Tramways: Exclusive Residences
Tramways: Exclusive Residences Rulebook
Table of Contents
Table of Contents
Overview
This expansion includes 4 mini-expansions: Forests, New Building Cards, The Mayor, and New Residence. Exceptions from the base game rules are noted under each expansion. All other rules of the base game still apply.
Components
- 2 modular tiles
- 4 Building cards
- 1 tricolor Mayor
- 10 green New Residence discs
- This set of rules
Expansion #1: Forests
These new boards introduce a new type of land: forest. you can use the 2 new modular boards as you like. You just need to obey the rules for the for the number of parcels when building the map.
Setup
Map: Remove the A- and B-type boards from the base game and replace them with the new ones from this expansion. As always, the new modular boards are 2-sided: the normal 1920, and the harder 1910.
Phase 2: Actions
Build New Rails on a Link: You must spend 1 Happiness Point for each forest space on which you build. If you do not have enough HP, you cannot build in the forest (you cannot go negative to build through forest). You must spend 1 HP whether you are building the first Rail tile in the forest space, the second (crossroad or opposite curve) Rail tile in a forest space, or redirecting the last Rail tile in an incomplete link in a forest space.
Move a Passenger: Moving a Passenger through the forest has no special effect. Perhaps the scenery is nice…
Expansion #2: New Building Cards
This expansion provides 4 new Building cards. You can mix this expansion with the Grand Station expansion, The Blue Expansion, The Yellow Expansion, and the other parts of The Green Expansion.
Setup
Building cards: Prepare the normal number of Building cards stated in the basic rules of the game, depending on the number of players. Remove 4 random cards and place them in the box. Arrange the 4 New Building cards near the other face-up Building cards on the table. They are available when you build a building like in the basic game.
Phase 2: Actions
Construct a New Building: If no more of a particular New Building card is available, you can no longer build this type of Building.
Expansion #3: The Mayor
Like in Small City, we have the most respected people in the city as a Passenger: The Mayor. Transporting him would make you happier, but be careful not to help your opponents more than yourself!
Setup
Fill the buildings with Passengers as usual. Remove one Passenger from the board and replace it with the Mayor.
Phase 2: Actions
Move a Passenger: The Mayor is a permanent passenger, never discarded after his move. He stays at the Destination Building and can be moved by the next player in the same round (or you could even move him for both of your double actions of Action Round 2), and so on. Moving him grants you 1 HP (for the entire trip).
Expansion #4: New Residence
In this expansion, Residence is EVERYTHING, Residence is ALL you need, Residence is your LIFE! Did I mention that Residential buildings are fundamental?
Setup
Give each player 2 green New Residence discs; place them near your Stress track.
Parcel cards: You must draft the Parcel cards per the Advanced Game Rules!
Phase 2: Actions
There is a new Action available (see Convert to Residence below).
Move a Passenger: When you move a Passenger to a Residence (including a New Residence — see Convert to Residence below), you do not decrease your stress, and you take 1 Development card.
Convert to Residence: This Action requires you to play two R Destination icons. It allows you to place one of your green New Residence discs on a pre-printed, non-Residence Building. You get 3 HP. This New Residence is now a true Residence, with all of its abilities. This also means you cannot convert a building which has already been converted earlier in the game. The Municipality of Small City grants you 1 Development card (choose a Development card, like in the base game); however, you do not get a Residence Building card.