RulesPal
Chat
Rulebook
FAQ
Thunder Road: Vendetta thumbnail

Thunder Road: Vendetta FAQ

174 questions players ask · Updated Nov 8, 2026 · Full rulebook

Setup and PlayersTurns, Dice and CommandsMovement, Terrain and the Road DieCoastingSlammingShootingChoppers and AirstrikeHazardsDamage, Fire and RepairElimination, Final Tile and WinningCrew Leaders, Upgrades and Maximum ChromeThunder Road: Vendetta – Big Rig and the Final FiveThunder Road: Vendetta – Carnival of ChaosThunder Road: Vendetta – Choppe Shoppe

Setup and Players

  • Is there a solo mode for Thunder Road: Vendetta?
  • How does player count change setup, and which hazard spaces get tokens on the starting tile?
  • If starting tile 1a or 1b comes back later as a lead tile, does it get hazards on every space?
  • Which tile is the rear tile at the start, and which can be the lead tile?
  • Are players allowed to know which road tile comes next?
  • Where do cars start, and can they enter on any rear space?
  • Does a 5-player game change any rules or setup?
  • How many players can play, and can you mix car crews, bikes and the Big Rig?
  • Do Road Conditions cards affect vehicles on other road tiles?
  • What is the metal coin for?
  • What are the Extra Ammo card decks and how are they used?
  • Who goes first each round, and do we roll for it every round?
  • What happens when players tie for the lowest roll at setup?

Turns, Dice and Commands

  • In what order do I do things on my turn?
  • How many dice and turns do I get each round, and what if I have a die left over?
  • Do I lose a movement die when one of my cars is eliminated?
  • How many commands can I use per round?
  • Do I have to use a command every round?
  • Does a command apply to all my cars or just one?
  • Which dice values can I use for each command?
  • Is Nitro capped so a car cannot move more than six?
  • Can Drift be used during the road die bonus movement?
  • Does Drift help when I land on a ramp onto another vehicle?
  • Which damage token does Repair remove, and where does it go?
  • Can I repair an inoperable car and move it in the same turn?
  • Does Repair put out fire or remove an ongoing effect?
  • Can I put any die on Airstrike?

Movement, Terrain and the Road Die

  • Can a car move backwards or sideways, and must it use its full move?
  • How much movement does entering mud cost?
  • If I flip a mud hazard, do I pay 2 movement for that space?
  • Can a coasting car enter mud?
  • How does desert glass work, and what does it cost to slide into mud?
  • Who can use the road die, and when does the bonus apply?
  • Can I get the road die bonus on my first move when my car starts off the board?
  • Does an oil slick, mud or goo cancel the road die bonus?
  • Does a face-down or revealed hazard token on a road space cancel the road die?
  • Can I use the road die after a slam, or after toxic goo?
  • How do salt flat spaces work for the road die?
  • Can I use the road die when coasting?
  • Is there a maximum number of spaces a car can move in one turn?
  • Does an oil slick cost movement, and does it stay on the board?
  • Is a car eliminated if an oil slick or other hazard pushes it off the side of the board?
  • Do I keep moving after resolving a hazard?
  • Is a hazard resolved when a car or wreck is moved onto it by a slam?
  • What happens if a car enters a ramp from the side or reveals one it did not enter from directly behind?
  • Does a car that jumps a ramp keep leftover movement, and does a ramp-to-ramp jump chain?
  • Does Blast Off ignore the spaces it flies over?
  • When a car drives off the front and a new tile is added, when do I choose its next space?
  • What counts as an obstacle and an empty space?
  • Do Quake and Sand Worm hazards stay on the board?

Coasting

  • When am I allowed to coast, and is it mandatory?
  • How does a coast move, and can the car still slam or shoot?
  • Can I use a command (Nitro, Repair, Airstrike) on a coasting turn?
  • How many times can a car coast in a turn, a round and the whole game?
  • Do I still roll the fire die when coasting while on fire?
  • Do Boost-type upgrades apply when the car coasts?

Slamming

  • How does a slam work?
  • Do I get a slam reroll if both vehicles belong to me, or if the larger one is inoperable?
  • Does a slam itself damage a car?
  • Can slams chain on forever?
  • Who rolls the slam dice, and does a car that moves into a slam keep moving?
  • In the rulebook's slam example with a wreck, which vehicle moves?
  • Is the direction die equally likely to point in all six directions?
  • What happens when a slam moves a car onto a chopper or an impassable space?
  • What if a slam moves a car into another car on a fire space?

Shooting

  • Can anything shoot in the first round?
  • How far and in which direction can a car shoot?
  • Do obstacles or other cars between me and the target block a shot?
  • Can I shoot after a slam, damage or a coast?
  • Can I shoot my own cars?
  • If a slam pushes an opponent into my front arc, can they shoot me?
  • What are the faces on the shooting die, and what size do I need?
  • Can I shoot an inoperable car or a wreck?
  • Can choppers be shot?
  • When Marauders targets the leading car, is the hit automatic?
  • Does Stealth Technology stop a shot when the stealth car is the only target?

Choppers and Airstrike

  • Where can I place my chopper with Airstrike?
  • Which way does a placed chopper face?
  • Does my chopper stay on the board after shooting, or is it removed each round?
  • Can I use Airstrike again while my chopper is still on the board, even in the same space?
  • When does the chopper shoot, and can it shoot more than once?
  • Can a chopper and the car I moved both shoot in the same turn?
  • Is the chopper's shot after Airstrike mandatory?
  • Can I use Airstrike in round 1 even though the chopper cannot shoot?
  • What happens to a car that ends its turn on a chopper's space?
  • Is a car in a chopper's front arc eliminated at the end of a round?
  • If a car passes over a chopper partway through Dazed or Blast Off, is it eliminated?
  • Can I place a chopper in front of a car that must coast to eliminate it?
  • Are choppers vehicles for card and ability effects?
  • Does a leader's extra shooting range apply to the chopper's shots?
  • What happens to a player's chopper when they are out of the game?
  • Can a chopper eliminate an inoperable car or a wreck?

