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Transformers Deck-Building Game: Bonus Pack 3 thumbnail

Transformers Deck-Building Game: Bonus Pack 3

Expansion for Transformers Deck-Building Game

Transformers Deck-Building Game: Bonus Pack 3 Rulebook

Table of Contents

Table of Contents

  • Expansion Contents
  • Playable Characters
    • Ultra Magnus (Autobot)
      • Ultra Magnus Alternate-Mode Face
    • Skywarp (Decepticon)
      • Skywarp Alternate-Mode Face
  • Scheme
    • Garrus-9 Prison Break
    • Garrus-9 Prison Break - Rules
  • Boss
    • Overlord
  • Source Note

Expansion Contents

  • 2 Playable Character cards: Ultra Magnus (Autobot) and Skywarp (Decepticon), each with an alternate-mode face and a matching standee
  • 1 Scheme card: Garrus-9 Prison Break, with its rules card
  • 1 Boss card: Overlord, Decepticon Phase-Sixer Boss
  • 2 clear stands

Playable Characters

Ultra Magnus (Autobot)

Each time you activate an Energon ability on a card you control, that card has +1 Power.

  • Ability 1: Put 1 Robot in your space into your Vault. This is not defeating it.
  • Ability 2: Destroy 1 Robot in your Vault to gain Power equal to its printed cost (Range 0).

Ultra Magnus Alternate-Mode Face

Cost 2.

The first time you Convert to Bot mode this turn, draw 1 card.

Skywarp (Decepticon)

The first time you play a Starter during your turn, you may flip an adjacent card faceup.

  • Ability 1: Destroy 1 card in your hand, then you may Convert.
  • Ability 2: Target player discards their hand and draws an equal amount, minus 1.

Skywarp Alternate-Mode Face

Cost 2.

Flight: When you would Convert, you may Teleport to any space in the Matrix instead. If you cannot Convert for any reason, then you cannot use this ability.

Scheme

Garrus-9 Prison Break

Scheme - Boss - Special

Treat this card like a Boss until thwarted.

Ongoing: You cannot enter this space while an Adversary is in the Matrix. You pay 2 more Power to defeat Robots.

To Thwart: Contribute 7 Robots and/or Bosses from your Vault. For each one you contribute, gain 1 VP. If a Robot you contribute was defeated this turn, gain 2 VP instead.

Gain 1 non-Adversary Robot from under this (if any) and destroy the rest.

Garrus-9 Prison Break - Rules

There's been a prison break at the Garrus-9 Prison detention and rehabilitation facility! Both Autobot and Decepticon players must hunt down escaped Adversaries and return them to the facility. Once a combined 7 Robots or Bosses (regardless of faction) have been returned to the prison, the Scheme is thwarted!

Garrus-9 Prison Break is a special, faction-neutral Scheme that can be included in any mode of play (Co-op, Competitve, TvT, or 1vM) and works with both Autobots and Decepticons. However, it is not intended for use when playing the Infiltration Phase Variant.

See reverse side for Setup.

Note: the rules card's printed "Competitve" is transcribed as printed.

Setup: not transcribed. The rules card refers to its reverse side for Setup, and that side is not in the available photographs.

Boss

Overlord

Decepticon Phase-Sixer Boss

Printed header: cost-style numeral "12" at top left and "III" at top right, as shown on the card.

Reveal Attack: Reveal your hand, then discard all Robots. Then resolve an Ambush.

Start of Turn: Gain 1 Damage.

Ongoing: You cannot return Damage to the stack.

Gain 6 VP.

Source Note

The card text above is transcribed from full-size photographs of the printed cards (BGG images 7012451 and 7015341). Card names, costs and icons are as shown on the cards; ability icons not spelled out in printed text are listed by their printed number. The Overlord's top-left "12" and top-right "III" are printed on the card without an explanation in the pack's text and are noted here rather than interpreted.