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Time of Legends: Joan of Arc – Ottoman Army thumbnail

Time of Legends: Joan of Arc – Ottoman Army

Expansion for Time of Legends: Joan of Arc

Time of Legends: Joan of Arc – Ottoman Army Rulebook

Table of Contents

Table of Contents

  • Characters
    • Mehmed II
    • Mehmed the Conqueror
    • Yıldırım Bayezıd
    • Lala Sahin Pasha
  • Troops
    • Janissaries
    • Yerli Kulu
    • Light Infantry
    • Okchu
    • Azab Archers
    • Cannon
    • Sipahi
    • Mounted Bowmen
    • Noble Cavalry
  • Army Sheet Tracks

Characters

Cost and Morale are printed under each character on the army sheet. The card text is given as printed.

Mehmed II

Cost: 285 Morale: 3 Keywords: Reroll - Prayer - Rally

No ability text is printed on the card beyond the keywords.

Mehmed the Conqueror

Cost: 550 Morale: 6 Keywords: Big - Haste 2 - Terror 2 - Fireproof

When attacking: Place a Fire token in the attacked area if you roll at least one blank result.

Yıldırım Bayezıd

Cost: 415 Morale: 4 Keywords: Haste 2 - Charge - Ruthless

At the start of your turn, if you spend 2 [icon]: move one of your Rally points.

When attacking: [icon] → [icon]

Lala Sahin Pasha

Cost: 325 Morale: 4 Keywords: Haste 2 - Rally

When Lala Sahin Pasha is activated, if you spend 1 [icon]: +1 [icon]

When defending: [icon] → [icon]

Troops

Troops are grouped on the army sheet. The first group (Janissaries, Yerli Kulu and Light Infantry) is limited together to a mandatory minimum of 2 and a total maximum of 4 Troops, as printed. The second group (Okchu and Azab Archers) is limited together to a mandatory minimum of 0 and a total maximum of 6 Troops, as printed. Cannon, Sipahi, Mounted Bowmen and Noble Cavalry each show only their own selectable range.

Janissaries

Cost per Troop: 105 Troop Morale: 1 Keywords: Charge - Support - Dodge

When attacking, if you spend 1 [icon]: [icon] → [icon]

Yerli Kulu

Cost per Troop: 70 Troop Morale: 1 Keywords: Support - Dodge

When attacking: [icon] → [icon]

Light Infantry

Selectable Troops: from 2 to 6 Cost per Troop: 80 Troop Morale: 1 Keywords: Haste 2 - Dodge

No ability text is printed on the card beyond the keywords.

Okchu

Cost per Troop: 85 Troop Morale: 2 Keywords: Haste 2

When attacking: [icon] → [icon]

Azab Archers

Cost per Troop: 100 Troop Morale: 2 Keywords: Haste 2 - Dodge

Bonus Action: An Azab Archers unit may place 1 set of stakes (taken from its owner's reserve) on one free border of its area.

Cannon

Selectable Troops: from 0 to 2 Cost per Troop: 190 Troop Morale: 3

When a Cannon attacks a terrain element, inflict 1 [icon] to this element if you roll at least 1 [icon].

Sipahi

Selectable Troops: from 0 to 4 Cost per Troop: 140 Troop Morale: 2 Keywords: Haste 2 - Charge - Dodge

When attacking: [icon] → [icon]

Mounted Bowmen

Selectable Troops: from 0 to 3 Cost per Troop: 120 Troop Morale: 2 Keywords: Haste 2 - Dodge

No ability text is printed on the card beyond the keywords.

Noble Cavalry

Selectable Troops: from 0 to 4 Cost per Troop: 190 Troop Morale: 3 Keywords: Charge - Retaliation

When defending: If the Noble Cavalry suffer a [icon], you choose the area where they're Pushed back.

Army Sheet Tracks

The army sheet also prints these fields. The player fills in the blank ones during army building.

Resources: 115, 115, 130, 115, 15, 20, 20 (one printed value for each of the seven resource icons, left to right, each with blank tick boxes)

Total Cost: (blank) Total minimum: 585 (as printed) Total Morale: (blank) Routing Threshold: (blank)

Morale loss: three rows of ten shield boxes, with the printed values 5, 10, 15, 20, 25 and 30 marked along the track.

Victory points: five groups of boxes, marked 5, 10, 15, 20 and 25 respectively.