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Throw Throw Burrito

Throw Throw Burrito Rulebook

Table of Contents

Table of Contents

  • Contents
  • Goal
  • Setup
  • Gameplay
  • Scoring
  • Battles
    • Brawl
    • War
    • Duel
  • Ending a Battle
  • Battle Rules
    • Hitting, Missing, and Catching
    • More Battle Rules
    • Multiple Battles at Once
    • Ties in Battle
  • Winning
  • Ties
  • Game Variants
    • Two-Player Variant
    • Small Room Variant
    • 2 Decks

Contents

  • 120 cards
  • 2 foam burritos
  • 6 Burrito Bruise tokens
  • 1 Fear Me badge

Players: 2-6

Caution: playing involves throwing squishy foam burritos at other players. Make space, take off your glasses, and clear away food and breakable objects before you begin.

Goal

The goal is to win two rounds by scoring the most points. Points come from collecting sets of 3-of-a-kind as quickly as possible while cards pass around the table. Some special sets start a throwing battle; the first player hit by a foam burrito in that battle loses a point. Collect sets, but stay alert for airborne burritos.

Setup

If you are playing with only two people, note that all battle types resolve as a duel between the two of you, and you may draw from either community pile at any time — see Two-Player Variant below for the full detail before you start.

  1. Shuffle the deck and deal about 15 cards face down to each player (an exact count is not necessary — anything close to 15 is fine). Each player sets their own dealt cards to their right as their Personal Draw Pile.
  2. Split the remaining deck into two roughly even piles and place them face down in the middle of the table as the two Community Piles.
  3. Place the two foam burritos and the six Burrito Bruise tokens in the middle of the table. Everyone should be able to reach at least one burrito and one Community Pile.
  4. Each player takes the top 5 cards from their own Personal Draw Pile into their hand and looks at them, leaving the rest of the pile face down.

Gameplay

There are no turns — every player draws and discards at the same time, continuously.

  • Work toward a matching set of 3 by discarding one card at a time from your hand and drawing a replacement from your Personal Draw Pile.
  • When you complete a matching set of 3, place the set face up in front of you as a single pile (your Score Pile), then draw 3 fresh cards from your Personal Draw Pile to refill your hand.
  • Your hand may never hold more than 5 cards, so always discard before you draw.
  • You discard face down onto the Personal Draw Pile of the player on your left, and you draw from the top of your own Personal Draw Pile, which is being fed by the player on your right. Expect your own pile to get messy as it fills up — just take whatever is on top and keep going.
  • If your Personal Draw Pile ever runs out, you may draw from either Community Pile instead, but you must go back to drawing from your own Personal Draw Pile as soon as it has cards in it again.

Scoring

  • A completed set of 3 ordinary matching cards is worth 1 point.
  • A completed set of 3 Battle Cards (Brawl, War, or Duel — all matching) is worth 2 points, and completing it also starts a battle immediately.
  • A Burrito Bruise token is worth -1 point. Only one Burrito Bruise is ever handed out per battle.

Battles

When you complete a set of 3 matching Battle Cards, place the set in your Score Pile and call out the battle by name: Brawl, War, or Duel. The instant a battle is declared, everyone stops what they're doing — no more drawing or discarding until it is resolved.

There are three kinds of battle, each triggered by its own Battle Card type:

Brawl

Brawl Cards come in two colors, and a completed set cannot mix both colors — all 3 cards in the set must be the same Brawl color. Completing a set of 3 matching Brawl Cards immediately puts the players to your right and to your left into a Brawl with each other (not with you). Each of them should grab a burrito as fast as possible and throw it at the other. Whichever of the two is hit first loses the Brawl.

War

Completing a set of 3 matching War Cards immediately puts everyone else at the table — every player except you — into a War. Each of them tries to grab a burrito and throw it at any other player. Whichever player (other than you) is hit first by a burrito loses the War.

Duel

Completing a set of 3 matching Duel Cards lets you pick any two players to duel, including yourself if you like. Those two players each grab a burrito and stand back to back. Both count aloud together, "3, 2, 1, Burrito!" — taking one step away from each other on each number, then turning and throwing on "Burrito!" Whichever of the two is hit first loses the Duel.

