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Thunderstone Quest: Miricelle's Return

Expansion for Thunderstone Quest

Thunderstone Quest: Miricelle's Return Rulebook

Table of Contents

Table of Contents

  • Introduction
  • Unpacking the Box
  • Prestige Class Boards
  • Heroes
  • Guardians
    • Miricelle, World Destroyer
  • How Many Levels Have You Cleared?
  • Questbook
    • Quest Card List
  • A Stranger Comes to Call
  • Unwelcome Visitors
  • Closing the Door
  • FAQ

Introduction

Miricelle's Return is an expansion product for Thunderstone Quest®. Rules for new components start on page 5. Those who are familiar with these components can skip directly to the Questbook on page 8.

Unpacking the Box

This box should include the following components. If it does not, please visit our website at https://alderac.com/customer-service for assistance. Please note that this is an expansion to Thunderstone Quest and is not a stand-alone game.

  • 1 Quest 11 Miricelle's Return, the full contents of which are featured in the Questbook (see pages 9-10).
  • 1 copy of each Monster, Hero, Item, Spell, and Weapon from Miricelle's Return, to be used in Epic Mode.
  • 1 Miricelle's Return Rulebook/Questbook.

Prestige Class Boards

Prestige Class boards are dual-sided: One side for use in Barricades Mode (cooperative play) and one side which may be used (optionally) in competitive games. Rules for Barricades Mode are covered in the Barricades Mode expansion's Rulebook. When playing competitive games, a new 11b setup step for the Thunderstone Quest Rulebook is added to the end of step 11. Starting with the first Champion and proceeding in turn order, each Champion may choose 1 Prestige Class with which to play. Then Champions select their Side Quests and/or Guild Sponsorships as normal.

Prestige Classes are a new board that allows you to train in a specialized class, gaining new powers as you gain Ranks. The training section (top) of each Prestige Class board explains how to gain 1 Rank (one Rank icon) in your Prestige Class or potentially 2 Ranks (two Rank icons) at once. The Rank numbers are to the right of the Rank cost (the coin-like cost symbol). These Ranks cost the currency icon (a blue crystal) to gain, as listed on the left-hand side of the board within the Rank to which you are going. You must pay the cost of each Rank you gain. If the listed cost cannot be paid that turn for the 1 or 2 Ranks you earned, the new Rank(s) are not gained. You do not start with any Ranks in your Prestige Class, and Ranks must be gained in order; they cannot be skipped. When a Rank is gained, it will unlock new powers for your benefit. Sometimes, this may give you a new ability ready to use that turn, such as a Spoils ability. Some abilities start with an italicized descriptive word, such as Riftwalk. This descriptive word will be referenced at other Ranks, increasing its power.

The example board shown in the rulebook is the Riftwalker Prestige Class. Its training section reads: one Rank icon: Defeat 1 Monster with a Rogue and 2+ (light-source icon); two Rank icons (or one of each): Defeat 1 Monster with a Rogue and 5+ (light-source icon). Once per turn, after you complete one of the above, pay the crystal cost listed below for each of the 1 or 2 new Ranks, or nothing is gained. The Rank entries list the following powers, in order:

  • Rank 1: Riftwalk: Roll 1d6. You may place your Champion in a Dungeon Room of the same level as half the roll (rounded up). This is not movement.
  • Rank 2: When you gain this Rank, gain the Legendary Item Boots of the Abyss.
  • Rank 3: This Prestige Class is worth 6 (crystal icon) when the game ends.
  • Rank 4: When you gain this Rank, gain the Legendary Weapon Void Blade.
  • Rank 5: Gain 1 (crystal icon) when you Riftwalk.
  • Rank 6: When you gain this Rank, gain the Legendary Hero Riftwalker.
  • Rank 7: This Prestige Class is instead worth 3 (crystal icon) per Rank you have.
  • Rank 8: Spoils: Gain 1 (crystal icon) for each unique (dungeon icon) Dungeon Room you entered this turn.
  • Rank 9: All your Heroes gain +1 (icon) when you Riftwalk.

