Tiny Towns: Tiny Trees
Tiny Towns: Tiny Trees Rulebook
Table of Contents
Setup
After normal Tiny Towns setup, give each player a seed. Each player should strategically place their seed in an empty square on their player board.
Overview
During each round, the square containing your seed is treated as an empty square for all constructing and resource placement purposes.
Each player's seed can be used in 3 ways:
- If you construct a building on the same square as your seed, you immediately place a resource of your choice in your town, discarding the seed to the box.
- If your seed is on an empty square (but not your only empty square) at game end, that square does not count as an empty square for scoring purposes.
- If your seed is in your only empty square at game end, it grows into a tree. Place a tree on that square. Your tree is worth 2 VP and that square does not count as an empty square for scoring purposes.
Icon note: the seed is a green acorn and the tree is a green tree in the printed rules. The gold point icon printed after "2" is written as VP, the base game's term. The printed "Each players'" is corrected to "Each player's" here.