Tiny Epic Galaxies FAQ
205 questions players ask · Updated Nov 12, 2026 · Full rulebook
Setup and ComponentsExpansion
- Which space marks the end of a planet's colonization track?
- How much energy and culture does each player start the game with?
- When can you place a satellite on a Super Weapon to use it, and can another player follow that action?
- Can Super Weapon Celestian's advance-a-ship ability be used on another player's turn?
- Can more than one satellite sit on the same planet before it is colonized?
- Who gets the satellites on a planet that another player colonizes?
- If you use a satellite to exploit a Super Weapon, do you still score its 1 VP?
- Do you activate a Super Weapon by landing a ship on it, or by placing a satellite on it?
- Once a satellite is moved onto a Super Weapon, can it be moved off and back to use the power again?
- Can Terminus X capture a ship in an opponent's galaxy, or only ships on uncolonized planets?
- Where does a ship captured by Terminus X go when it escapes?
- If Terminus X is destroyed while holding another player's captured ship, what happens to that ship?
GameplayExpansion
- Can Nagato's power move the same ship twice in a row, and can it loop?
- How do follow actions resolve after someone uses a Zavodnick action?
- Can a follow of Zavodnick's free action trigger Zavodnick again?
- Can a ship on a numbered track space move to another track's colonized space, or to a space with no matching number?
- Can planets 10, 15 and 16 (reroll and ignore dice) be used when following an action?
- What does Planet 17's displace ability do?
- In what order do players decide to follow when more than one player can follow an action?
- When you follow another player's die, do you copy their exact choice or the die's action?
- Can I follow culture dice to build up culture?
- If you follow another player's move die, do you still roll all of your own dice on your turn?
- Do rerolls give you extra actions in a turn?
- Can you reroll only some of your inactive dice instead of all of them?
- Can you hide your dice from other players before activating them?
- Does your home galaxy produce energy when you activate an Energy die, and do you need ships there to collect it?
- When you activate a Culture die, do ships on your Galaxy Card still give you energy?
- Do ships on your Galaxy Mat that are not yet unlocked produce energy from your home planet?
- Does a colonized planet keep producing resources once it is tucked under your Galaxy Mat?
- How many of your ships can be on one planet, and can one be in orbit while another is on its surface?
- Can a Move action take a ship from a planet's surface onto that same planet's colony track?
- Does moving a ship onto your home planet or back to your Galaxy Mat trigger a colony action such as upgrading your empire?
- What counts as an occupied planet when a card says to discard an unoccupied planet?
- When is a ship displaced, and does regressing a ship send it back to your Galaxy Mat?
- When you pay a resource to another player who is already at their maximum, what happens?
- If a planet's power pays a player, can you pay yourself to use one of your own colonized planets?
- If other players cannot advance a ship for Terra-Bettia, do you still get your +2 advance?
- How does Terra-Bettia's advance order and ship choice work?
- If a planet's power moves a Rogue ship and then advances your own ship, must the Rogue have a ship to advance?
- Can you use a planet's 'regress one ship -1, then advance another ship +1' ability with only one ship on a track, or with no ship that can regress?
- Can you use Mared's upgrade ability when you land on it outside your turn?
- Does Mared's upgrade work when you are tied for the lowest empire level?
- How do Birkomius and Bisschop's once-per-turn resource abilities work when other players follow?
- What does the Galaxy Mat upgrade action cost?
- What does the ship track on the Galaxy Mat do?
- When you upgrade your galaxy, when do the new die and the new ship come into play?
- What does the Umbra-Forum planet power let you do?
- Can Andellouxian-6 give you a mix of energy and culture equal to the ship's orbit level?
- Can you decline a planet's power after landing on its surface?
- Does the rule that a moving ship must switch planets apply to advancing a ship along an orbit track?
- How do you use a planet's surface ability again on the same turn?
- Can a planet's ability trigger again each turn while your ship stays on that planet?
- Can a ship move directly from one planet to a different planet?
- Can a ship move onto one of your own colonized planets?
- Are the economy or diplomacy types of colonized planets hidden information?
- When do you replace a colonized planet in the planet row?
- If a resource would take you over the maximum of 7, can you still collect up to 7?
- Does Peace Keeper stop ships from advancing past it on a colony track?
- Can pilot abilities that cost culture or resources be used when you follow an action?
- When is a red danger-track exploration card collected, and does its victory point count?
- Does a player tied for least culture still get stolen from by Andavia's least-culture ability?
Dice ActionsExpansion
- When you follow an action, do you gain resources from your own ships?
- When you follow a die, do you copy the die or the specific action the active player chose?
- If you follow a move and land on a planet instead of orbiting, do you get that planet's action?
- Is there a limit on how many actions you can follow in one turn?
- Do followers act before or after the active player's action finishes, including a planet effect or colonization?
- When two players have ships on the same colony track, who advances first?
- Can you use a planet power that changes or discards dice when you follow another player?
- If you follow before the active player uses Nibiru, must you pay Nibiru's double follow cost retroactively?
