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Tiny Towns: Tiny Trees

Expansion for Tiny Towns

Tiny Towns: Tiny Trees Rulebook

Table of Contents

Table of Contents

  • Setup
  • Overview

Setup

After normal Tiny Towns setup, give each player a seed. Each player should strategically place their seed in an empty square on their player board.

Overview

During each round, the square containing your seed is treated as an empty square for all constructing and resource placement purposes.

Each player's seed can be used in 3 ways:

  1. If you construct a building on the same square as your seed, you immediately place a resource of your choice in your town, discarding the seed to the box.
  2. If your seed is on an empty square (but not your only empty square) at game end, that square does not count as an empty square for scoring purposes.
  3. If your seed is in your only empty square at game end, it grows into a tree. Place a tree on that square. Your tree is worth 2 VP and that square does not count as an empty square for scoring purposes.

Icon note: the seed is a green acorn and the tree is a green tree in the printed rules. The gold point icon printed after "2" is written as VP, the base game's term. The printed "Each players'" is corrected to "Each player's" here.