Titus Tentacle
Titus Tentacle Rulebook
Table of Contents
Table of Contents
Contents
1 deep sea game board, 1 Titus Tentacle octopus, 8 ships (2 ships per color), 9 coins, 1 color die, 2 rock island cards
Getting started
Setting up Titus Tentacle is easy, all you have to do is:
- lift the game board along with Titus Tentacle and the rock island cards out of the game box,
- remove the pirate ships, coins and color die,
- re-insert the game board into the box,
- insert the rock island cards into their slots and Titus Tentacle into the hole at the center of the game board,
- put both of your same-colored ships on the starting position and all coins on the treasure island, and
- have the color die ready.
Leave the unused ships in the game box. Now you are ready to play!
Board key: color wave spaces, starting square, treasure island.
How to Play
Take turns in a clockwise direction. Whoever has the longest arms gets to roll the color die first, move one of his ships along on the colored wavy waters around the octopus and continue ahead towards the treasure island.
Rules for Moving your Ship
- Always move your ship, in the direction of the arrow, to the next free color wave as shown on the color die.
- No more than one ship may occupy a color wave space at any one time.
- If there are no more matching color waves to move to that are ahead of your ship, then you are lucky and can move your ship all the way to the treasure island (see Treasure Island).
- If you roll the color red, you have to wake up Titus Tentacle! Move your ship forward and perform the Titus Tentacle action (see Titus Tentacle).
Then it's the next player's turn.
Titus Tentacle
If you roll red and disturb Titus Tentacle:
- Randomly turn the Titus Tentacle to where you think you'd like him. The goal is to make his long octopus tentacle arms knock over as many enemy ships as possible. Note: Ships protected behind the cut-out rocks will always be safe from Titus's reach.
- Press down quickly on Titus Tentacle's head! This will make him extend his arms and knock out pirate ships from their color wave spaces.
- If a ship has been hit and is lying completely or partially on the game board or even it falls off the board, it must then be moved back to the beginning of the game at the starting position.
- Ships that have been tipped over or pushed just slightly out of position, but are not touching the lower part of the game board (off the color waves) may be turned upright again back onto their colored wave spaces.
Treasure Island
If your pirate ship reaches the treasure island you are lucky; you now earn the right to dock your ship and take a coin. Then allow your pirate ship to gently drift back to the starting position. You do not need to roll the die. It is then the next player's turn.
End of game
The first player to collect three coins from treasure island wins the game and has thus earned the title: King of the Pirates.
Transcriber notes: the printed English text spells "octupus" twice (intro and Titus Tentacle section); it is corrected here to "octopus" as a typo fix. The "ock island" and "first" forms in the text layer are ligature losses and are restored to "rock island" and "first". The author, illustrator and publisher credit lines are omitted as attribution.