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Triplock: The Estates Solo Pack

Expansion for Triplock

Triplock: The Estates Solo Pack Rulebook

Table of Contents

Table of Contents

  • Character Card
    • Lottie Wentworth (Timeline Traveler)
  • The Estates Room 1
  • The Estates Room 2
  • The Estates Room 3
  • The Estates Room 4
  • The Estates Room 5

Character Card

Lottie Wentworth (Timeline Traveler)

You may place your Skill bead on an Action die you just rolled. While the bead is there, this Action must be used by all players and cannot be sacrificed for a new one (other Action Die is still rolled).

The Estates Room 1

Goal: Using 2 Characters, complete 8 total Diagrams, 4 of them with "Combo" type sequences. Do this in 8 rounds or fewer, or Room wins.

Room Rules: Co-op setup. Room has no turn. Once a Character uses a Mechanism or Failsafe symbol to complete a Diagram, completing other Diagrams using the same symbol can only be done by that Character for the entire challenge.

Challenge Mode: Two of the completed Diagrams must be 3-Mechanism "Trip" type sequences.

Success: The Characters used to complete this Room successfully may be used to attempt the next Room as well.

The Estates Room 2

Goal: Using 2 Characters, keep the guards from reaching 10 Points at any time over the course of 6 rounds, or Room wins.

Room Rules: Co-op setup. Room (guards) goes last. Each point earned by a Character, reduces the guards' points by that amount. At the start of each round, Rotate all Disarmed Mechanisms (others stay put). Also, at the start of the round, roll the Solo D6 die (this determines what the Room will do on its turn):

  1. Gain 4 Points, and reset all Skill beads (the icon is a green circle with a yellow circular arrow).
  2. Gain 5 Points.
  3. Gain 2 Points per Failsafe on top of a stack.
  4. If any of the three Mechanism symbol icons shown on the card (a squiggle, a cross-shaped emblem, and a fist) are showing in the Visible Lock Area, gain 6 points. (Icon descriptions are by appearance; the symbols are printed on the card.)
  5. Gain 3 Points for each Character who did not complete a Diagram this turn.
  6. Gain 3 Points. Discard all Diagrams currently in a vertical card position.

Challenge Mode: Keep the guards from earning 8 Points.

The Estates Room 3

Goal: Using 2 Characters, each must complete 3 Diagram sequences that are worth 2 Pts or more. Do this in 8 rounds or fewer, or Room wins.

Room Rules: Co-op setup. Room has no turn. When drawing Diagrams, players must choose an orientation before they can look at the Diagram.

Challenge Mode: At the start of each round, Rotate all Disarmed Mechanisms (other stacks stay put).

Success: The Characters used to complete this Room successfully may be used to attempt the next Room as well.

The Estates Room 4

Goal: Using 2 Characters, earn 14 Pts total while each having a completed 3-Mechanism "Trip" sequence in their possession in 9 rounds or fewer, or Room wins.

Room Rules: Co-op setup. Room goes last. To begin the challenge, place the Room's Skill bead on top of the middle Mechanism stack in the Visible Lock Area. While it's there, you may not Flip, Swap, or Rotate this stack (does not keep other stacks from being rotated).

At the start of the round, roll the Solo D6 die (this determines what the Room will do on its turn):

  1. Reduce each Character's Points by 2.
  2. Move Skill bead 1 position left (if possible).
  3. Move Skill bead 1 position right (if possible).
  4. Replace Skill bead to its starting position.
  5. Room takes its turn first. Reroll Solo D6.
  6. Remove the most recently completed Diagram from each Character (keep Points).

Challenge Mode: Earn 16 Points instead of 14 and in 8 rounds instead of 9.

Success: The Characters used to complete this Room successfully may be used to attempt the next Room as well.

The Estates Room 5

Goal: Using two Characters, complete 5 Diagrams total in 6 rounds or fewer, or Room wins.

Room Rules: Co-op setup. Room has no turn. On a player's turn, instead of rolling both Action dice, they must choose one or two unique Actions and perform them. They will not be able to choose these same Actions for the rest of the challenge. Action die rolls and other rewards generated from Skill beads or Diagram completions are still allowed.

Once a player has used all 6 different Actions, all they can do is Use a Skill or Attempt to Complete Diagrams.

Challenge Mode: Players may not use the same Action the other Character used in the same round.

Success: Go to chiptheorygames.com/estateswin for the epilogue and info on the next episode.