- Does Nibiru's double follow cost end if your ship moves off the planet later in the same turn?
- When you follow a colony action, can you use the colonized planet power the active player used?
- When you follow a Utilize a Colony die, do you still pay for upgrading your empire?
- Can a second player who lands on Zavodnick in the same turn use its free-follow power?
- What does the "perform any action" text on Zavodnick mean?
- Can a Zavodnick free follow itself be followed more than once in a turn?
- When does Zavodnick's free action happen in relation to the follows it allows?
- How does Birkomius or Bisschop's resource bonus for follows work?
- If you land on Birkomius or Bisschop and then on Zavodnick in the same turn, do you gain a resource for each free follow?
- Can a colonized planet's ability be used more than once in a turn?
- Can one ship land on a planet surface more than once in a turn to repeat the planet's action?
- Can you land a ship on a planet you have colonized to use its ability?
- Does a colonized planet keep its ability active, or produce resources, after you colonize it?
- When a ship arrives at a planet, must it either land on the surface or orbit the planet?
- Must you perform a planet's action when your ship lands on its surface?
- Can a Move action take one of your ships off a colony track or back to your Galaxy Mat?
- Does a move effect advance a ship along a colony track?
- If you move a ship onto your Galaxy Mat, do you take a galaxy action such as upgrading?
- Can a regress effect move a ship off a colony track, or back to its galaxy?
- If a regress moves an enemy ship back less than its full value, do you still pay the full cost?
- What does a regress icon for economy or diplomacy on a planet mean?
- If an action has two parts and you can do only one, can you still take the action?
- Does one activated die move or advance only one ship, including when you follow it?
- On the Terra-Bettia card, must the other players advance before you can advance your ship?
- Can you colonize a planet by moving your ship to the final space of another colony track with Move a Ship?
- When Gort moves a ship to another colony track at the same level and completes it, is the planet colonized at once?
- When an energy die is activated, how much energy do you gain?
- When you activate a culture die, do ships on your Galaxy Mat also produce energy?
- Do ships still on the ship track of your Galaxy Mat produce energy?
- If your ships are both orbiting and landed on one planet, do you acquire two resources from its die?
- Can you spend a resource whose cube sits on the 1 space of the resource track?
- Must all resources spent on an empire upgrade be the same type?
- How many times can you upgrade your empire in one turn?
- When your empire level rises, how many victory points do you score?
- When you upgrade and gain an extra die, can you use it that turn?
- When a Hades colony action makes you lose three resources, who chooses which ones go?
- Do you need the owner's permission to pay an opponent so you can use their colony power?
- Does a "utilizing this colony" effect on a planet card cover a planet you land on that is not yet colonized?
- How much energy does a reroll cost, and is the first reroll of the turn free?
- Is there a limit to how many times you can reroll during one turn?
- Can you keep some unused dice aside while you reroll the others, and still use the set-aside dice?
- Can you use a card's reroll action before taking your free reroll?
- Does the die converter cost energy, or does using it count as a reroll?
- If none of your rolled dice is a Move die, what can you do?
- Can Planet 10's reroll ability reroll the die that activated it?
- Does the die used to move to Piedes count as already activated for its surface action?
- Can Piedes repeat an action on another player's previously activated die?
- Can the two-step advance from Nakagawakozi or Padraigin-3110 be split between two ships?
- Does a planet with a power symbol also give power to your ships located there?
- Does Aughmoore's culture ability count ships on uncolonized planets?
- Can you end your turn without activating a remaining die?
- When a negative exploration disc's destruction track ends, where does your ship go?
- Can a player behind on an orbit track get ahead of a player who is following the planet's orbit moves?
End of Game and Secret MissionsExpansion
- When a player reaches 21 victory points, does the game end at once or does the round finish?
- When are end-of-game secret mission conditions checked?
- After one player reaches 21 victory points, can that player still follow and use planet actions?
- Do captured satellites' victory points count toward triggering the end game?
- Do dwarf planets count as green exploration cards for the Haven secret mission?
- Do pilot and planet points score immediately, or only at the end of the game?
- How does the Scientist secret mission count sets of four different exploration badges?
- Do unpurchased ships on your empire track count as ships in your galaxy for secret missions like Explorer or Orbiter?
- For a secret mission that counts ships or cards in your galaxy, do colonized planets count?
- If everyone is tied at zero for a secret mission's most-of goal, do you score its points?
- In a two-player game, do secret missions that need the most of something score when they tie?
The Rogue Galaxy — Rules for Solo Play
- Does the Rogue Galaxy reroll a die whose action it cannot use?
- Can you follow a Rogue Galaxy die that the Rogue can only partly use?
- When is a Rogue Galaxy die unusable?
- What happens when the Rogue rolls energy or culture while that track is already full?
- If the Rogue Galaxy steals energy or culture you do not have, does the action still count?
- If the Rogue's culture is already at max, do you still lose culture when it steals from you?