Hazards

  • What happens to hazard tokens once resolved or when the supply runs out?
  • What happens when I flip a wreck hazard?
  • What is a wreck and how does it behave?
  • What does a mine do, and does it stay on the board?
  • What happens when a car reveals a pit trap with no movement left?
  • What does entering a fire space do?
  • What does toxic goo do?

Damage, Fire and Repair

  • How many damage tokens make a car inoperable, and how do I handle one?
  • Does a Shrapnel token damage the original car as well as the car it hits?
  • Does minor damage do anything besides filling a damage slot?
  • Does damage end my movement?
  • What if a damage token moves a car into another car or off the board?
  • Where do damage tokens and ongoing damage cards go when removed?
  • When do I roll the fire die for a burning car?
  • Is ON FIRE damage, and does a second fire stack?
  • How do Dazed and Blast Off work?
  • How do ongoing damage cards work?
  • How much damage can a car with Heavy Frame take?

Elimination, Final Tile and Winning

  • When is a player out of the game, and what happens to their pieces?
  • What eliminates a car?
  • When is the finish line added, and which tile is final?
  • Does the final tile trigger when a player's cars are all inoperable, or only when eliminated?
  • Do I have to go through the gate on the finish line tile, or at a particular spot?
  • Does a car pushed or blasted over the finish line still win if the effect also makes it inoperable?
  • Can the game end with no winner?
  • If another player is eliminated during my turn and I then reach the finish line in the same turn, do I win?
  • If a shot's Shrapnel eliminates the shooter's last car, who wins when only two cars remain?
  • Can the race end after only three road tiles if a player is eliminated early?

Crew Leaders, Upgrades and Maximum Chrome

  • Are crew leader abilities and car upgrades optional?
  • Which wins when a crew leader ability conflicts with an upgrade, such as Bumpo's reroll against Sandbags?
  • Where does Ms. Betty's extra upgrade come from?
  • Does the Heavy Machine Gun let me reroll after a hit?
  • Does the Assault Bumper's extra slam space ignore mud?
  • If a car with Nitro Leak is in a slam, does the slam resolve first?
  • What does "directly behind" mean for the Smoke Screen upgrade?
  • When do German Engineering players draw back up to five cards?
  • Can German Engineering decks and dice be mixed in one game?
  • Are command tokens discarded after use, and do they refresh each round?
  • With the Nav System command, can the hazard go on the space the car just left?
  • Does Grappling Hook resolve before or after Blast Off when a damage token triggers both?
  • Is there a limit to the Command Tokens Cruft gains from hazards, and does he still apply the hazard?
  • How do Vince Vamp's Soul Syphon and Pain Transfer work?
  • Does the Snowplow upgrade work on my own inoperable cars?
  • Can a chopper count as the leader for a Frontrunner bounty?

Thunder Road: Vendetta – Big Rig and the Final FiveExpansion

  • Can I play with six players using the Big Rig and the Final Five?
  • How does the Big Rig handle hazards like mud, desert glass, ramps, quakes and goo?
  • What does a pit trap or a mine do to the Big Rig?
  • Can a Sand Worm eliminate the Big Rig?
  • Does the Big Rig stop or take damage when it slams?
  • How do lane changes and Hydraulic Steering work?
  • How many dice does the Big Rig assign each turn, and what is its maximum move?
  • How does the Big Rig shoot, and where does its Missile Launcher land?
  • How does the Big Rig take damage on its sections?
  • What happens when a chopper shares the Big Rig's space, and can it drive through impassable terrain?
  • How does coasting work for Final Five motorcycles?
  • How is a Final Five round structured, and which bike gets the command?
  • Do rerolls apply when a motorcycle is slammed, and how do bikes take damage?
  • Do motorcycles shoot like cars, and who goes first with a Big Rig or Final Five player?
  • Can anything pass the dotted-line spaces on the Bunker road tile?
  • Does the Big Rig Cow Catcher work on hazards as well as vehicles?

Thunder Road: Vendetta – Carnival of ChaosExpansion

  • Can the purple crew be used for five-player games without the rest of Carnival of Chaos?
  • What ends a Carnival of Chaos game?
  • Can I mix Carnival of Chaos with other expansions?
  • What if my car faces the arena wall with no legal forward move?
  • Am I eliminated if I am forced onto a road tile?
  • Can I summon a chopper into the arena while my cars are still on the road?
  • When do I gain scrap, and do I get it for my own cars?
  • How do super weapon tokens work?
  • How do party favors work?
  • How does the Laser Kebab target, and can it shoot through impassable terrain?
  • How do Cluster Missiles, Energizer, Auto Cannon and Precision work?
  • Does the road die bonus have to stay on the road in Carnival of Chaos?
  • How do ramps and Sand Worms behave in Carnival of Chaos?
  • If I take Back to Basics, do I roll fewer dice?
  • What are the purple German Engineering cards in Carnival of Chaos?

Thunder Road: Vendetta – Choppe ShoppeExpansion

  • Does Abigail's Spotter ability apply when a chopper shoots?
  • Does the Rail Gun limit a car to shooting only three spaces in a line?
  • How do rerolls work when a larger car slams one of Bumpo's cars?
  • Can Ms. Betsy's rear guns shoot two spaces away?
  • Does Madame Boudreaux's Called Shot override Armor Plating?
  • Does Roll Cage cancel the Assault Bumper's extra space?
  • Does Wong Lei Hong's two-space range apply to chopper shots?