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Trekking the World

Trekking the World Rulebook

Table of Contents

Table of Contents

  • Components
  • Object of the Game
  • Game Set-Up
  • Playing the Game
    • 1. Choose an Itinerary, do what it says, and discard it.
      • Suitcases are important for two reasons:
      • Itinerary Tokens
    • 2. Take an Encounter card if you're in its location.
    • 3. Pay for a Tour card if you're in its location and can afford it.
    • At the end of your turn:
  • Game End
  • Scoring
    • Want a longer game?
  • FAQ
  • Credits

Components

  • 1 Game Board
  • 48 Tour/Encounter cards
  • 5 Quick Guide cards
  • 46 Itinerary cards
  • 5 Trekker Meeples
  • 35 red wood cubes
  • 35 blue wood cubes
  • 35 yellow wood cubes
  • 35 black wood cubes
  • 5 Suitcases
  • 5 Money-Tracker Coins
  • 15 Blue Frequent Flyer tokens
  • 15 Red Move tokens
  • 15 Yellow Money tokens
  • 15 Black Souvenir tokens
  • 1 first-player marker (Compass)
  • 1 rulebook
  • 28 solo cards
  • 1 solo rules pamphlet

Object of the Game

You win by scoring the most points. There are three ways to score:

  1. Collecting Tour cards.
  2. Collecting Encounter cards whose powers start with "At game's end…"
  3. Collecting Souvenir cubes in your Suitcase.

Game Set-Up

This is the set-up layout for a four player game.

  1. Place the board on the table.
  2. Shuffle the Tour card deck, divide it approximately in half, and place one half here, image-side up. Then draw 3 cards from it and place them to its right, to form the 4-card Tour row.
  3. Place the other half of the Tour card deck text-side up here. Then draw 3 cards from it and place them to its right, to form the 4-card Encounter row.
  4. Shuffle the Itinerary deck and place it face up here. Then draw 4 cards from it and place them face up to its right, forming a 5-card row.
  5. Place the cube/token tray next to the board.
  6. Give each player a Quick Guide card, one Frequent Flyer token, one Money-Tracker Coin set to zero, and a Suitcase and Trekker of the same color.

Playing the Game

Players take turns in clockwise order. The youngest player takes the First Player Marker and goes first. Before your first turn, place your Trekker on any of the 6 airports on the board.

On your turn, take the following steps, in order:

1. Choose an Itinerary, do what it says, and discard it.

Choose an Itinerary from one of the five Itineraries in the Itinerary row (including the one on top of the deck).

Each Itinerary has three actions on it, which you must take in order from top to bottom. We'll explain using an example Itinerary (Move 3, gain $2, gain a black Souvenir cube if you're in Africa or Oceania).

A. First, move your Trekker on the map exactly the number of spaces the Itinerary says. In this example, 3 spaces.

For instance, the Orange Trekker moves 3 spaces from Zhangjiajie to Ha Long Bay, passing through the Green Trekker's location on the way.

  • A. You may pass through or land on a location occupied by another player, as shown above.
  • B. You may not return to or pass through a location you started on or passed through this turn.
  • C. You may fly from one airport to any other, using one step in your Itinerary movement to do so. Each time you do, you must pay $1.

B. Second, gain money (this represents withdrawing money from your bank account): add the amount listed on the Itinerary to your Money-Tracker Coin (up to $20 max). In this example, $2.

C. Third, gain Souvenirs if possible: if your Trekker is now in any continent pictured on your Itinerary, gain the Souvenir cubes pictured and add them to the left-most empty spots of the matching color row in your Suitcase.

In the example Itinerary above, you gain 1 black cube if you're in Africa or Oceania. You'd place it in the left-most empty space in the black Suitcase row.

After finishing your Itinerary, discard it to the Itinerary Discard area on the board.

Suitcases are important for two reasons:

  1. At game's end, you'll get points corresponding to the farthest-right completely filled column in your Suitcase. The points you'll get are shown beneath that column.
  2. There are icons in your Suitcase. When you cover one with a Souvenir, you gain an Itinerary token with that icon, if one is available. Itinerary tokens are powerful.

For example, if a yellow cube covers a money symbol, the orange player gains a yellow Money token.

