Tinners' Trail: The Arsenic Expansion
Tinners' Trail: The Arsenic Expansion Rulebook
Table of Contents
Table of Contents
Components
- 1 Market board
- 5 Calciners (1 per player)
- Work track limiter markers (1 per player)
Setup
Give each player the calciner and work track limiter marker in their player colour.
Add the arsenic cubes to the supply. The supply of arsenic cubes is not intended to be limited. If you run out, use suitable replacements.
Place the market board beside the main board.
How to Play
When you build a mine, you have the opportunity to also build your calciner. Once you have built your calciner, there are two new actions you can take: process arsenic and sell arsenic.
Each time you process arsenic you will permanently lose one work point, effectively reducing the length of your work track. Unlike ore, arsenic can be sold during a round to earn instant money. The more arsenic players sell the more the price drops, and it also drops over time. Can you afford to lose the works points [sic] in exchange for the financial gains?
Build Calciner
When you win an auction to build a mine, you may also build your calciner at the same time. This is a free action that does not cost additional work points or money.
When you build your calciner, do as follows:
- Place your calciner in the same space as your newly built mine. Once built, your calciner cannot be removed or rebuilt elsewhere.
- Add 1 arsenic cube to the area with your calciner.
- Add 1 arsenic to each area adjacent to the area containing your calciner. An area can contain any number of arsenic cubes.
Process Arsenic
Note: Until you build your calciner, you cannot take this action.
Take exactly 1 arsenic cube from one of your mines, and keep it in front of you. This action does not cost any money.
Do not move your work marker on the work track. Instead, the first time you take this action, place your work track limiter marker above the '10' column of the work track (you cannot take this action if your disc is in column '10'). This means that for you the 'final column' of the work track is column 9.
Each additional time you take this action, move your marker one column to the left. You cannot take this action if this would move your work track limiter marker to the column in which your work marker is currently positioned.
In this and all later rounds, you cannot move your work marker into or beyond the column of the work track above which your marker is positioned. This means that every time you process arsenic, you are permanently reducing the number of work points you have available for the rest of the game. Where the base game rules refer to the 'final column' of the work track, this is the column to the left of your work track limiter marker.
Example: It is Simon's turn and he decides to process an arsenic cube from one of his mines. He previously processed 1 arsenic so moves his work track limiter marker one space to the left. Simon now has a maximum of 8 work points for the remainder of the game. As Simon did not move his work marker it is now his turn again, but as his work marker is now in the column to the left of his work track limiter marker he must take the pass action.
Sell Arsenic
Note: Until you build your calciner, you cannot take this action.
Sell all of the arsenic cubes in front of you. This action costs 1 work point, regardless of the number of cubes sold. This is the only way to sell arsenic, it is not sold alongside ore cubes at the end of each round.
Place each cube onto the highest-valued empty space on the market board. Each space can only contain one cube, except the final £6 space which may hold any number of cubes. You may only place a cube in a section that is available for the round you are in.
After the end of each round, the highest available section becomes unavailable. For example, all spaces are available during round 1, but the top section becomes unavailable starting in round 2. During the final round, only the bottom section will be available. If all the spaces in the current section are full, you may continue to place them in the next section. Earn money equal to the total value of all the spaces you filled.
Example: Katie has two arsenic cubes and decides to sell them. It is round 2 so the top row is no longer available. She places the cubes on the first two available spaces and earns £26. Katie moves her money marker up 26 spaces. The action costs 1 work point which results in her work marker moving to the column to the left of her work track limiter marker, therefore on her next turn Katie must pass.