Note: the crystal, light-source and dungeon icons on this board are described by position only; the scan does not render them legibly enough to name them with certainty. The board itself shows them.

Heroes

Heroes are an optional addition for Thunderstone Quest, giving you the opportunity to train your Heroes even further, making them even more powerful than ever before.

Even though Heroes are Legendary cards, they function in exactly the same way as other experienced Heroes. When you choose the cards you are going to play with during setup, place the Heroes at the bottom of their respective Hero stacks, below the 2 Heroes. Only play with 1 copy of each Hero. While not in use, store the Heroes in the box with their respective level 1-3 Heroes.

You can level your Heroes into Heroes in exactly the same way as you level other Heroes. This will usually cost 5 XP (the current Hero's printed level +2).

Guardians

The Barricades Mode expansion introduced Guardians, giving the Champions a cooperative challenge to overcome in order to save the Village and claim victory. The Guardian for the Miricelle's Return Quest is included for use when playing the Barricades Mode expansion.

Miricelle, World Destroyer

Once destined to be the Scion Defender, Miricelle has fought her way back from the spaces between worlds to break down the door for the Scions themselves to possess this world. She toys with your hand and uses your own Heroes against you.

Difficulty: four crown icons.

Guardian card illustration (not transcribed): threat levels 4-12 across levels IV to VII, abilities Portal Shift, Scion Summoner and Blind Wrath, and a per-Miricelle end-of-round effect. The card's ability text is too small in the scan to transcribe reliably; the exact wording is printed on the physical Guardian card.

How Many Levels Have You Cleared?

Use this record sheet to track the levels you have cleared with Miricelle, World Destroyer. Mark the box beside each level shield you clear:

  • Level IV
  • Level V
  • Level VI
  • Level VII

Questbook

Quest 11: Miricelle's Return

Quest Card List

Heroes: 15x Armatir the Proud, 15x Corster the Shade, 15x Donatien Pinnick, 15x Gilora the Trickster, 15x Leila and Zurien, 15x Sibyl.

Items/Allies: 8x Manacles, 8x Potion of Giant Strength, 8x Riftling, 8x Traveling Merchant.

Spells: 8x Banish, 8x Phantasm, 8x Sonic Scream, 8x Spirit Shield.

Weapons: 8x Glaive, 8x Midnight Katana, 8x Stone Maul, 8x Throwing Dagger.

Level I Monsters:

  • 10x Possessed Protagonists: 2x Avania, 2x Baharan, 2x Edlin, 2x Hawkswood, 2x Regalen.
  • 10x Treacherous Turncoats: 2x Brimstone, 2x Darkrend, 2x Gorlandor, 2x Nimblefingers, 2x Scathian.

Level II Monsters:

  • 10x Orcish Allies: 2x Bolor Wrathpride, 2x Drelorn Wrathpride, 2x Evnar Wrathpride, 2x Koranc Wrathpride, 2x Thora Wrathpride.
  • 10x Resurrected Remnants: 2x Ehrlingal, 2x Jadress, 2x Ophialyn, 2x Silverhelm, 2x Yellow Knight.

Level III Monsters:

  • 10x Rift Natives: 2x Bhezto, 2x Khaiodrush, 2x Ongaothrho, 2x Ozoudrre, 2x Taotha.
  • 10x Scion Invaders: 10x Scions.

Guardian: Miricelle, World Destroyer (four level tokens: IV, V, VI, VII).

Legendaries: 2x Avania, 2x Baharan, 1x Boots of the Abyss, 2x Edlin, 2x Hawkswood, 2x Regalen, 1x Riftwalker, 1x Void Blade.

Treasures: 2x Chain Lightning.

Side Quests: 1x Enter the Void, 1x Search the Rift, 1x Welcome the Traveler.

Prestige Class: 1x Riftwalker.

Other: 6x Guardian Guides, 24x Paper Dividers, 24x Plastic Dividers, 24x Randomizers.

