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Trainsilvania

Trainsilvania Rulebook

Table of Contents

Table of Contents

  • Object of the Game
  • Game Materials
  • Set-up
  • The Monsters
  • Course of the Game
  • Course Example
  • End of the Game

Object of the Game

Get three of your monsters to their home stations with the Trainsilvania Night Express!

Game Materials

  • 1 gameboard
  • 1 Trainsilvania Night Express (to be put together)
  • 36 train tickets
  • 16 seats in four colors
  • 16 monster stickers

Set-up

Before the first game...

  • Put the Night Express together, as described on the last page of the instruction booklet. (The printed assembly diagrams are on that page of the manual and are not reproduced here.)
  • Attach one monster sticker to the bottom of each seat, so that each monster is attached to seats in each color.

Before every game...

  • Unfold the gameboard and place it in the middle of the table.
  • Put the Night Express on the tracks in Dracula's station.
  • Each player gets the 9 train tickets in their chosen color (card backs), shuffles them, takes 3 of them into their hand and keeps the remaining cards in front of them as a face-down draw pile.
  • Each player gets the 4 seats in their chosen color and puts them in front of them.

Do not peek under the seats. It's best to let the neighbor to your right "remix" them.

Important: Initially, nobody is allowed to know where which monster is!

The Monsters

Each player has four seat tokens with different monsters.

  • Dracula (592 years), favorite food: vegan blood sausage. Place of residence: Bat Mansion.
  • Wolfgang (313 months), favorite food: poppy-seed pastry. Place of residence: Moonshine Hut.
  • Frank N. Stein (37-86 years), favorite food: anything sweet or sour. Place of residence: Pumpkin Seed Castle.
  • Sand-Ra (15, for many years), favorite food: marble cake. Place of residence: Mummy Valley.

You may never peek at monsters that are in front of you or at the Night Express. Only at stations may you look at your monsters anytime. But never show them to other players!

Course of the Game

Players play in turn. On your turn, you select 1 card (train ticket) from your hand and place it face up in front of you. Then you carry out the action of this card. If your card shows two actions, you may carry out one or both of them in any order, but never both actions with the same monster. If you can't carry out any action of the card you have played, all monsters and the Night Express stay where they are. Finally, you draw one card from your draw pile, and the next player has his or her turn.

If you can no longer draw a third new hand card at the end of your turn, you shuffle all your cards (including the two cards that you still had in your hand) and form a new draw pile. Then you draw three new cards.

These are the actions on the train ticket cards:

  • Advance the Night Express to the next station in a clockwise direction.
  • Advance the Night Express in a clockwise direction, 1, 2 or 3 stations, as you wish.
  • Let one of your monsters, either standing in front of you or at the same station as the Night Express, enter the train. Put it in the front position and move all seats that already are on the train one seat towards the back. If a monster is moved beyond the rearmost position, it has to leave the Night Express: This seat is placed at the station where the train is currently standing.
  • Let one of your monsters exit the train by placing its seat at the station where the Night Express is currently standing. All monsters staying on the train move forward to unoccupied positions.
  • Relocate a monster of your choice (it doesn't have to be yours) that already is on the train by moving it to the front position. Move all monsters sitting in front of this monster one place back.
  • The pumpkin is a wild card! Carry out any one action (of the actions described above).

Course Example

Mina plays the "Exit" card, takes her seat token out of the train and places it at the station; there, she may peek at her monster hidden at the bottom of the token anytime. Elisa's monster moves one place forward.

Remus uses the "Enter/Exit" card. He takes a monster from his supply and places it on the train. With this, the other two monsters move one place back. Since he doesn't have another monster on the train, he can't carry out the "Exit" action.

Elisa plays a pumpkin card. She uses it for the "Riding 1, 2 or 3 stops" action, advancing 3 stations.

Rick plays the "Move a monster to the front" card in order to relocate Elisa's monster from the last to the front position. With this, the other two monsters move one place back.

Mina plays the "Ride and enter" card. She rides one stop on the train and re-boards her monster from there. With this, Rick's monster is pushed off the train; since it is now standing at the station, he may have a peek at it.

End of the Game

Are 3 of your monsters standing at the right station? Are you totally sure? Have you checked again? In this case, you reveal them now and end the game (even if it's not your turn). Congratulations, you win! And now you can say, "Good morning, Dracula, sleep well."