Transformers Deck-Building Game: Bonus Pack 1
Transformers Deck-Building Game: Bonus Pack 1 Rulebook
Table of Contents
Table of Contents
Expansion Contents
- 1 Playable Character card: Jazz (Autobot), with standee
- 4 Main Deck cards: Sideswipe, Sunstreaker, Vortex, Frenzy
Playable Character
Jazz (Autobot)
Start of Turn: If you are on a Site, draw 1 card.
- Ability 1: +1 Power.
- Ability 2: Flip all adjacent cards face up.
Main Deck Cards
Sideswipe
Cost 2. Robot - Autobot.
+2 Power if Sunstreaker is in play or in the Matrix.
- Ability 1: Draw 1 card.
Gain 1 VP.
Sunstreaker
Cost 3. Robot - Autobot.
+1 Power if you are on a space with an Adversary.
This card cannot be used to Assist.
- Ability 2: Players cannot Assist this turn.
Gain 1 VP and 1 Energon.
Vortex
Cost 3. Robot - Decepticon.
Flight
Peek at 1 face-down card adjacent to an Adversary.
- Ability 1: Target player discards 1 card.
Gain 1 VP and peek at an adjacent card.
Frenzy
Cost 2. Robot - Decepticon. Mini-Cassette.
- Ability 1: Cards you control have Range 2 instead of their printed Range this turn.
Gain 1 VP.
Source Note
The card costs and icons are shown in the photograph; the rules text above is reproduced exactly as printed on the cards. Where a card's ability icon is not spelled out in the printed text, the ability is listed by its number as printed on the card.