Dungeon Rooms: Broken Road, Village Breach, Mixed Marsh, Warped Wood, Shattered Cave, Split Cathedral (each with a level shield icon as printed).

The Questbook's narrative text for each level (the story of the Keep, the rifts and the Scions) is flavour fiction and is not transcribed here. Only the printed card lists and the FAQ are reproduced.

A Stranger Comes to Call

Adventure Card List

  • Heroes: Sibyl, Armatir the Proud, Gilora the Trickster, Corster the Shade.
  • Items/Allies: Potion of Giant Strength, Traveling Merchant, Riftling.
  • Guardian: Miricelle, World Destroyer.
  • Weapons: Glaive, Stone Maul, Midnight Katana.
  • Spells: Phantasm, Sonic Scream.
  • Monsters: Treacherous Turncoats, Orcish Allies, Rift Natives.
  • Room Tiles (Miricelle, World Destroyer's Lair): Broken Road, Village Breach, Mixed Marsh, Warped Wood, Shattered Cave, Split Cathedral.

Unwelcome Visitors

Adventure Card List

  • Heroes: Leila and Zurien, Donatien Pinnick, Sibyl, Corster the Shade.
  • Items/Allies: Potion of Giant Strength, Manacles, Riftling.
  • Guardian: Miricelle, World Destroyer.
  • Weapons: Throwing Dagger, Midnight Katana.
  • Spells: Sonic Scream, Spirit Shield, Banish.
  • Monsters: Possessed Protagonists, Resurrected Remnants, Rift Natives.
  • Room Tiles (Miricelle, World Destroyer's Lair): Broken Road, Village Breach, Mixed Marsh, Warped Wood, Shattered Cave, Split Cathedral.

Closing the Door

Adventure Card List

  • Heroes: Sibyl, Armatir the Proud, Gilora the Trickster, Leila and Zurien.
  • Items/Allies: Potion of Giant Strength, Manacles, Traveling Merchant.
  • Guardian: Miricelle, World Destroyer.
  • Weapons: Glaive, Stone Maul.
  • Spells: Phantasm, Spirit Shield, Banish.
  • Monsters: Possessed Protagonists, Resurrected Remnants, Scion Invaders.
  • Room Tiles (Miricelle, World Destroyer's Lair): Broken Road, Village Breach, Mixed Marsh, Warped Wood, Shattered Cave, Split Cathedral.

FAQ

How do Items with Skill requirements work?

Some Items, such as Manacles, have a Skill requirement to wield, counting against the Hero's available Skill for wielding Weapons. Like Weapons, if Items with Skill requirements are not wielded, you cannot use their text or values, though they still produce gold.

How do the Manacles work?

When you use the Before & After Battle ability that moves the Monster back to the top of the Monster deck, the battle ends. The room will not be refilled until the end of the turn.

Are Donatien Pinnick's Weapon effects global? Do they apply to all cards in play or just those equipped to Donatien?

The traits on Donatien only apply to himself or cards connected to him (meaning that specific card). For example, the bonuses on a Donatien only apply to that card, not to another Donatien that you might also have in your hand.

Can I Riftwalk using the Riftwalker Prestige Class to a Dungeon Room I'm already in?

Yes. Riftwalk involves placing your Champion somewhere. Where your Champion began only matters in terms of limits applied to the locations themselves.

Can I buy a token and use it for Riftling's ability on the same turn?

The order for a Village Phase is outlined in the Thunderstone Quest Rulebook. According to that order, you use Village abilities and Gear token abilities before you purchase cards or tokens from the Bazaar. So the Riftling's Village ability would need to be used before you purchased the token.

How does Chain Lightning work with Swarm Monsters?

If there is a chance that a Swarm Monster could satisfy the requirement for Chain Lightning, roll the die to determine its (icon) value. You may do this once for each Swarm in the Dungeon. The result of this roll only applies for this purpose, so you'd need to roll it again for any other purposes that turn.