Thunderstone: Promo Pack
Thunderstone: Promo Pack Rulebook
Table of Contents
Table of Contents
Blade Trap
Blade Trap Trap • Death
Destroy the Hero from your hand with the lowest Strength. All other players reveal the top two cards from their decks. Destroy all revealed Heroes except the revealed Hero or Heroes with the highest Strength.
Death Sentinel
Death Sentinel Doomknight • Guardian
Cannot be removed from the Dungeon Hall unless defeated. BREACH: Move the Death Sentinel to Rank 0. While the Death Sentinel remains in Rank 0, all other Monsters gain +1 Health.
Note: The Death Sentinel is a Guardian. The rules for Guardian cards in general (the Breach Effect that moves a Guardian into Rank 0, the Rank 0 space, and the rule that a Guardian is immune to Effects that would move it out of the Dungeon Hall until it is defeated) are in the "Guardian Cards" section of the Thunderstone: Wrath of the Elements rulebook. They are not repeated here.
The Vision
The Vision Cultist • Humanoid
BATTLE: The Vision gains +2 Health for each revealed Hero. BATTLE: Destroy one card with a Light value.
Mammoth
Mammoth Evil Druid • Familiar
GLOBAL EFFECT: Other Evil Druids may not be attacked while any Mammoths are in the Dungeon. BATTLE: The Mammoth gains +2 Health for each other Evil Druid in the Dungeon.
Harruli
The Harruli cards are three Hero cards (Initiate, Spellsword, Avatar) that share one illustration, plus a Random card. The Random card is printed with a blank text box. The cards do not print any text describing how the Random card is used, so none is transcribed here.
Harruli Random • Hero
(Text box blank as printed.)
Harruli Initiate Fighter • Wizard
ATTACK +1 DUNGEON: +1 MAGIC ATTACK per revealed spell.
Harruli Spellsword Fighter • Wizard
ATTACK +2 DUNGEON: +2 MAGIC ATTACK per revealed spell.
Harruli Avatar Fighter • Wizard
ATTACK +4 DUNGEON: Reveal the top three cards of your deck. Draw one spell card (if any) into your hand. Discard the rest.