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Tier auf Tier: Das Duell

Tier auf Tier: Das Duell Rulebook

Table of Contents

Table of Contents

  • Overview
  • Contents
  • Game Idea
  • Preparation of the Game
  • How to Play
    • Important dice rolling rules
    • Important tower piling rules
  • End of the Game
  • Variation for more than two players

Overview

A wobbly game of skill for 2 animal stacking players ages 5-99. Includes game variation for more than 2 players. Length of the game: approx. 10 minutes.

Contents

  • 2 tigers
  • 2 geese
  • 2 octopuses
  • 2 squirrels
  • 5 wooden coins
  • 1 big die with symbols
  • 1 small die with symbols
  • Set of game instructions

Game Idea

Both players stack four animals as quickly as they can. The dice show which animal comes first and which comes last in the tower. Whoever finishes their tower first, wins a coin. The aim of the game is to be the first to win three coins.

Preparation of the Game

Each player takes four animals of the same kind and places them in front of him: a tiger, an octopus, a goose and a squirrel. Get the five wooden coins ready in the center of the table. The younger player grabs the small die and the older player the big one. The duel can now begin!

How to Play

Roll your dice simultaneously. Whatever appears on the dice will apply for both players. You now have to try to pile up the four animals faster than your opponent.

The dice indicate the order in which to stack the animals:

  • The big die shows which animal should be placed first.
  • The small die shows which animal should be placed on the top of the tower.

The other two animals can be stacked as you like, in second or third place, in your animal tower.

Important dice rolling rules

  • If one or two question marks appear on the dice you can choose which animal you want to place in the corresponding position.
  • If both dice show the same animal you can choose for yourself if you want to place that animal on the top or the bottom of your pile.

Important tower piling rules

  • The animals have to be piled atop one another, one by one. For example, it is not permitted to place two animals beside each other on top of the tiger.
  • An animal may never be in contact with more than two other animals.
  • The animals always have to be piled on their narrow side, never on the flat side. (The rulebook illustrates this with a "wrong" and a "correct" picture.)

Whoever finishes his tower first yells "Stop!". The other player stops piling and checks to see if his opponent has stacked the pile according to the rules.

  • Yes? Good piling! The quick tower stacker receives a coin from the center as a reward.
  • No? In too much of a rush! The player who was slower takes a coin from the center.

A new duel starts.

End of the Game

The game ends as soon as a player has collected three coins thus winning the game.

Variation for more than two players

The players each play two duels against one another. The results of the duels are noted. Whoever has won the most duels wins the game. In case of a draw there are various winners.