Tinners' Trail: The Emigration Expansion
Tinners' Trail: The Emigration Expansion Rulebook
Table of Contents
Table of Contents
Components
- 1 Emigration board
- 20 miners (4 per player)
- 8 emigration tokens
Setup
- Give each player 4 miners in their player colour.
- Place the emigration board beside the main board.
- Place the emigration tokens on the matching spaces in Kimberly and Adelaide.
How to Play
When you take the miner development action, you may exchange the miner for one of your own. There is also one new action you can take: Emigrate.
Claiming Miners
When you take a miner from the development board, you may choose to return that miner to the supply beside the board, then place one of your own player-coloured miners in an area with one of your own mines. Player-coloured miners still add to the extraction capacity of your mine.
Emigrate
Move one of your own player-coloured miners from an area on the board to an empty space on the emigration board that corresponds to the current round number to gain the bonus action of that location, as described below. Once a space has been claimed, no other player can claim it.
Example: Mike has a miner of his colour in a mine with no more ore cubes, so he chooses to emigrate it. It is round 2 so he can place it in any of the four locations in the '2' space taken the appropriate bonus action.
Emigration Locations
Michigan, USA
When you place your miner in Michigan, take the development shown above the round number from the supply, not the development board. The development can be placed on the board as a free action, either now or on any of your future turns.
- Round 1: 1 adit
- Round 2: 1 train
- Round 3: 1 port
- Round 4: 2 miners, which may each be placed anywhere on the board, including in the same area as other miners (take these from the common supply; you cannot exchange them for your own miners). Each miner adds 1 to your extraction capacity.
Sierra Madre, Mexico
If you place a miner in Sierra Madre, immediately gain the points shown for the round in which you placed the miner.
- Round 1: 26 points
- Round 2: 21 points
- Round 3: 16 points
- Round 4: 12 points
Kimberly, South Africa
If you place a miner in Kimberly, immediately earn the amount of money shown. Take the token for the round in which you placed the miner. During Phase 1: Setup of each remaining round, earn that amount of money again.
- Round 1: £5
- Round 2: £5
- Round 3: £6
- Round 4: £10
These amounts are shown on the token as a reminder.
Adelaide, Australia
If you place a miner in Adelaide, take the bonus token for the round in which you placed your worker.
This token must be spent during phase 3: Sell & invest in the current round to increase the price of some or all of your sold ore cubes by the amount shown.
- Round 1: the price of one type of cubes is increased by £3 per cube
- Round 2: the price of one type of cubes is increased by £2 per cube, the other is increased by £1 per cube
- Round 3: the price of one type of cubes is increased by £2 per cube
- Round 4: all of your cubes are increased by £1 per cube
Playing with Emigration Expansion (Solo)
The following is the Emigration block of the Lord Wallace solo game rules, as printed on page 21 of the rulebook.
We suggest playing with a higher difficulty setting than with the base game. As a minimum we would recommend 'better mines' and 'more mines'. The game plays as above with the following changes:
Developments
If Lord Wallace has a miner in an area with fewer ore cubes than its extraction capacity, he takes an Emigrate action instead of Develop. Remove the selected miner from the map and place it in Michigan, claiming the development piece as normal. Place any developments taken as soon as a legal placement is available using the usual rules above.
If not, Lord Wallace will place a development, preferring to place a:
- Miner, then
- Train, then
- Adit, then
- Port, then
- Steam pumps.
Example: Lord Wallace's action cards shows a Development action. There are fewer than 4 ore cubes in this area, so Lord Wallace takes an Emigrate action instead. He removes the miner and places it in Michigan, taking the train and placing it straight away as a legal placement is available.