Thunder Road: Vendetta FAQ
174 questions players ask · Updated Nov 8, 2026 · Full rulebook
Setup and Players
- Is there a solo mode for Thunder Road: Vendetta?
- How does player count change setup, and which hazard spaces get tokens on the starting tile?
- If starting tile 1a or 1b comes back later as a lead tile, does it get hazards on every space?
- Which tile is the rear tile at the start, and which can be the lead tile?
- Are players allowed to know which road tile comes next?
- Where do cars start, and can they enter on any rear space?
- Does a 5-player game change any rules or setup?
- How many players can play, and can you mix car crews, bikes and the Big Rig?
- Do Road Conditions cards affect vehicles on other road tiles?
- What is the metal coin for?
- What are the Extra Ammo card decks and how are they used?
- Who goes first each round, and do we roll for it every round?
- What happens when players tie for the lowest roll at setup?
Turns, Dice and Commands
- In what order do I do things on my turn?
- How many dice and turns do I get each round, and what if I have a die left over?
- Do I lose a movement die when one of my cars is eliminated?
- How many commands can I use per round?
- Do I have to use a command every round?
- Does a command apply to all my cars or just one?
- Which dice values can I use for each command?
- Is Nitro capped so a car cannot move more than six?
- Can Drift be used during the road die bonus movement?
- Does Drift help when I land on a ramp onto another vehicle?
- Which damage token does Repair remove, and where does it go?
- Can I repair an inoperable car and move it in the same turn?
- Does Repair put out fire or remove an ongoing effect?
- Can I put any die on Airstrike?
Movement, Terrain and the Road Die
- Can a car move backwards or sideways, and must it use its full move?
- How much movement does entering mud cost?
- If I flip a mud hazard, do I pay 2 movement for that space?
- Can a coasting car enter mud?
- How does desert glass work, and what does it cost to slide into mud?
- Who can use the road die, and when does the bonus apply?
- Can I get the road die bonus on my first move when my car starts off the board?
- Does an oil slick, mud or goo cancel the road die bonus?
- Does a face-down or revealed hazard token on a road space cancel the road die?
- Can I use the road die after a slam, or after toxic goo?
- How do salt flat spaces work for the road die?
- Can I use the road die when coasting?
- Is there a maximum number of spaces a car can move in one turn?
- Does an oil slick cost movement, and does it stay on the board?
- Is a car eliminated if an oil slick or other hazard pushes it off the side of the board?
- Do I keep moving after resolving a hazard?
- Is a hazard resolved when a car or wreck is moved onto it by a slam?
- What happens if a car enters a ramp from the side or reveals one it did not enter from directly behind?
- Does a car that jumps a ramp keep leftover movement, and does a ramp-to-ramp jump chain?
- Does Blast Off ignore the spaces it flies over?
- When a car drives off the front and a new tile is added, when do I choose its next space?
- What counts as an obstacle and an empty space?
- Do Quake and Sand Worm hazards stay on the board?
Coasting
- When am I allowed to coast, and is it mandatory?
- How does a coast move, and can the car still slam or shoot?
- Can I use a command (Nitro, Repair, Airstrike) on a coasting turn?
- How many times can a car coast in a turn, a round and the whole game?
- Do I still roll the fire die when coasting while on fire?
- Do Boost-type upgrades apply when the car coasts?
Slamming
- How does a slam work?
- Do I get a slam reroll if both vehicles belong to me, or if the larger one is inoperable?
- Does a slam itself damage a car?
- Can slams chain on forever?
- Who rolls the slam dice, and does a car that moves into a slam keep moving?
- In the rulebook's slam example with a wreck, which vehicle moves?
- Is the direction die equally likely to point in all six directions?
- What happens when a slam moves a car onto a chopper or an impassable space?
- What if a slam moves a car into another car on a fire space?
Shooting
- Can anything shoot in the first round?
- How far and in which direction can a car shoot?
- Do obstacles or other cars between me and the target block a shot?
- Can I shoot after a slam, damage or a coast?
- Can I shoot my own cars?
- If a slam pushes an opponent into my front arc, can they shoot me?
- What are the faces on the shooting die, and what size do I need?
- Can I shoot an inoperable car or a wreck?
- Can choppers be shot?
- When Marauders targets the leading car, is the hit automatic?
- Does Stealth Technology stop a shot when the stealth car is the only target?
Choppers and Airstrike
- Where can I place my chopper with Airstrike?
- Which way does a placed chopper face?
- Does my chopper stay on the board after shooting, or is it removed each round?
- Can I use Airstrike again while my chopper is still on the board, even in the same space?
- When does the chopper shoot, and can it shoot more than once?
- Can a chopper and the car I moved both shoot in the same turn?
- Is the chopper's shot after Airstrike mandatory?
- Can I use Airstrike in round 1 even though the chopper cannot shoot?
- What happens to a car that ends its turn on a chopper's space?
- Is a car in a chopper's front arc eliminated at the end of a round?
- If a car passes over a chopper partway through Dazed or Blast Off, is it eliminated?
- Can I place a chopper in front of a car that must coast to eliminate it?
- Are choppers vehicles for card and ability effects?
- Does a leader's extra shooting range apply to the chopper's shots?
- What happens to a player's chopper when they are out of the game?
