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Thunderstone Advance: Into the Abyss

Expansion for Thunderstone Advance: Towers of Ruin

Thunderstone Advance: Into the Abyss Rulebook

Table of Contents

Table of Contents

  • Level 4 Heroes
    • Bluefire Preceptor
    • Clan King
    • Dark Eternal
    • Divine Herald
    • Harruli Magus
    • Isri Heartseeker
    • Lorigg Guildmaster
    • Stoneguard Juggernaut
    • Tholis Visionary
    • Woodfolk Hierophant
  • Guardians
    • Oblivion, Deathkeeper
    • Heart of Doom
    • Guardian of Revenge
    • Guardian of Strength

Level 4 Heroes

Printed card text, transcribed as shown on the cards. Numeric stat icons are not legible as labels in the photographs and are not transcribed. Where the photograph cuts off text, the missing words are marked.

Bluefire Preceptor

Human • Cleric • Wizard • Level 4

Magic Attack +4

Dungeon: Level up 1 hero (pay all costs). Place the new hero in your hand. Instead of destroying the hero you level with this ability, you may return it to your hand.

Clan King

Dwarf • Fighter • Level 4

Physical Attack +4

Dungeon: Add Physical Attack +4 to each other equipped hero.

Dungeon: If no weapon is present, buy 1 weapon and add it to your hand.

Dark Eternal

Human • Wizard • Level 4

Magic Attack +3

Dungeon: Add Magic Attack equal to the total VP of all monsters present or in the top 5 cards of your discard pile.

Divine Herald

Human • Cleric • Level 4

Physical Attack +4

Village/Dungeon: Destroy 1 disease to draw 2 cards.

Village/Dungeon: Draw 2 cards for each monster present.

Harruli Magus

Human • Fighter • Wizard • Level 4

Physical Attack +5

Dungeon: Reveal the top 4 cards of your deck. Place all revealed spells (if any) into your hand. Discard the rest.

Isri Heartseeker

Human • Fighter • Ranger • Level 4

Physical Attack +5

Dungeon: Add Physical Attack equal to the Weight of 1 weapon equipped to this hero, or destroy 1 weapon from the village to add Physical Attack equal to that weapon's Weight.

Lorigg Guildmaster

Human • Thief • Level 4

Physical Attack +3

Village/Dungeon: Each other player reveals his or her hand and discards his or her highest level hero.

Stoneguard Juggernaut

Dwarf • Fighter • Level 4

Physical Attack +4

Add Physical Attack +5 while equipped.

Add Physical Attack +2 for each mercenary present.

Spoils: Add any mercenaries present to your new hand at the end of the turn.

Tholis Visionary

Human • Thief • Wizard • Level 4

Magic Attack +4

Dungeon: Each other player reveals the top 5 cards of his or her deck, discards any cards with a gold cost, then returns the rest in any order.

Woodfolk Hierophant

Human • Fighter • Cleric • Level 4

Physical Attack +4

Repeat Dungeon: Destroy 1 disease to add Magic Attack [value cut off in photograph] and draw 1 card. [Remainder of text cut off in photograph.]

Guardians

Guardians are shuffled into the dungeon deck and behave like other monsters in the dungeon hall, except as their card text states. See the base Towers of Ruin rules for the general Guardian rules.

Oblivion, Deathkeeper

Guardian • Thunderstone Bearer

Global: Discard 1 random card when you enter the dungeon.

Heart of Doom

Guardian • Thunderstone Bearer

Global: When a player enters the dungeon, destroy all monsters present.

Battle: Add Magic Attack +6 to each Thunderstone Shard.

Aftermath: If this card is not defeated, the active player loses.

Guardian of Revenge

Guardian

Global: When a player defeats a monster, that player must enter the dungeon on his or her next turn.

Breach: Move to rank 0.

Guardian of Strength

Guardian

Global: While this card is in rank 6 [as read from a blurred photograph], after a card is bought, destroy the top card from that stack.

Battle: Add Health equal to the total levels of all heroes present.

Breach: Move to rank 0.