Transformers Deck-Building Game: Bonus Pack 6
Transformers Deck-Building Game: Bonus Pack 6 Rulebook
Table of Contents
Table of Contents
Expansion Contents
- 1 Playable Combiner Character card: Defensor (Autobot), with standee
- 5 Courage Starter cards: Blades, Hot Spot, First Aid, Streetwise, Groove
Playable Character
Defensor (Autobot)
Combiner
Start of Turn: Lose 1 Energon. If you cannot, flip this card to Team mode. Characters in your space avoid Ambushes during your turn.
- Ability 1: Target character in your space returns 2 Damage to the stack.
- Ability 2: Redirect an Attack against target player to any other player (during any player's turn).
Defensor (Team side)
Team mode: The next time you Convert this turn, lose 1 Energon (if any). You may access Team effects on your Starter cards.
Starter Cards
Each of these cards is a Cost 0 Starter card with the Defensor combiner-confront line printed at its foot.
Courage - Blades
Cost 0. Starter.
Team: When you defeat an Adversary, you may destroy 1 non-Basic card you control.
Combiner - Confront: +2 Power.
Courage - Hot Spot
Cost 0. Starter.
Team: +1 Power when battling Robots.
Combiner - Confront: +2 Power.
Courage - First Aid
Cost 0. Starter.
Team: You may return 1 Damage controlled by target player in your space to the stack.
Combiner - Confront: +2 Power.
Courage - Streetwise
Cost 0. Starter.
Team: You may peek at the card in your space.
Combiner - Confront: +2 Power.
Courage - Groove
Cost 0. Starter.
Team: You may discard 1 non-Starter card to gain 2 Energon.
Combiner - Confront: +2 Power.
Source Note
The card costs and icons are shown in the photographs; the rules text above is reproduced exactly as printed on the cards. The Defensor card's Team side is printed on the reverse and is transcribed from the photograph of that side. The standee carries no rules text.