Itinerary Tokens

There are 4 types of Itinerary tokens you can gain. Each gives you a power you can use on any future turn:

  • Frequent Flyer token (airplane): Before you take an Itinerary, return a Frequent Flyer token to the supply to fly from your current location to any airport for free.
  • Move token (runner): When making your Itinerary moves, return a Move token to move one extra space, following normal movement rules.
  • Money token ($): When gaining money from your Itinerary, return a Money token to get that same amount again.
  • Souvenir token (cube): When gaining Souvenirs from an Itinerary, return a Souvenir token to gain that same number and color of cubes again.

You may return as many Itinerary tokens as you want on a turn, except ones you gained on that turn.

2. Take an Encounter card if you're in its location.

Encounter cards are the cards with the text on them. There are always 4 available at the start of your turn (including the one on top of the deck).

After completing an Itinerary, if you're in an available Encounter's exact location, gain it. For example, if your Trekker is at Victoria Falls in Africa, you gain the card there.

Save space on the table by accumulating Encounters in a column so only the powers show.

Each Encounter gives you a one-time-use power you can use on any future turn. To use one, do what the power says and then discard the card to the Encounter Discard area on the board.

  • You may never use an Encounter's power on the turn you gained it.
  • You may use multiple Encounters on a turn.
  • You may use each at any time on your turn unless it says otherwise.
  • Some Encounters give you points at game's end. These all start with "At game's end…"

3. Pay for a Tour card if you're in its location and can afford it.

Tour cards are the cards with location art on them. There are always 4 available at the start of your turn (including the one on top of the deck).

After completing an Itinerary, if you're in an available Tour's exact location and have enough money, you may pay for the Tour card by subtracting its cost on your Money-Tracker Coin, and gain the card.

For example, if your Trekker is at Lençóis Maranhenses, you could pay $6 and gain the card there.

Save space on the table by accumulating Tours in a column so only the points show.

Example:

  • Each Tour has a cost. The Tour at Torres Del Paine costs $9.
  • Each has a point value. That Tour is worth 22 points.

At the end of your turn:

  1. Draw from the Itinerary deck to refill the Itinerary row. If the deck runs out, shuffle the Itinerary discard pile to make a new deck.
  2. If needed, draw from the Encounter deck to refill the Encounter row. If the deck runs out, shuffle the Encounter discard pile to make a new deck.
  3. If needed, draw from the Tour deck to refill the Tour row.

Game End

The game end is signaled when any player has a certain number of Tours, depending on player count:

  • 2-3 PLAYER GAME: when any player takes their 5th Tour.
  • 4-5 PLAYER GAME: when any player takes their 4th Tour.

Finish the round so everyone has taken the same number of turns, then score.

Scoring

Your final score consists of:

  1. Points from your Tours.
  2. Points from your endgame Encounter cards.
  3. Points from your Suitcase: you get the points listed at the bottom of the right-most filled vertical column of your Suitcase.

The player with the most points wins.

In case of a tie, the player with the most money wins. If there's still a tie, the tied players share victory.

Want a longer game?

Set the number of Tours needed to trigger the end higher. Feel free to set it up to 6 Tours (something we often do in 2-player games).

FAQ

Due to an Encounter power, I removed a Souvenir from my Suitcase and it uncovered an icon.

  • Do I lose the Itinerary token I earned if I still have it? No
  • If I cover that icon again later, will I get another Itinerary token? Yes

Are there any circumstances under which I can use an Encounter power or Itinerary token on the turn I gained it? No

Can my Trekker ever end its movement on the space it started on? Only if you use an Encounter power that gives you the ability not to move at all.

Can I ever move my Trekker after gaining an Encounter or taking a Tour? Only if you use an Encounter card that gives you the power to do so.

Can I use an Encounter power at any time during my turn? Yes, unless the power itself tells you otherwise.

Can I ever take a Tour and gain an Encounter card on the same turn? Only if you have an Encounter card that makes it possible.

For the purpose of movement, are airports treated the same as other locations? Yes. You can land on or pass through an airport the same as other locations. The only difference is you can fly from an airport to any other airport by paying $1, using one movement step to do so.

Credits

  • Game Design: Nick Bentley, Charlie Bink
  • Game Development: Nick Bentley, Charlie Bink, Marceline Leiman, Brett Myers
  • Illustration: Eric Hibbeler, Marta Danecka, Alexey Shirokikh
  • Graphic Design: Charlie Bink, Alfredo Rodriguez, Sebastian Kozinger, Nayeli Acuña
  • Production Design: Charlie Bink
  • Travel Writing: Nick Bentley, Jordan Moshi, Marceline Leiman

© Underdog Games LLC. All rights reserved.