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Star Wars: X-Wing Miniatures Game – TIE Advanced Expansion Pack thumbnail

Star Wars: X-Wing Miniatures Game – TIE Advanced Expansion Pack

Expansion for Star Wars: X-Wing Miniatures Game

Star Wars: X-Wing Miniatures Game – TIE Advanced Expansion Pack Rulebook

Table of Contents

Table of Contents

  • Pilot Cards
    • Darth Vader
    • Maarek Stele
  • Elite Upgrade Cards
    • Swarm Tactics
    • Squad Leader
    • Expert Handling
  • Missile Upgrade Cards
    • Concussion Missiles
    • Cluster Missiles

Pilot Cards

Darth Vader

Ship: TIE Advanced x1 · Pilot skill: 9 · Points: 29 · Slots: Elite, Missile

During your "Perform Action" step, you may perform 2 actions.

Maarek Stele

Ship: TIE Advanced · Pilot skill: 7 · Points: 27 · Slots: Elite, Missile

When your attack deals a faceup Damage card to the defender, instead draw 3 Damage cards, choose 1 to deal, and discard the others.

Elite Upgrade Cards

Swarm Tactics

Elite upgrade · Points: 2

At the start of the Combat phase, choose 1 friendly ship at Range 1.

Until the end of this phase, treat the chosen ship as if its pilot skill were equal to your pilot skill.

Squad Leader

Elite upgrade · Points: 2 · Unique

Action: Choose 1 ship at Range 1–2 that has a lower pilot skill than you.

The chosen ship may immediately perform 1 free action.

Expert Handling

Elite upgrade · Points: 2

Action: Perform a barrel roll. If you do not have the [Barrel Roll] action icon, receive 1 stress token.

You may then remove 1 enemy target lock from your ship.

Missile Upgrade Cards

Concussion Missiles

Missile upgrade · Points: 4 · Attack: 4 · Range: 2–3

Attack (target lock): Spend your target lock and discard this card to perform this attack.

You may change 1 of your blank results to a [Hit] result.

Cluster Missiles

Missile upgrade · Points: 4 · Attack: 3 · Range: 1–2

Attack (target lock): Spend your target lock and discard this card to perform this attack twice.