If no battle is already under way, simply pick any player to call out "3, 2, 1, Burrito!" to signal that play is starting.

Ending a Battle

The loser of a battle takes a Burrito Bruise token and adds it to their Score Pile. Winning a battle carries no reward of its own beyond avoiding that negative point.

Once a battle is resolved, return the burritos to the middle of the table and everyone picks their cards back up. The player who declared the battle counts "3, 2, 1, Burrito!" to signal that play resumes.

You lose a battle immediately, without a throw, if either of these happens:

  • You don't have the correct matching set of 3 for the battle you called.
  • You grab a burrito while you are not actually in a battle.

Battle Rules

During a battle, the first player hit by a burrito loses. Any player not part of the battle must set their cards down and stop playing until it's resolved — hitting someone who isn't in the battle counts as a miss, not a hit.

Hitting, Missing, and Catching

  • Hitting: Throwing a burrito that hits another battling player counts as a hit. A burrito that hits you and then bounces off the floor or an object still counts as a hit. A battle ends the instant a hit lands.
  • Missing: A thrown burrito that doesn't hit another battling player counts as a miss — including a throw that hits a non-battling player, or one that strikes another object (table, chair, another player, the other burrito, etc.) before reaching its target. After a miss, any battling player may pick the burrito back up and throw again right away.
  • Catching: If you catch a burrito thrown at you, the thrower loses the battle. If you fumble a catch attempt but the burrito never touches another object (table, chair, wall, etc.) during the fumble, it still counts as a catch.

More Battle Rules

You may:

  • Dodge, duck, or use objects or other players as cover.
  • Use a burrito you're holding as a shield to deflect an incoming burrito.
  • Run, hide, or delay before firing during a Duel.

You may not:

  • Hold more than one burrito at a time.
  • Block another player from picking up a burrito.
  • Slap a burrito off the table toward a player — you must throw it.
  • Cheat. If it feels like cheating, it probably is, and cheating loses you the battle.

Multiple Battles at Once

If two or more battles of any kind get declared at close to the same moment, everyone at the table immediately starts a single War instead. Any player may grab a burrito and hit any other player; whoever is hit first must take a Burrito Bruise. Only one Burrito Bruise is handed out for the whole War.

Ties in Battle

If a battle ends in a tie because two players were hit at the same moment, resolve the tie with a Duel between them.

Winning

The game is played over two rounds. A round ends the moment the last Burrito Bruise token has been given out. Whoever has the most points at that moment wins the round.

The winner of round 1 takes the Fear Me badge and displays it proudly. Then reset the table and play a second round.

At the end of round 2:

  • If the player holding the Fear Me badge also has the most points, they win the whole game outright.
  • If someone else has the most points, that player must Duel the Fear Me badge holder to decide who wins the game.

Ties

  • If exactly two players are tied at the end of either round, resolve the tie with a Duel between them.
  • If three or more players are tied, reshuffle the entire deck and draw cards until a War Card turns up — this starts a War among just the tied players. Once you're eliminated from that War, you may no longer touch a burrito. Keep going until only one player remains; that player wins the tie.

Game Variants

Two-Player Variant

In a 2-player game, every battle — regardless of type — is fought between the two of you. On each player's first throw of a battle, they must pass the burrito from one hand to the other behind their back before throwing, which adds a brief delay to keep things fair for whichever of you did not trigger the battle.

Duels work exactly as normal in a 2-player game (no need to pass the burrito behind your back for a Duel) — you both simply count "3, 2, 1, Burrito!" together as you take your paces, turn, and throw.

You may also draw from either Community Pile or your Personal Draw Pile whenever you like in a 2-player game — you don't have to wait for your Personal Draw Pile to run out first.

Small Room Variant

If your play space is too small for a proper battle, or there's nowhere to take cover, add this rule: on each player's first throw, they must pass the burrito from one hand to the other behind their back before throwing. This buys everyone a bit more time to get ready or find cover.

Duels work exactly as normal under this variant (no need to pass the burrito behind your back).

2 Decks

If you own two copies of Throw Throw Burrito and have more than 6 players, you can combine both games for up to 12 players. Shuffle both decks together and use all 12 Burrito Bruise tokens and all 4 foam burritos, but keep only one Fear Me badge.