. Room goes second. Each time the Room Rotates all 4 stacks, you must first Flip the hidden Mechanism! You may discard 2 Failsafes in order to reduce the number of Rotations the Room does for the next round, by one.

Room has a specific Action for each Round:

  1. Rotate all 4 stacks
  2. Rotate all 4 stacks (x2)
  3. Rotate all 4 stacks (x3)
  4. Rotate all 4 stacks (x2)
  5. Rotate all 4 stacks

Challenge Mode: All Room Rotations are done in reverse.

The Factory - Room 3

Goal: In 8 rounds or fewer, complete 3 Diagrams, then Solve this Lock, or Room wins.

Lock: Combo Lock (L→R) with the Mechanism icons [keypad icon], [shackle icon], [spring icon].

Room Rules: Normal setup. Room has no turn. You may not view your Diagrams (even when drawn) until you use an Action to Reveal it. Instead, when drawing, you must choose an orientation without looking at your Diagram. Once a Diagram is Revealed, it may remain this way until completed.

Challenge Mode: Revealed Diagrams are Concealed at the end of your turn.

The Factory - Room 4

Goal: Defeat The Factory's Sentry Bot by earning 12 Pts or complete 6 Diagrams in 10 rounds or fewer.

Room Rules: Normal setup. Room (Sentry) goes first. At the start of Room's turn, place its Skill bead on the middle Visible Mechanism stack. While it's there, you may not Peek at or Flip this stack.

On Room's turn, roll a D6 die:

  1. Arm any exposed Mechanisms
  2. Swap 2 left-most Visible Mechanism stacks
  3. Flip stack under Room's Skill bead
  4. Discard left-most Diagram
  5. Flip Hidden Mechanism, Rotate all 4 stacks
  6. Rotate your left-most Diagram 90°

Challenge Mode: Earn 12 Pts or complete 6 Diagrams in 8 rounds or fewer.

The Factory - Room 5

Goal: Using 2 Characters, complete 2 Diagrams each (using Combo only) in 10 rounds or fewer, or Room wins.

Room Rules: Co-op setup. Room has no turn of its own. When either Character attempts to complete a Diagram, the other Character must also attempt to complete one at the same time (to be completed simultaneously). Both must be successful to count toward the Room goal. If either attempt fails, that Diagram is discarded.

Challenge Mode: Complete in 8 rounds or fewer.

Success? Go to: chiptheorygames.com/factorywin for epilogue and info on the next episode.