- Can a chopper eliminate an inoperable car or a wreck?
Hazards
- What happens to hazard tokens once resolved or when the supply runs out?
- What happens when I flip a wreck hazard?
- What is a wreck and how does it behave?
- What does a mine do, and does it stay on the board?
- What happens when a car reveals a pit trap with no movement left?
- What does entering a fire space do?
- What does toxic goo do?
Damage, Fire and Repair
- How many damage tokens make a car inoperable, and how do I handle one?
- Does a Shrapnel token damage the original car as well as the car it hits?
- Does minor damage do anything besides filling a damage slot?
- Does damage end my movement?
- What if a damage token moves a car into another car or off the board?
- Where do damage tokens and ongoing damage cards go when removed?
- When do I roll the fire die for a burning car?
- Is ON FIRE damage, and does a second fire stack?
- How do Dazed and Blast Off work?
- How do ongoing damage cards work?
- How much damage can a car with Heavy Frame take?
Elimination, Final Tile and Winning
- When is a player out of the game, and what happens to their pieces?
- What eliminates a car?
- When is the finish line added, and which tile is final?
- Does the final tile trigger when a player's cars are all inoperable, or only when eliminated?
- Do I have to go through the gate on the finish line tile, or at a particular spot?
- Does a car pushed or blasted over the finish line still win if the effect also makes it inoperable?
- Can the game end with no winner?
- If another player is eliminated during my turn and I then reach the finish line in the same turn, do I win?
- If a shot's Shrapnel eliminates the shooter's last car, who wins when only two cars remain?
- Can the race end after only three road tiles if a player is eliminated early?
Crew Leaders, Upgrades and Maximum Chrome
- Are crew leader abilities and car upgrades optional?
- Which wins when a crew leader ability conflicts with an upgrade, such as Bumpo's reroll against Sandbags?
- Where does Ms. Betty's extra upgrade come from?
- Does the Heavy Machine Gun let me reroll after a hit?
- Does the Assault Bumper's extra slam space ignore mud?
- If a car with Nitro Leak is in a slam, does the slam resolve first?
- What does "directly behind" mean for the Smoke Screen upgrade?
- When do German Engineering players draw back up to five cards?
- Can German Engineering decks and dice be mixed in one game?
- Are command tokens discarded after use, and do they refresh each round?
- With the Nav System command, can the hazard go on the space the car just left?
- Does Grappling Hook resolve before or after Blast Off when a damage token triggers both?
- Is there a limit to the Command Tokens Cruft gains from hazards, and does he still apply the hazard?
- How do Vince Vamp's Soul Syphon and Pain Transfer work?
- Does the Snowplow upgrade work on my own inoperable cars?
- Can a chopper count as the leader for a Frontrunner bounty?
Thunder Road: Vendetta – Big Rig and the Final FiveExpansion
- Can I play with six players using the Big Rig and the Final Five?
- How does the Big Rig handle hazards like mud, desert glass, ramps, quakes and goo?
- What does a pit trap or a mine do to the Big Rig?
- Can a Sand Worm eliminate the Big Rig?
- Does the Big Rig stop or take damage when it slams?
- How do lane changes and Hydraulic Steering work?
- How many dice does the Big Rig assign each turn, and what is its maximum move?
- How does the Big Rig shoot, and where does its Missile Launcher land?
- How does the Big Rig take damage on its sections?
- What happens when a chopper shares the Big Rig's space, and can it drive through impassable terrain?
- How does coasting work for Final Five motorcycles?
- How is a Final Five round structured, and which bike gets the command?
- Do rerolls apply when a motorcycle is slammed, and how do bikes take damage?
- Do motorcycles shoot like cars, and who goes first with a Big Rig or Final Five player?
- Can anything pass the dotted-line spaces on the Bunker road tile?
- Does the Big Rig Cow Catcher work on hazards as well as vehicles?
Thunder Road: Vendetta – Carnival of ChaosExpansion
- Can the purple crew be used for five-player games without the rest of Carnival of Chaos?
- What ends a Carnival of Chaos game?
- Can I mix Carnival of Chaos with other expansions?
- What if my car faces the arena wall with no legal forward move?
- Am I eliminated if I am forced onto a road tile?
- Can I summon a chopper into the arena while my cars are still on the road?
- When do I gain scrap, and do I get it for my own cars?
- How do super weapon tokens work?
- How do party favors work?
- How does the Laser Kebab target, and can it shoot through impassable terrain?
- How do Cluster Missiles, Energizer, Auto Cannon and Precision work?
- Does the road die bonus have to stay on the road in Carnival of Chaos?
- How do ramps and Sand Worms behave in Carnival of Chaos?
- If I take Back to Basics, do I roll fewer dice?
- What are the purple German Engineering cards in Carnival of Chaos?
Thunder Road: Vendetta – Choppe ShoppeExpansion
- Does Abigail's Spotter ability apply when a chopper shoots?
- Does the Rail Gun limit a car to shooting only three spaces in a line?
- How do rerolls work when a larger car slams one of Bumpo's cars?
- Can Ms. Betsy's rear guns shoot two spaces away?
- Does Madame Boudreaux's Called Shot override Armor Plating?
- Does Roll Cage cancel the Assault Bumper's extra space?
- Does Wong Lei Hong's two-space range apply to chopper shots?