- In what order does the Rogue Galaxy resolve a maxed energy track and a maxed culture track?
- When does the Rogue Galaxy's bonus culture turn happen?
- If the Rogue maxes energy during its bonus culture turn, when does it upgrade?
- How and when does the Rogue Galaxy upgrade its empire?
- Does the Rogue Galaxy's home galaxy produce energy and culture?
- Where does the Rogue Galaxy's Move a Ship die put its ship?
- When the Rogue Galaxy takes a Diplomacy or Economy die, do all its matching ships advance?
- Does the Rogue Galaxy ever follow your actions?
- How do you force the Rogue Galaxy to reroll a die?
- Does the Rogue Galaxy win the moment it reaches 21 points or the skull space?
- How many planets are set out in a solo game?
- What does the Rogue Galaxy do when it rolls Utilize a Colony?
- Can you stop a Rogue energy upgrade by lowering its energy on your turn?
Tiny Epic Galaxies: Beyond the BlackExpansion
- Can a pilot fly any Advanced Ship, or only the ships it is trained for?
- Does the Gamelyn pilot need three matching dice to be hired?
- If Gamelyn is hired with a Drone on him, does he score quadruple exploration badges?
- When you hire a pilot, which normal ship does the Advanced Ship replace?
- How many pilots can you have, and can you hire a second pilot for the same ship?
- Can other players follow the dice used to hire a pilot?
- If the Rogue's first matching die fails to hire the leftmost pilot, is the second die still activated?
- Which pilot does the Rogue Galaxy hire, and which ship does the pilot go to?
- Does the Rogue Galaxy still hire a pilot when its matching dice have no useful effect?
- In solo play, do the remaining pilots shift along the row when one is hired?
- Is landing on the planet card after hiring a pilot mandatory?
- Is the Agent pilot's move-to-colony-track ability compulsory?
- When Concierge Pilot's ship colonizes a planet, when can you change one inactive die?
- Can another player's ship advance past a Peace Keeper pilot on a colony track?
- How far does the Ambassador's extra Diplomacy advance go when you use its culture ability?
- Can the Bookworm pilot take culture whenever its ship would gain energy?
- Does the Matriarch pilot's bonus stack with Padraigin-3110's advance of 2?
- When Terra-Bettia's power has other players advance a ship one space, which Rogue ship moves?
- Can Lugubria's "move 1 of your ships to Unexplored Space" move the ship that activated the planet?
- Can Kanassa replace a Black Hole card you are exploring with?
- How does the Untouchable pilot interact with a red exploration card that has a track?
- Does an "after exploring" pilot ability like Speed Demon trigger after a red card's track is completed?
- In Beyond the Black solo play, does the game end at once when either side reaches 21 victory points?
- Can pilot and planet powers be used at any time, and do dice-changing powers work on another player's turn?
- When scoring the empire track on the Beyond the Black scoring mat, do you add up every level you have passed?
- Do exploration cards left face up stay in the row between explorations?
- Does a ship still on a red danger card's track at game end score that card?
- Can a red danger card be left face up in the exploration row or in Unexplored Space?
- What happens to a red danger card while your ship is stuck on its track?
- Can a ship leave unexplored space and come back to explore again in the same turn?
- If a red card says to lose 2 resources and you have none, what happens?
- Can a ship in Unexplored Space collect culture?
- Can you take an exposed card you rejected earlier in the same exploration?
- If you explore and draw a Supernova with no energy and no culture, what happens?
- Daredevil pilot: what counts as leaving an exploration card for the resource bonus?
- Do dwarf planets count as planets for the Hermit secret mission that gives points to the player with the fewest planets?
- When do you score the in-game points from exploration cards, such as hazards and white dwarfs?
- Do face-down exploration points count toward the 21-point game-end trigger?
- How are exploration badges scored: is each badge type compared separately?
- Does the solo Rogue Galaxy score points on the exploration cards it collects face down?
- On the final turn, if you explore and draw a black hole or asteroid field, do you get its symbols and points?
- Can you mix Beyond the Black planets and secret missions into the base game?
- If the Rogue takes the last exploration cards, does the hazard you are on come back?
Tiny Epic Galaxies: Satellites & Super Weapons Mini ExpansionExpansion
- Can more than one satellite sit on the same uncolonized planet?
- Is there a limit on how many satellites you can spend in one turn?
- When an unlocked satellite leaves your galaxy mat, must it go onto an uncolonized planet even if ships are on that planet's track?
- Do you get a planet's satellites when it is colonized, and can you spend one on a Super Weapon right away?
- After a satellite is spent on a Super Weapon, does it return to your galaxy mat for reuse?
- Can a satellite be added to the Celestian super weapon during another player's turn, and do other super weapons allow this?
- Can the Opus Magnus super weapon's two actions be followed by other players?
- Can a super weapon's satellite power be used again, including when another player placed the satellite?
- What does Jorg's Hammer do when it regresses an enemy ship by 2?
- Can the Satellites and Super Weapons mini expansion be used in solo mode?