Tiny Epic Vikings: Shamans Mini-Expansion
Tiny Epic Vikings: Shamans Mini-Expansion Rulebook
Table of Contents
Table of Contents
Components
This mini-expansion contains 6 Shaman Viking Cards, 2 God Mats, and 14 Cairn Tokens.
Mini-Expansion Setup
- Shuffle the 6 Shaman Cards into the Viking Deck.
- Shuffle the 2 God Mats into the other mats to choose from.
- Place 1 Cairn Token onto each Favor Card, returning any unused tokens to the box.
Shamans
Powerful Vikings that channel the mystic power of the gods, they are drafted like any normal card and played to battle or perform actions. They have 3 attributes that make them different:
- They have 2 Runes in the top left of the card, which can both be used as Active Runes. If a Shaman loses a battle or slays a Giant, then increase the god's Fury 2 spaces. However, you may only gain the god's Valhalla Boon once each time this happens.
- Their Leader Actions require Active Runes to use, just like Rune Actions.
- Each has a new Rune Action that increases a specific god's Fury:
- +2 (god icon with a pink Rune): Increase this god's Fury by 2.
- +1 (god icon with a grey "?" Rune): Increase any one god's Fury by 1.
Solo Rules for Shamans
The enemy also can perform Increase God's Fury Rune Actions (listed above), in addition to performing the main 4 Rune Actions. For the "any one god" ability, it instead increases the god's Fury matching the Rune on the Shaman's card by 1. All other Rune Actions are treated the same as a normal Solo game.
Cairns
These stone totems are saturated with godly power, and help a clan in boosting an action or meeting its Active Rune requirements.
Gaining a Cairn
Cairns are found on top of Favor Cards. When you start a battle and choose a Favor Card, you also gain the card's Cairn, placing it in your play area.
Channeling a Cairn
A Cairn represents a "wild Rune" that can be discarded at any time to boost or fulfill any action's Active Rune requirement. When used, discard it to the box.
Solo Rules for Cairns
The enemy gains a Cairn when it chooses a Favor Card. It will only discard a Cairn when it needs to, in order to successfully perform a Rune Action.