RulesPal
Chat
Rulebook
Transformers Trading Card Game: Autobots Starter Set thumbnail

Transformers Trading Card Game: Autobots Starter Set

Expansion for Transformers Trading Card Game

Transformers Trading Card Game: Autobots Starter Set Rulebook

Table of Contents

Table of Contents

  • Basic Rules
    • Setup
    • How to Win
    • On Your Turn
  • Advanced Rules
    • Building a Team and Deck
    • Winning the Game
    • Getting Started
    • Tapping and Untapping Characters
    • Taking a Turn
    • Attack
    • Damage and Knockout
    • Reshuffling Your Deck

Basic Rules

For use with the 2-player STARTER SET

These rules are for a basic version of the TRANSFORMERS Trading Card Game. When playing this basic version, ignore rules text on all the cards.

Setup

  • Start with 2 TRANSFORMERS character cards with alt-mode sides face up in front of each player.
  • Shuffle the battle cards and put the deck between the players. Reshuffle the deck if it runs out of cards during play.

How to Win

KO all your opponent's character cards to win the game.

Players take turns attacking each other's character cards.

On Your Turn

  1. You may flip one of your character cards to its other mode.
  2. Choose one of your character cards to be the attacker and one of your opponent's character cards to be the defender. You can't attack with the same character card 2 turns in a row unless your other one is KO'd.
  3. Attack—Flip over 2 battle cards from the top of the deck. Add the number of orange rectangles in the upper right corners of those cards to the orange Attack number on the attacker.
  4. Defense—Your opponent flips over 2 battle cards from the top of the deck and adds the number of blue rectangles in the upper right corners of those cards to the blue Defense number on the defender.
  5. Damage—Subtract the Defense total from the Attack total. Put that many damage counters on the defender. The defender is KO'd and out of the game if the number of damage counters on it is greater than or equal to its red Health number.
  6. End your turn.

Advanced Rules

Building a Team and Deck

You can have as many TRANSFORMERS character cards on your team as you want, up to but not more than a team of 25 stars. Look at the bottom of each character card on its alt-mode side to see how many stars it's worth. You can't have more than 1 of each unique character (based on its full card name) on your team.

Most characters have 2 modes: alt mode and bot mode. The mode that's face up tells you a character's current stats and abilities.

You'll also need a deck of at least 40 battle cards. Types of battle cards include Action cards and Upgrade cards. You can't have more than 3 of the same battle card in your deck.

Winning the Game

When your opponent's characters are all KO'd (knocked out), you win!

Getting Started

  • Put your character cards on your side of the battlefield in alt mode.
  • Shuffle your deck of battle cards. Put it face down off to the side.
  • Randomly decide who goes first. Switch who goes first for each new game.
  • Each player draws 3 battle cards. To draw a card, put the top card of your deck into your hand.

Tapping and Untapping Characters

If you're told to tap one of your characters, turn it sideways. To untap it, turn it back so it's upright and facing you. Attacking will cause your characters to become tapped. Some cards can also tap or untap characters.

Taking a Turn

At the start of your turn, draw a battle card. Then you can do the following in any order:

  • Flip 1 of your characters to its other mode.
  • Play 1 Action card from your hand.
  • Play 1 Upgrade card from your hand onto one of your characters.

Exception: On the very first turn of the game, the player who goes first can't play Actions or Upgrades. On the second turn, the other player can play only one card, either an Action or an Upgrade.

When you play an Action, do what the card says and then set it off to the side. You'll put it into your scrap pile at the end of the turn. Your scrap pile sits next to your deck of battle cards and is where your used battle cards go during the game. If you're told to scrap a card, put it there.

An Upgrade stays on the battlefield attached to a character. There are 3 kinds of Upgrades: Weapons, Armor, and Utilities. Each character can have up to 1 of each kind. If you want to play an Upgrade on a character that already has one of that kind, scrap the old one.

Attack

Next, it's time to attack!

  1. Choose one of your untapped characters as the attacker.
  2. Choose one of your opponent's tapped characters as the defender. If none of your opponent's characters are tapped, your character can attack any of them.
  3. Tap your attacker.
  4. Each player flips over the top 2 battle cards of their deck and sets them aside. If a player flips any white battle icons, that player flips 2 more cards. This bonus flip happens only once per player on each attack.
  5. For the attacker, count the number of orange attack battle icons flipped and add that to its Attack.
  6. For the defender, count the number of blue defense battle icons flipped and add that to its Defense.
  7. If the attacker's number is higher, it does damage to the defender equal to the difference. If they have the same number or the defender's number is higher, no damage is done.

After the attack, if your opponent has any untapped characters, your turn is over.

If your opponent's characters are all tapped, you can attack with a character again—but only if at least one of your characters is untapped. Keep attacking with your characters until all of them are tapped. Once all characters on both sides are tapped, untap them all and your turn is over.

When your turn ends, put all battle cards you flipped for attacks during that turn into your scrap pile. Also put any Actions you played that turn into your scrap pile.

Damage and Knockout

When something does damage to a character, put that many damage counters on it. If the number of damage counters it has equals or is more than its Health, the character is KO'd. It's out of the game, so set it off to the side in a KO area.

Reshuffling Your Deck

If your deck ever runs out of battle cards, shuffle the cards in your scrap pile face down. Those shuffled cards become your deck. This can happen at any time, even in the middle of an attack!